Player Matchup

Khepri
Khepri
Arkarab
Khepri
Level 33
God Stats
1W - 1L
1,304 SR
Queue Stats
129W - 120L
1,518 Elo+
Party 2
Chang'e
Chang'e
Katzment
Chang'e
Level 109
God Stats
1W - 2L
1,186 SR
Queue Stats
52W - 65L
1,445 Elo+
Party 2
Serqet
Serqet
RyuObsessed
Serqet
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 99L
1,498 Elo+
Party 2
Neith
Neith
ShinyPsycho6
Neith
Level 87
God Stats
4W - 1L
1,563 SR
Queue Stats
112W - 119L
1,481 Elo+
Solo
Sol
Sol
xJumanji
Sol
Level 63
God Stats
1W - 1L
1,224 SR
Queue Stats
50W - 58L
1,475 Elo+
Party 2
Team Averages
Level 81
1,355 SR
1,484 Elo+

VS

Team Averages
Level 112
1,509 SR
1,494 Elo+
Hercules
Hercules
 
Hercules
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Irishfohpresi
Hachiman
Level 108
God Stats
4W - 3L
1,546 SR
Queue Stats
197W - 203L
1,505 Elo+
Solo
Ix Chel
Ix Chel
Karmashek
Ix Chel
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
267W - 262L
1,489 Elo+
Solo
Vamana
Vamana
OmegaCmerti
Vamana
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 243L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Arkarab
Khepri
15
3 / 2 / 8
8,593
859
7,068
16,418
14,610
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Katzment
Chang'e
14
1 / 3 / 9
8,071
807
6,473
11,382
5,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Serqet
15
6 / 2 / 5
9,066
907
7,924
8,279
5,287
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 3 / 5
7,788
779
8,469
10,084
4,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
6 / 1 / 6
9,092
909
17,065
9,803
4,173
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 4 / 7
7,117
712
9,709
15,238
9,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
 
Agni
11
1 / 3 / 3
6,770
677
4,679
4,759
1,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hachiman
Irishfohpresi
Hachiman
15
6 / 4 / 4
8,615
862
15,131
9,293
3,030
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Karmashek
Ix Chel
16
4 / 3 / 6
8,595
860
12,779
9,486
3,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
14
0 / 2 / 8
7,642
764
7,569
12,073
8,838
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
39
16
Kills
11
11
Deaths
16
33
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
7
0.88
L
Agni
 
Agni
1
3
3
0.83
W
Khepri
Arkarab
Khepri
3
2
8
3.5
L
Hachiman
Irishfohpresi
Hachiman
6
4
4
2
L
Ix Chel
Karmashek
Ix Chel
4
3
6
2.33
W
Chang'e
Katzment
Chang'e
1
3
9
1.83
L
Vamana
0
2
8
2
W
Serqet
6
2
5
4.25
W
0
3
5
0.83
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,999
Damage
49,867
55,966
Taken
50,849
33,910
Mitigated
26,476
23,254
Healing
20,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,709
893
260
5,709
15,238
9,985
303
8,487
6,751
0
12,833
L
Agni
 
Agni
4,679
171
0
793
4,759
1,328
0
1,897
2,682
12,797
369
W
Khepri
Arkarab
Khepri
7,068
686
1,801
1,616
16,418
14,610
0
5,736
10,576
10,745
450
L
Hachiman
Irishfohpresi
Hachiman
15,131
7,064
882
510
9,293
3,030
0
5,616
3,501
0
26,030
L
Ix Chel
Karmashek
Ix Chel
12,779
1,423
3,742
3,190
9,486
3,295
432
5,633
3,626
25,715
966
W
Chang'e
Katzment
Chang'e
6,473
587
8,173
3,759
11,382
5,101
645
3,232
8,039
19,568
235
L
Vamana
7,569
1,189
2,006
3,593
12,073
8,838
0
7,195
4,614
4,477
11,261
W
Serqet
7,924
458
1,999
923
8,279
5,287
0
1,972
6,222
0
7,704
W
8,469
1,463
687
1,205
10,084
4,739
635
3,496
6,398
0
23,421
W
17,065
3,246
1,349
1,742
9,803
4,173
472
4,027
5,701
30,884
2,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,610
Gold Earned
38,739
112
Minions Killed
95
0
Camps Cleared
0
1,014,001
Distance Traveled
885,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,117
712
8
1
0
182,276
0
L
Agni
6,770
677
12
1
0
129,946
0
W
Khepri
8,593
859
9
1
0
200,939
0
L
Hachiman
8,615
862
29
3
0
154,946
0
L
Ix Chel
8,595
860
29
3
0
192,400
0
W
Chang'e
8,071
807
36
4
0
210,408
0
L
Vamana
7,642
764
17
2
0
226,171
0
W
Serqet
9,066
907
3
0
0
211,545
0
W
Neith
7,788
779
29
3
0
192,587
0
W
Sol
9,092
909
35
4
0
198,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role