Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Blast Title v4
Cupid
Level 180
God Stats
20W - 15L
1,606 SR
Queue Stats
409W - 440L
1,513 Elo+
Solo
Aphrodite
Aphrodite
IGAUGHAN1121
Aphrodite
Level 131
God Stats
2W - 4L
1,500 SR
Queue Stats
78W - 82L
1,458 Elo+
Solo
Anubis
Anubis
MIKEY BONITO
Anubis
Level 129
God Stats
3W - 7L
1,445 SR
Queue Stats
206W - 230L
1,520 Elo+
Solo
Discordia
Discordia
Volton12
Discordia
Level 30
God Stats
0W - 7L
1,235 SR
Queue Stats
4W - 14L
1,181 Elo+
Solo
Team Averages
Level 127
1,457 SR
1,435 Elo+

VS

Team Averages
Level 134
1,471 SR
1,537 Elo+
Agni
Agni
 
Agni
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
ChickenEnjoyer
Susano
Level 171
God Stats
3W - 0L
1,682 SR
Queue Stats
192W - 109L
1,636 Elo+
Solo
Bacchus
Bacchus
ChrisJRDXD
Bacchus
Level 125
God Stats
6W - 8L
1,628 SR
Queue Stats
51W - 57L
1,437 Elo+
Solo
Odin
Odin
Dezinhoacg
Odin
Level 123
God Stats
4W - 2L
1,131 SR
Queue Stats
209W - 171L
1,567 Elo+
Solo
Hun Batz
Hun Batz
camilo1342
Hun Batz
Level 95
God Stats
6W - 8L
1,416 SR
Queue Stats
92W - 90L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 5 / 2
7,308
1,462
4,866
7,714
3,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 5
6,500
1,300
3,291
6,217
1,608
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
IGAUGHAN1121
Aphrodite
10
0 / 2 / 5
5,723
1,145
443
1,930
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
12
2 / 5 / 5
6,964
1,393
4,513
5,038
2,195
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Volton12
Discordia
10
1 / 3 / 4
6,051
1,210
1,612
3,982
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

277

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 2 / 8
7,232
1,446
5,317
3,652
780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
7 / 2 / 5
7,993
1,599
7,477
4,886
2,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
ChrisJRDXD
Bacchus
12
4 / 2 / 5
7,089
1,418
2,556
7,083
5,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 0 / 8
7,113
1,423
2,782
2,388
1,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hun Batz
camilo1342
Hun Batz
12
1 / 2 / 7
6,788
1,358
3,374
3,866
1,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
8
Kills
16
17
Deaths
8
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
5
2
1
W
Agni
 
Agni
3
2
8
3.5
L
1
2
5
1.75
W
7
2
5
4.75
W
Bacchus
ChrisJRDXD
Bacchus
4
2
5
3.25
W
1
0
8
5
L
Aphrodite
IGAUGHAN1121
Aphrodite
0
2
5
1.25
L
Anubis
2
5
5
0.9
L
Discordia
Volton12
Discordia
1
3
4
1
W
Hun Batz
camilo1342
Hun Batz
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,725
Damage
21,506
24,881
Taken
21,875
8,627
Mitigated
10,864
1,392
Healing
1,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,866
1,121
0
0
7,714
3,133
0
2,090
5,624
0
8,910
W
Agni
 
Agni
5,317
279
0
0
3,652
780
0
838
2,814
15,873
0
L
3,291
2,782
0
389
6,217
1,608
0
2,021
4,196
0
14,606
W
7,477
1,420
0
43
4,886
2,162
0
1,081
3,805
0
18,558
W
Bacchus
ChrisJRDXD
Bacchus
2,556
537
0
866
7,083
5,595
0
1,206
3,063
5,626
258
W
2,782
211
0
444
2,388
1,277
0
692
1,696
0
10,119
L
Aphrodite
IGAUGHAN1121
Aphrodite
443
99
385
438
1,930
846
0
577
1,353
4,146
0
L
Anubis
4,513
246
0
180
5,038
2,195
0
1,983
3,055
9,707
0
L
Discordia
Volton12
Discordia
1,612
166
0
0
3,982
845
0
1,099
2,883
8,698
0
W
Hun Batz
camilo1342
Hun Batz
3,374
565
0
380
3,866
1,050
0
2,751
1,115
0
13,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,546
Gold Earned
36,215
70
Minions Killed
109
3
Camps Cleared
7
363,692
Distance Traveled
543,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,308
1,462
7
1
2
98,343
0
W
Agni
7,232
1,446
13
3
2
104,883
0
L
Cupid
6,500
1,300
32
6
1
101,188
0
W
Susano
7,993
1,599
27
5
2
125,248
0
W
Bacchus
7,089
1,418
16
3
0
105,854
0
W
Odin
7,113
1,423
21
4
0
109,432
0
L
Aphrodite
5,723
1,145
6
1
0
33,385
0
L
Anubis
6,964
1,393
11
2
0
60,207
0
L
Discordia
6,051
1,210
14
3
0
70,569
0
W
Hun Batz
6,788
1,358
32
6
3
98,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role