Player Matchup

Apollo
Apollo
ASaltyFemale
Apollo
Level 159
God Stats
1W - 2L
1,626 SR
Queue Stats
67W - 63L
1,503 Elo+
Solo
Chiron
Chiron
BlaccSenju
Chiron
Level 166
God Stats
9W - 10L
1,480 SR
Queue Stats
676W - 694L
1,456 Elo+
Solo
Merlin
Merlin
Kreyck
Merlin
Level 156
God Stats
2W - 3L
1,383 SR
Queue Stats
337W - 317L
1,569 Elo+
Solo
Fafnir
Fafnir
LoST x CrumPet
Fafnir
Level 125
God Stats
1W - 3L
1,343 SR
Queue Stats
140W - 149L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
Wooly_1997
Kuzenbo
Level 47
God Stats
8W - 8L
1,430 SR
Queue Stats
170W - 218L
1,490 Elo+
Solo
Team Averages
Level 131
1,452 SR
1,501 Elo+

VS

Team Averages
Level 148
1,668 SR
1,806 Elo+
Fenrir
Fenrir
 
Fenrir
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
LuckinʚCoffee
Zeus
Level 155
God Stats
3W - 0L
1,786 SR
Queue Stats
73W - 8L
1,981 Elo+
Party 1
Hercules
Hercules
Sánㅇdм
Hercules
Level 87
God Stats
1W - 0L
1,874 SR
Queue Stats
41W - 8L
1,856 Elo+
Party 1
Sun Wukong
Sun Wukong
ViênĐáNhỏ
Sun Wukong
Level 157
God Stats
1W - 0L
1,324 SR
Queue Stats
6W - 2L
1,752 Elo+
Party 1
Skadi
Skadi
君の猪名
Skadi
Level 171
God Stats
4W - 0L
1,854 SR
Queue Stats
99W - 19L
1,939 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
2 / 5 / 3
7,194
654
3,509
11,010
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chiron
BlaccSenju
Chiron
14
4 / 5 / 1
7,899
718
9,697
10,328
5,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
Kreyck
Merlin
15
1 / 5 / 3
8,114
738
8,967
9,421
4,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 4 / 5
7,967
724
3,445
17,095
19,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kuzenbo
Wooly_1997
Kuzenbo
15
2 / 6 / 5
8,998
818
4,812
16,641
20,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 3 / 9
8,699
791
3,733
8,914
9,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
11 / 1 / 11
11,231
1,021
30,502
6,803
3,829
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
Sánㅇdм
Hercules
15
1 / 2 / 21
9,454
859
8,532
14,718
14,820
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
ViênĐáNhỏ
Sun Wukong
15
5 / 3 / 16
9,342
849
9,587
13,775
11,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
3 / 1 / 18
9,373
852
8,939
7,403
2,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
100
10
Kills
25
25
Deaths
10
17
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
9
3.17
L
Apollo
2
5
3
0.7
L
Chiron
BlaccSenju
Chiron
4
5
1
0.9
L
Merlin
Kreyck
Merlin
1
5
3
0.5
L
1
4
5
0.88
W
11
1
11
16.5
W
Hercules
Sánㅇdм
Hercules
1
2
21
5.75
W
Sun Wukong
ViênĐáNhỏ
Sun Wukong
5
3
16
4.33
L
Kuzenbo
Wooly_1997
Kuzenbo
2
6
5
0.75
W
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,430
Damage
61,293
64,495
Taken
51,613
53,488
Mitigated
42,058
15,037
Healing
20,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,733
524
982
1,722
8,914
9,458
0
1,409
7,505
300
5,448
L
Apollo
3,509
2,423
401
1,400
11,010
4,466
0
5,414
5,508
0
9,082
L
Chiron
BlaccSenju
Chiron
9,697
732
1,493
1,196
10,328
5,057
0
5,057
5,098
0
22,359
L
Merlin
Kreyck
Merlin
8,967
439
816
612
9,421
4,247
0
4,320
5,023
27,212
0
L
3,445
274
1,992
4,021
17,095
19,672
0
9,720
7,264
5,931
0
W
30,502
2,843
2,017
3,012
6,803
3,829
1,326
4,084
2,719
50,006
0
W
Hercules
Sánㅇdм
Hercules
8,532
1,502
1,121
6,600
14,718
14,820
394
3,508
11,210
0
12,681
W
Sun Wukong
ViênĐáNhỏ
Sun Wukong
9,587
1,701
864
2,882
13,775
11,077
398
4,408
9,367
0
21,885
L
Kuzenbo
Wooly_1997
Kuzenbo
4,812
1,759
1,330
1,776
16,641
20,046
10
6,291
10,315
9,706
0
W
8,939
4,710
757
802
7,403
2,874
2,640
3,815
3,588
0
30,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,172
Gold Earned
48,099
99
Minions Killed
145
0
Camps Cleared
0
975,468
Distance Traveled
950,595
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,699
791
6
1
0
169,286
1
L
Apollo
7,194
654
12
1
0
188,716
1
L
Chiron
7,899
718
28
3
0
177,420
0
L
Merlin
8,114
738
43
4
0
190,404
0
L
Fafnir
7,967
724
7
1
0
201,108
0
W
Zeus
11,231
1,021
40
4
0
183,329
0
W
Hercules
9,454
859
7
1
0
194,256
0
W
Sun Wukong
9,342
849
31
3
0
230,039
1
L
Kuzenbo
8,998
818
9
1
0
217,820
0
W
Skadi
9,373
852
61
6
0
173,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role