Player Matchup

Sol
Sol
FatefulFeline4
Sol
Level 37
God Stats
4W - 10L
1,416 SR
Queue Stats
4W - 10L
1,307 Elo+
Solo
Vulcan
Vulcan
JolynesGString
Vulcan
Level 108
God Stats
1W - 7L
1,459 SR
Queue Stats
240W - 242L
1,449 Elo+
Solo
Odin
Odin
KEVINelCRACK007
Odin
Level 60
God Stats
0W - 1L
1,713 SR
Queue Stats
6W - 4L
1,235 Elo+
Solo
Mercury
Mercury
PABLO1424567866
Mercury
Level 147
God Stats
22W - 24L
1,508 SR
Queue Stats
183W - 176L
1,496 Elo+
Solo
Ullr
Ullr
topfloor2124
Ullr
Level 142
God Stats
1W - 3L
1,318 SR
Queue Stats
131W - 120L
1,486 Elo+
Solo
Team Averages
Level 99
1,483 SR
1,395 Elo+

VS

Team Averages
Level 82
1,571 SR
1,409 Elo+
Sol
Sol
MLGK9WOLF
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,462 Elo+
Party 1
Fenrir
Fenrir
RikaAvani
Fenrir
Level 68
God Stats
2W - 0L
1,666 SR
Queue Stats
4W - 5L
1,369 Elo+
Party 1
Mulan
Mulan
Vincenbaigo
Mulan
Level 82
God Stats
47W - 33L
1,579 SR
Queue Stats
331W - 319L
1,362 Elo+
Solo
Medusa
Medusa
Vinysemdedo
Medusa
Level 48
God Stats
11W - 11L
1,532 SR
Queue Stats
128W - 137L
1,380 Elo+
Solo
Surtr
Surtr
xVitalxKillerx
Surtr
Level 103
God Stats
55W - 50L
1,577 SR
Queue Stats
507W - 483L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
6,276
418
4,416
5,548
1,457
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 3 / 1
6,266
418
4,389
6,392
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
6,695
446
4,234
10,208
8,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 3 / 2
6,509
434
2,299
12,025
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

13
2 / 1 / 2
7,500
500
3,450
8,107
2,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 1
9,632
642
6,669
5,725
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
RikaAvani
Fenrir
14
3 / 1 / 2
8,060
537
3,748
8,940
4,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 1 / 2
9,436
629
7,885
11,031
8,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
13
1 / 2 / 2
7,578
505
2,329
6,853
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 3
8,586
572
7,376
11,893
8,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
5
Kills
12
12
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
0
3
1
0.17
L
1
3
1
0.5
W
4
0
1
4.5
L
1
3
2
0.67
W
Fenrir
RikaAvani
Fenrir
3
1
2
4
W
2
1
2
3
W
Medusa
1
2
2
1
L
2
1
2
3
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,788
Damage
28,007
42,280
Taken
44,442
19,242
Mitigated
24,839
7,394
Healing
13,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,416
743
0
1,185
5,548
1,457
275
1,237
4,311
24,060
0
L
4,389
264
0
1,584
6,392
2,022
0
2,729
3,663
35,565
0
L
4,234
1,366
0
1,582
10,208
8,611
0
319
9,889
188
25,037
W
6,669
2,831
0
3,470
5,725
1,782
5,738
2,510
3,215
62,895
1,114
L
2,299
1,473
0
1,715
12,025
4,227
0
2,011
10,014
0
32,481
W
Fenrir
RikaAvani
Fenrir
3,748
1,021
0
2,227
8,940
4,096
1,405
836
8,035
0
50,312
W
7,885
1,673
0
2,268
11,031
8,291
239
548
10,028
0
63,070
W
Medusa
2,329
450
0
1,848
6,853
2,445
2,239
2,116
4,661
0
46,744
L
3,450
1,678
0
1,328
8,107
2,925
0
1,115
6,992
0
46,081
W
7,376
2,194
258
2,997
11,893
8,225
296
2,983
8,910
1,633
43,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,246
Gold Earned
43,292
309
Minions Killed
431
0
Camps Cleared
0
1,465,631
Distance Traveled
1,567,811
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,276
418
39
3
0
301,028
0
L
Vulcan
6,266
418
69
5
0
276,054
3
L
Odin
6,695
446
40
3
0
261,852
0
W
Sol
9,632
642
121
8
0
299,978
0
L
Mercury
6,509
434
62
4
0
326,175
2
W
Fenrir
8,060
537
71
5
0
338,135
2
W
Mulan
9,436
629
99
7
0
290,751
0
W
Medusa
7,578
505
80
5
0
309,570
4
L
Ullr
7,500
500
99
7
0
300,522
0
W
Surtr
8,586
572
60
4
0
329,377
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role