Player Matchup

Cthulhu
Cthulhu
DTA-FatKid
Cthulhu
Level 61
God Stats
2W - 4L
1,466 SR
Queue Stats
33W - 39L
1,341 Elo+
Party 1
He Bo
He Bo
Lego_Gabe
He Bo
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,332 Elo+
Solo
Kali
Kali
Yogurt_Ballz
Kali
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,326 Elo+
Party 1
Team Averages
Level 72
1,489 SR
1,333 Elo+

VS

Team Averages
Level 94
1,639 SR
1,387 Elo+
Bellona
Bellona
Miguel47949
Bellona
Level 111
God Stats
1W - 0L
1,801 SR
Queue Stats
30W - 49L
1,249 Elo+
Solo
Neith
Neith
Williamss15
Neith
Level 48
God Stats
18W - 13L
1,600 SR
Queue Stats
79W - 81L
1,392 Elo+
Solo
Ao Kuang
Ao Kuang
iTz-iSlayy-
Ao Kuang
Level 122
God Stats
7W - 5L
1,518 SR
Queue Stats
516W - 484L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DTA-FatKid
Cthulhu
13
2 / 7 / 1
8,370
837
8,803
14,832
6,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

He Bo
Lego_Gabe
He Bo
11
0 / 7 / 1
6,678
668
3,261
8,822
3,612
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
2 / 6 / 1
8,584
858
5,624
10,933
5,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Miguel47949
Bellona
14
5 / 2 / 12
9,083
908
6,563
8,452
8,188
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
4 / 1 / 10
9,213
921
10,911
6,295
2,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
iTz-iSlayy-
Ao Kuang
16
10 / 2 / 7
10,236
1,024
10,565
11,357
4,735
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
4
Kills
19
20
Deaths
5
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DTA-FatKid
Cthulhu
2
7
1
0.36
L
He Bo
Lego_Gabe
He Bo
0
7
1
0.07
W
Bellona
Miguel47949
Bellona
5
2
12
5.5
W
4
1
10
9
L
2
6
1
0.42
W
Ao Kuang
iTz-iSlayy-
Ao Kuang
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,688
Damage
28,039
34,587
Taken
26,104
15,252
Mitigated
15,161
2,637
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DTA-FatKid
Cthulhu
8,803
537
251
344
14,832
6,399
0
3,549
11,283
25,275
0
L
He Bo
Lego_Gabe
He Bo
3,261
200
21
520
8,822
3,612
0
4,047
4,775
15,635
0
W
Bellona
Miguel47949
Bellona
6,563
1,731
0
407
8,452
8,188
63
3,818
4,616
0
17,152
W
10,911
4,466
0
1,384
6,295
2,238
949
3,622
2,673
0
32,603
L
5,624
2,886
0
1,501
10,933
5,241
0
3,086
7,847
0
13,408
W
Ao Kuang
iTz-iSlayy-
Ao Kuang
10,565
4,494
0
4,765
11,357
4,735
2,627
4,692
6,665
31,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,632
Gold Earned
28,532
77
Minions Killed
125
0
Camps Cleared
0
448,314
Distance Traveled
494,978
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,370
837
44
4
0
166,661
0
L
He Bo
6,678
668
14
1
0
125,119
3
W
Bellona
9,083
908
27
3
0
170,925
0
W
Neith
9,213
921
56
6
0
154,958
0
L
Kali
8,584
858
19
2
0
156,534
0
W
Ao Kuang
10,236
1,024
42
4
0
169,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role