Player Matchup

Artemis
Artemis
CalamityVelvet
Artemis
Level 101
God Stats
52W - 59L
1,465 SR
Queue Stats
736W - 777L
1,481 Elo+
Solo
Nut
Nut
JREneral
Nut
Level 158
God Stats
6W - 3L
1,785 SR
Queue Stats
132W - 108L
1,524 Elo+
Solo
Guan Yu
Guan Yu
MonkiDMani
Guan Yu
Level 68
God Stats
8W - 5L
1,700 SR
Queue Stats
48W - 45L
1,512 Elo+
Solo
Sobek
Sobek
Nekopachi
Sobek
Level 59
God Stats
7W - 6L
1,722 SR
Queue Stats
79W - 87L
1,552 Elo+
Solo
The Morrigan
The Morrigan
Pandalad
The Morrigan
Level 109
God Stats
1W - 2L
1,503 SR
Queue Stats
66W - 59L
1,511 Elo+
Solo
Team Averages
Level 99
1,635 SR
1,516 Elo+

VS

Team Averages
Level 89
1,505 SR
1,465 Elo+
Bacchus
Bacchus
 
Bacchus
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
CeranTegra
Scylla
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 42L
1,483 Elo+
Solo
Nike
Nike
Cortana4Hire
Nike
Level 128
God Stats
25W - 26L
1,485 SR
Queue Stats
711W - 750L
1,436 Elo+
Solo
Merlin
Merlin
Ethynol
Merlin
Level 149
God Stats
10W - 7L
1,614 SR
Queue Stats
354W - 368L
1,482 Elo+
Solo
Nut
Nut
Lman83
Nut
Level 54
God Stats
18W - 22L
1,428 SR
Queue Stats
205W - 266L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
7,452
1,242
5,447
5,026
1,662
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 3 / 1
7,968
1,328
7,895
7,031
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
MonkiDMani
Guan Yu
11
0 / 1 / 0
6,164
1,027
0
1,209
532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Nekopachi
Sobek
12
0 / 3 / 3
7,484
1,247
3,756
10,727
10,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
Pandalad
The Morrigan
12
1 / 4 / 0
7,268
1,211
2,972
5,955
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

299

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 1 / 3
7,548
1,258
4,908
4,151
4,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
CeranTegra
Scylla
13
3 / 2 / 5
7,853
1,309
3,945
4,304
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 6
8,267
1,378
5,751
6,863
5,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Ethynol
Merlin
13
1 / 0 / 8
7,607
1,268
5,896
2,429
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nut
Lman83
Nut
13
2 / 1 / 6
7,604
1,267
7,121
5,856
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
12
12
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
3
3.5
L
0
1
2
1
W
Scylla
CeranTegra
Scylla
3
2
5
2.75
W
4
0
6
7
W
Merlin
Ethynol
Merlin
1
0
8
5
L
3
3
1
1.17
W
Nut
Lman83
Nut
2
1
6
5
L
Guan Yu
MonkiDMani
Guan Yu
0
1
0
0
L
Sobek
Nekopachi
Sobek
0
3
3
0.5
L
The Morrigan
Pandalad
The Morrigan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,070
Damage
27,621
29,948
Taken
23,603
16,684
Mitigated
13,399
3,307
Healing
2,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,908
901
0
688
4,151
4,038
0
1,313
2,838
7,692
60
L
5,447
2,463
0
0
5,026
1,662
0
1,938
3,088
0
18,524
W
Scylla
CeranTegra
Scylla
3,945
173
0
0
4,304
1,040
0
1,165
3,139
15,436
0
W
5,751
501
0
589
6,863
5,728
0
1,572
5,291
0
20,723
W
Merlin
Ethynol
Merlin
5,896
117
0
0
2,429
735
0
785
1,644
25,109
0
L
7,895
5,163
0
1,864
7,031
2,599
0
3,521
3,510
0
25,533
W
Nut
Lman83
Nut
7,121
4,592
0
827
5,856
1,858
0
1,893
3,963
0
14,165
L
Guan Yu
MonkiDMani
Guan Yu
0
0
48
40
1,209
532
0
1,103
106
0
380
L
Sobek
Nekopachi
Sobek
3,756
219
0
1,355
10,727
10,054
0
4,597
6,130
9,732
0
L
The Morrigan
Pandalad
The Morrigan
2,972
548
0
0
5,955
1,837
0
3,530
2,425
22,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,336
Gold Earned
38,879
118
Minions Killed
129
7
Camps Cleared
3
496,770
Distance Traveled
629,288
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,548
1,258
5
1
0
108,866
0
L
Artemis
7,452
1,242
31
5
3
124,130
0
W
Scylla
7,853
1,309
36
6
2
122,299
0
W
Nike
8,267
1,378
40
7
1
137,200
0
W
Merlin
7,607
1,268
30
5
0
133,126
0
L
Nut
7,968
1,328
48
8
2
106,381
0
W
Nut
7,604
1,267
18
3
0
127,797
0
L
Guan Yu
6,164
1,027
0
0
0
6,877
0
L
Sobek
7,484
1,247
5
1
1
139,315
0
L
The Morrigan
7,268
1,211
34
6
1
120,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role