Player Matchup

Cupid
Cupid
 
Cupid
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
crazy_crash235
Hel
Level 63
God Stats
9W - 11L
1,286 SR
Queue Stats
198W - 186L
1,446 Elo+
Solo
Janus
Janus
jamad101
Janus
Level 42
God Stats
2W - 1L
1,387 SR
Queue Stats
12W - 24L
1,277 Elo+
Party 1
Erlang Shen
Erlang Shen
mike_gamer202
Erlang Shen
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,403 Elo+
Solo
Zhong Kui
Zhong Kui
人心1998
Zhong Kui
Level 126
God Stats
0W - 2L
1,327 SR
Queue Stats
136W - 137L
1,402 Elo+
Solo
Team Averages
Level 89
1,400 SR
1,406 Elo+

VS

Team Averages
Level 103
1,618 SR
1,478 Elo+
King Arthur
King Arthur
Bru7ality
King Arthur
Level 104
God Stats
11W - 10L
1,528 SR
Queue Stats
144W - 137L
1,485 Elo+
Solo
Fenrir
Fenrir
GamingRaptor55
Fenrir
Level 128
God Stats
4W - 1L
1,760 SR
Queue Stats
115W - 99L
1,500 Elo+
Solo
Charybdis
Charybdis
M2J160182
Charybdis
Level 125
God Stats
20W - 21L
1,444 SR
Queue Stats
137W - 148L
1,388 Elo+
Solo
Agni
Agni
danya_717
Agni
Level 69
God Stats
2W - 2L
1,736 SR
Queue Stats
81W - 59L
1,554 Elo+
Solo
Geb
Geb
escorpion69281
Geb
Level 88
God Stats
9W - 6L
1,623 SR
Queue Stats
34W - 43L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
0 / 4 / 1
6,255
447
3,517
7,783
1,971
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 7 / 0
6,317
451
5,901
10,710
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
jamad101
Janus
13
5 / 5 / 0
7,969
569
5,914
7,273
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
mike_gamer202
Erlang Shen
10
0 / 5 / 3
5,930
424
3,745
11,919
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
人心1998
Zhong Kui
10
1 / 7 / 1
5,911
422
5,192
12,225
6,136
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bru7ality
King Arthur
14
8 / 0 / 1
8,921
637
9,159
10,407
7,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
14 / 2 / 3
9,269
662
12,339
10,438
4,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
M2J160182
Charybdis
13
5 / 0 / 4
8,140
581
5,356
4,331
1,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Agni
9
0 / 3 / 3
5,674
405
1,950
5,002
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 11
7,186
513
5,064
10,883
7,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
6
Kills
28
28
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
4
1
0.13
W
King Arthur
Bru7ality
King Arthur
8
0
1
8.5
W
14
2
3
7.75
W
Charybdis
M2J160182
Charybdis
5
0
4
7
L
0
7
0
0
W
Agni
0
3
3
0.5
W
1
1
11
6.5
L
Janus
jamad101
Janus
5
5
0
1
L
Erlang Shen
mike_gamer202
Erlang Shen
0
5
3
0.3
L
Zhong Kui
人心1998
Zhong Kui
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,269
Damage
33,868
49,910
Taken
41,061
17,607
Mitigated
21,956
11,609
Healing
11,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,517
1,742
112
2,585
7,783
1,971
0
1,009
6,774
0
42,303
W
King Arthur
Bru7ality
King Arthur
9,159
939
0
1,034
10,407
7,654
0
6,122
4,285
0
56,939
W
12,339
2,831
0
5,116
10,438
4,183
0
1,710
8,666
0
61,901
W
Charybdis
M2J160182
Charybdis
5,356
1,246
0
2,604
4,331
1,224
505
1,283
3,008
0
60,119
L
5,901
958
0
3,173
10,710
3,088
0
0
10,710
34,881
0
W
Agni
1,950
74
0
367
5,002
1,372
140
2,806
2,014
21,064
0
W
5,064
616
0
2,373
10,883
7,523
0
4,560
6,123
18,912
301
L
Janus
jamad101
Janus
5,914
475
0
774
7,273
1,968
0
1,805
5,468
42,190
587
L
Erlang Shen
mike_gamer202
Erlang Shen
3,745
1,888
0
2,009
11,919
4,444
0
1,428
10,491
0
34,194
L
Zhong Kui
人心1998
Zhong Kui
5,192
1,196
0
2,956
12,225
6,136
0
2,601
9,624
34,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
39,190
327
Minions Killed
354
0
Camps Cleared
0
1,245,269
Distance Traveled
1,309,336
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,255
447
63
5
0
261,414
0
W
King Arthur
8,921
637
97
7
0
251,597
0
W
Fenrir
9,269
662
91
7
0
315,473
0
W
Charybdis
8,140
581
108
8
0
191,021
0
L
Hel
6,317
451
72
5
0
195,794
1
W
Agni
5,674
405
27
2
0
258,660
8
W
Geb
7,186
513
31
2
0
292,585
0
L
Janus
7,969
569
87
6
0
259,028
0
L
Erlang Shen
5,930
424
50
4
0
289,334
0
L
Zhong Kui
5,911
422
55
4
0
239,699
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role