Player Matchup

Kuzenbo
Kuzenbo
Badlilballa
Kuzenbo
Level 84
God Stats
4W - 1L
1,521 SR
Queue Stats
126W - 117L
1,535 Elo+
Solo
Sylvanus
Sylvanus
BrailleBanjo
Sylvanus
Level 126
God Stats
18W - 10L
1,584 SR
Queue Stats
309W - 274L
1,569 Elo+
Solo
Medusa
Medusa
Kaesuhdeeuh
Medusa
Level 143
God Stats
12W - 11L
1,604 SR
Queue Stats
220W - 207L
1,498 Elo+
Solo
Thor
Thor
OЯCBOLG
Thor
Level 120
God Stats
2W - 1L
1,564 SR
Queue Stats
80W - 57L
1,585 Elo+
Solo
Kukulkan
Kukulkan
retszu
Kukulkan
Level 101
God Stats
3W - 1L
1,694 SR
Queue Stats
241W - 243L
1,478 Elo+
Solo
Team Averages
Level 115
1,593 SR
1,533 Elo+

VS

Team Averages
Level 130
1,535 SR
1,514 Elo+
Hera
Hera
 
Hera
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
A Cheeky Grin
Ra
Level 183
God Stats
57W - 74L
1,495 SR
Queue Stats
772W - 818L
1,554 Elo+
Solo
Ne Zha
Ne Zha
LeftLeaner91
Ne Zha
Level 38
God Stats
2W - 5L
1,675 SR
Queue Stats
84W - 91L
1,435 Elo+
Solo
Surtr
Surtr
Plzmsa
Surtr
Level 158
God Stats
1W - 5L
1,322 SR
Queue Stats
264W - 294L
1,540 Elo+
Solo
Fenrir
Fenrir
xWolft120
Fenrir
Level 69
God Stats
28W - 19L
1,685 SR
Queue Stats
270W - 249L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Badlilballa
Kuzenbo
14
1 / 4 / 2
8,125
580
8,945
13,589
10,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
BrailleBanjo
Sylvanus
13
1 / 1 / 7
6,816
487
9,038
7,709
4,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
15
2 / 1 / 2
8,369
598
4,499
4,360
1,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
15
6 / 4 / 3
8,705
622
7,161
11,009
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
retszu
Kukulkan
15
5 / 1 / 2
8,509
608
5,135
3,818
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 4 / 2
6,134
438
2,077
6,205
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 3 / 2
8,287
592
6,328
6,822
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
12
2 / 4 / 4
7,067
505
4,807
12,177
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Surtr
Plzmsa
Surtr
14
4 / 1 / 1
8,212
587
9,775
13,924
9,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fenrir
xWolft120
Fenrir
11
2 / 3 / 3
6,740
481
2,700
13,130
9,898
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
15
Kills
11
11
Deaths
15
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
4
2
0.25
L
3
3
2
1.33
W
Kuzenbo
Badlilballa
Kuzenbo
1
4
2
0.5
W
Sylvanus
BrailleBanjo
Sylvanus
1
1
7
4.5
W
Medusa
2
1
2
3
L
Ne Zha
2
4
4
1
W
Thor
6
4
3
1.88
L
Surtr
Plzmsa
Surtr
4
1
1
4.5
W
Kukulkan
retszu
Kukulkan
5
1
2
6
L
Fenrir
xWolft120
Fenrir
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,778
Damage
25,687
40,485
Taken
52,258
21,142
Mitigated
27,339
15,722
Healing
16,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,077
294
0
852
6,205
1,431
0
1,583
4,436
34,945
0
L
6,328
613
586
1,666
6,822
2,295
0
3,863
2,775
55,290
1,388
W
Kuzenbo
Badlilballa
Kuzenbo
8,945
2,859
0
3,591
13,589
10,051
0
503
12,291
52,973
1,060
W
Sylvanus
BrailleBanjo
Sylvanus
9,038
1,528
992
3,601
7,709
4,244
0
3,690
3,696
19,892
1,364
W
Medusa
4,499
1,668
0
1,354
4,360
1,612
1,061
1,455
2,849
0
76,999
L
Ne Zha
4,807
604
0
5,151
12,177
4,084
0
5,232
6,679
0
48,652
W
Thor
7,161
1,331
0
5,605
11,009
3,758
0
1,245
9,549
0
60,031
L
Surtr
Plzmsa
Surtr
9,775
3,389
0
5,078
13,924
9,631
2
7,179
6,066
1,076
58,201
W
Kukulkan
retszu
Kukulkan
5,135
517
0
579
3,818
1,477
0
1,592
2,152
71,604
0
L
Fenrir
xWolft120
Fenrir
2,700
951
0
3,474
13,130
9,898
0
3,137
9,768
304
20,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,524
Gold Earned
36,440
509
Minions Killed
436
0
Camps Cleared
0
1,363,818
Distance Traveled
1,368,916
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,134
438
74
5
0
187,422
0
L
Ra
8,287
592
137
10
0
305,875
5
W
Kuzenbo
8,125
580
117
8
0
252,442
2
W
Sylvanus
6,816
487
36
3
0
272,600
0
W
Medusa
8,369
598
121
9
0
275,454
2
L
Ne Zha
7,067
505
77
6
0
307,443
3
W
Thor
8,705
622
114
8
0
273,963
1
L
Surtr
8,212
587
112
8
0
267,068
0
W
Kukulkan
8,509
608
121
9
0
289,359
7
L
Fenrir
6,740
481
36
3
0
301,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role