Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BeigeUmbrella47
Chaac
Level 76
God Stats
3W - 10L
1,432 SR
Queue Stats
295W - 305L
1,473 Elo+
Solo
Cabrakan
Cabrakan
JerryMaster2
Cabrakan
Level 87
God Stats
10W - 7L
1,445 SR
Queue Stats
122W - 108L
1,439 Elo+
Solo
Charybdis
Charybdis
Le_Prince_Oreo
Charybdis
Level 63
God Stats
10W - 10L
1,482 SR
Queue Stats
126W - 150L
1,453 Elo+
Solo
Olorun
Olorun
jaluvisi
Olorun
Level 206
God Stats
15W - 27L
1,522 SR
Queue Stats
501W - 481L
1,502 Elo+
Solo
Team Averages
Level 95
1,476 SR
1,473 Elo+

VS

Team Averages
Level 81
1,520 SR
1,462 Elo+
Zhong Kui
Zhong Kui
ElGordoMata8808
Zhong Kui
Level 145
God Stats
4W - 5L
1,462 SR
Queue Stats
430W - 434L
1,502 Elo+
Solo
King Arthur
King Arthur
Mcsavi
King Arthur
Level 70
God Stats
13W - 13L
1,544 SR
Queue Stats
236W - 237L
1,565 Elo+
Solo
Nemesis
Nemesis
capasourusYT
Nemesis
Level 63
God Stats
37W - 45L
1,447 SR
Queue Stats
119W - 135L
1,443 Elo+
Solo
Aphrodite
Aphrodite
doctoru944
Aphrodite
Level 60
God Stats
5W - 1L
1,723 SR
Queue Stats
55W - 68L
1,415 Elo+
Solo
Vulcan
Vulcan
goose-wrangles
Vulcan
Level 68
God Stats
5W - 4L
1,421 SR
Queue Stats
21W - 28L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
5
0 / 0 / 0
5,123
342
199
753
132
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 6 / 1
6,317
421
7,180
13,391
7,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cabrakan
JerryMaster2
Cabrakan
15
1 / 2 / 0
7,856
524
6,346
13,932
8,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Le_Prince_Oreo
Charybdis
11
1 / 4 / 1
6,450
430
5,814
8,791
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Olorun
jaluvisi
Olorun
11
0 / 1 / 0
7,146
476
5,236
5,179
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ElGordoMata8808
Zhong Kui
14
4 / 2 / 7
7,926
528
9,188
8,824
6,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Mcsavi
King Arthur
13
3 / 1 / 8
8,446
563
8,051
13,154
11,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemesis
capasourusYT
Nemesis
15
4 / 0 / 2
8,628
575
4,154
8,622
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
doctoru944
Aphrodite
13
0 / 0 / 1
7,649
510
2,866
9,234
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 0
7,950
530
4,445
5,000
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
13
13
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
0
0
L
1
6
1
0.25
W
Zhong Kui
ElGordoMata8808
Zhong Kui
4
2
7
3.75
L
Cabrakan
JerryMaster2
Cabrakan
1
2
0
0.5
L
Charybdis
Le_Prince_Oreo
Charybdis
1
4
1
0.38
W
King Arthur
Mcsavi
King Arthur
3
1
8
7
W
Nemesis
capasourusYT
Nemesis
4
0
2
5
W
Aphrodite
doctoru944
Aphrodite
0
0
1
0.5
W
2
1
0
2
L
Olorun
jaluvisi
Olorun
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,775
Damage
28,704
42,046
Taken
44,834
20,697
Mitigated
27,533
13,844
Healing
18,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
199
96
0
170
753
132
0
319
394
12,963
302
L
7,180
444
0
2,530
13,391
7,214
0
5,431
7,927
0
34,905
W
Zhong Kui
ElGordoMata8808
Zhong Kui
9,188
2,752
0
3,276
8,824
6,172
2,240
1,156
7,668
42,301
11,955
L
Cabrakan
JerryMaster2
Cabrakan
6,346
1,135
0
5,850
13,932
8,765
0
3,390
10,378
68,378
0
L
Charybdis
Le_Prince_Oreo
Charybdis
5,814
3,106
0
3,027
8,791
2,865
0
3,115
5,662
0
40,708
W
King Arthur
Mcsavi
King Arthur
8,051
926
0
4,346
13,154
11,764
167
1,265
11,889
549
25,124
W
Nemesis
capasourusYT
Nemesis
4,154
1,820
0
1,826
8,622
3,567
363
2,605
6,017
0
68,464
W
Aphrodite
doctoru944
Aphrodite
2,866
89
1,318
7,346
9,234
4,386
353
4,774
4,460
45,898
897
W
4,445
51
0
773
5,000
1,644
1,029
1,626
3,374
57,088
2,388
L
Olorun
jaluvisi
Olorun
5,236
1,605
0
2,267
5,179
1,721
0
3,433
1,706
38,210
8,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,892
Gold Earned
40,599
366
Minions Killed
415
0
Camps Cleared
0
1,026,069
Distance Traveled
1,503,354
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,123
342
29
2
0
69,415
0
L
Chaac
6,317
421
47
3
0
242,741
0
W
Zhong Kui
7,926
528
82
5
0
255,212
4
L
Cabrakan
7,856
524
126
8
0
260,296
0
L
Charybdis
6,450
430
83
6
0
238,921
0
W
King Arthur
8,446
563
30
2
0
304,032
1
W
Nemesis
8,628
575
115
8
0
398,857
2
W
Aphrodite
7,649
510
95
6
0
251,851
0
W
Vulcan
7,950
530
93
6
0
293,402
0
L
Olorun
7,146
476
81
5
0
214,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role