Player Matchup

Chaac
Chaac
Delife9794
Chaac
Level 63
God Stats
1W - 3L
1,300 SR
Queue Stats
32W - 41L
1,409 Elo+
Solo
Janus
Janus
DjJanυs
Janus
Level 95
God Stats
103W - 115L
1,561 SR
Queue Stats
108W - 121L
1,500 Elo+
Solo
Nut
Nut
NovaCreation
Nut
Level 67
God Stats
3W - 2L
1,717 SR
Queue Stats
108W - 87L
1,558 Elo+
Solo
Ymir
Ymir
SariDXOmega
Ymir
Level 147
God Stats
7W - 6L
1,555 SR
Queue Stats
382W - 348L
1,557 Elo+
Party 2
Aphrodite
Aphrodite
Vicryan
Aphrodite
Level 136
God Stats
66W - 54L
1,586 SR
Queue Stats
101W - 105L
1,534 Elo+
Party 2
Team Averages
Level 102
1,544 SR
1,511 Elo+

VS

Team Averages
Level 148
1,618 SR
1,493 Elo+
Kuzenbo
Kuzenbo
EGO CHECK 27
Kuzenbo
Level 213
God Stats
3W - 2L
1,603 SR
Queue Stats
235W - 225L
1,464 Elo+
Solo
Maui
Maui
Jamesdeandidit
Maui
Level 69
God Stats
12W - 16L
1,958 SR
Queue Stats
185W - 168L
1,512 Elo+
Solo
Surtr
Surtr
Mittens ijn
Surtr
Level 141
God Stats
10W - 6L
1,664 SR
Queue Stats
57W - 65L
1,514 Elo+
Party 1
Danzaburou
Danzaburou
MrSudowoodooo
Danzaburou
Level 158
God Stats
2W - 2L
1,442 SR
Queue Stats
198W - 195L
1,525 Elo+
Solo
Yu Huang
Yu Huang
XxghostblusterX
Yu Huang
Level 159
God Stats
15W - 17L
1,422 SR
Queue Stats
128W - 134L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
0 / 4 / 0
5,448
419
3,220
9,672
6,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
DjJanυs
Janus
13
0 / 2 / 0
6,823
525
1,535
7,020
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 7 / 0
5,895
453
5,008
11,356
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 0
6,291
484
2,187
8,631
4,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
Vicryan
Aphrodite
11
0 / 2 / 1
6,327
487
3,375
5,988
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EGO CHECK 27
Kuzenbo
11
1 / 0 / 5
7,419
571
3,254
8,125
7,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 0 / 3
7,569
582
5,048
8,257
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 0
8,637
664
5,719
9,042
3,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
MrSudowoodooo
Danzaburou
16
10 / 0 / 1
10,631
818
9,923
7,726
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Yu Huang
12
3 / 0 / 0
7,505
577
5,472
3,315
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
17
17
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
4
0
0
L
Janus
DjJanυs
Janus
0
2
0
0
W
Kuzenbo
EGO CHECK 27
Kuzenbo
1
0
5
3.5
W
1
0
3
2.5
W
2
1
0
2
W
Danzaburou
MrSudowoodooo
Danzaburou
10
0
1
10.5
L
0
7
0
0
L
1
2
0
0.5
L
Aphrodite
Vicryan
Aphrodite
0
2
1
0.25
W
Yu Huang
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,325
Damage
29,416
42,667
Taken
36,465
17,775
Mitigated
18,970
13,759
Healing
16,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
3,220
423
0
1,595
9,672
6,778
0
5,473
4,199
0
30,968
L
Janus
DjJanυs
Janus
1,535
0
0
2,431
7,020
1,881
0
2,229
4,791
54,157
0
W
Kuzenbo
EGO CHECK 27
Kuzenbo
3,254
911
0
2,286
8,125
7,282
54
2,206
5,919
16,077
4,518
W
5,048
1,652
0
4,251
8,257
3,889
0
541
7,672
46,643
17,640
W
5,719
1,498
0
3,577
9,042
3,519
31
3,673
5,003
1,720
57,889
W
Danzaburou
MrSudowoodooo
Danzaburou
9,923
4,078
0
5,369
7,726
3,096
2,991
493
7,233
0
90,779
L
5,008
3,260
0
2,712
11,356
2,427
0
1,551
9,805
0
37,682
L
2,187
801
0
2,039
8,631
4,894
0
2,435
6,196
22,959
0
L
Aphrodite
Vicryan
Aphrodite
3,375
210
988
3,994
5,988
1,795
0
1,311
4,677
34,001
365
W
Yu Huang
5,472
593
0
1,000
3,315
1,184
113
576
2,739
43,847
891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,784
Gold Earned
41,761
347
Minions Killed
463
0
Camps Cleared
0
1,176,387
Distance Traveled
1,372,092
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,448
419
46
4
0
231,351
0
L
Janus
6,823
525
107
8
0
239,586
0
W
Kuzenbo
7,419
571
28
2
0
300,780
7
W
Maui
7,569
582
112
9
0
291,946
0
W
Surtr
8,637
664
107
8
0
265,615
0
W
Danzaburou
10,631
818
150
12
0
257,749
5
L
Nut
5,895
453
71
5
0
227,410
0
L
Ymir
6,291
484
36
3
0
245,256
1
L
Aphrodite
6,327
487
87
7
0
232,784
0
W
Yu Huang
7,505
577
66
5
0
256,002
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role