Player Matchup

Sun Wukong
Sun Wukong
FK_OFF_SMITE
Sun Wukong
Level 216
God Stats
4W - 2L
1,603 SR
Queue Stats
429W - 438L
1,498 Elo+
Solo
Medusa
Medusa
Machivalli
Medusa
Level 144
God Stats
28W - 24L
1,559 SR
Queue Stats
371W - 365L
1,506 Elo+
Solo
Kumbhakarna
Kumbhakarna
Nowhere33478885
Kumbhakarna
Level 60
God Stats
5W - 2L
1,607 SR
Queue Stats
79W - 108L
1,433 Elo+
Solo
Cupid
Cupid
Potius
Cupid
Level 108
God Stats
245W - 210L
1,499 SR
Queue Stats
358W - 351L
1,437 Elo+
Solo
Discordia
Discordia
Sydate
Discordia
Level 224
God Stats
6W - 3L
1,629 SR
Queue Stats
426W - 414L
1,518 Elo+
Solo
Team Averages
Level 150
1,579 SR
1,478 Elo+

VS

Team Averages
Level 126
1,610 SR
1,557 Elo+
Thor
Thor
BPGxTOOxEASY
Thor
Level 139
God Stats
0W - 1L
1,717 SR
Queue Stats
13W - 10L
1,602 Elo+
Solo
Izanami
Izanami
Jhaa
Izanami
Level 123
God Stats
1W - 1L
1,618 SR
Queue Stats
177W - 166L
1,574 Elo+
Solo
Eset
Eset
Misanthroptomist
Eset
Level 191
God Stats
9W - 8L
1,715 SR
Queue Stats
1,300W - 1,309L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
S1-Tier
Baron Samedi
Level 137
God Stats
1W - 3L
1,500 SR
Queue Stats
150W - 145L
1,538 Elo+
Solo
Erlang Shen
Erlang Shen
UrbanSauce54
Erlang Shen
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 105L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FK_OFF_SMITE
Sun Wukong
14
1 / 1 / 7
8,289
488
6,255
9,552
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Machivalli
Medusa
20
18 / 1 / 1
13,198
776
20,037
15,504
14,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
Nowhere33478885
Kumbhakarna
12
0 / 5 / 5
8,096
476
5,489
16,810
12,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
Potius
Cupid
16
3 / 6 / 2
9,780
575
9,901
11,891
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Sydate
Discordia
19
13 / 1 / 0
11,879
699
16,157
8,663
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 0
6,592
388
3,070
15,739
5,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Jhaa
Izanami
16
6 / 5 / 4
9,444
556
8,639
15,990
5,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 6 / 1
8,562
504
5,563
9,236
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
S1-Tier
Baron Samedi
13
4 / 4 / 6
8,307
489
8,261
17,676
17,913
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
UrbanSauce54
Erlang Shen
11
1 / 11 / 0
6,596
388
6,229
15,357
8,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
35
Kills
14
14
Deaths
35
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Sun Wukong
FK_OFF_SMITE
Sun Wukong
1
1
7
4.5
L
Izanami
Jhaa
Izanami
6
5
4
1.6
W
Medusa
Machivalli
Medusa
18
1
1
18.5
L
3
6
1
0.58
W
Kumbhakarna
Nowhere33478885
Kumbhakarna
0
5
5
0.5
W
Cupid
Potius
Cupid
3
6
2
0.67
L
Baron Samedi
S1-Tier
Baron Samedi
4
4
6
1.75
W
Discordia
Sydate
Discordia
13
1
0
13
L
Erlang Shen
UrbanSauce54
Erlang Shen
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,839
Damage
31,762
62,420
Taken
73,998
36,768
Mitigated
40,009
15,648
Healing
16,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,070
334
0
210
15,739
5,438
0
1,949
13,720
0
38,341
W
Sun Wukong
FK_OFF_SMITE
Sun Wukong
6,255
1,109
0
4,554
9,552
3,857
0
645
8,838
0
44,196
L
Izanami
Jhaa
Izanami
8,639
6,626
0
4,870
15,990
5,165
0
6,168
9,584
0
88,539
W
Medusa
Machivalli
Medusa
20,037
9,468
0
3,331
15,504
14,057
1,332
551
14,228
2,522
114,226
L
5,563
684
0
1,783
9,236
3,457
0
3,823
5,103
57,366
0
W
Kumbhakarna
Nowhere33478885
Kumbhakarna
5,489
424
0
2,817
16,810
12,611
0
4,212
12,514
19,608
303
W
Cupid
Potius
Cupid
9,901
5,474
84
4,209
11,891
3,433
3,683
4,446
7,369
0
87,272
L
Baron Samedi
S1-Tier
Baron Samedi
8,261
1,354
539
5,918
17,676
17,913
0
8,354
8,936
24,062
825
W
Discordia
Sydate
Discordia
16,157
701
0
653
8,663
2,810
88
3,898
4,530
90,882
46
L
Erlang Shen
UrbanSauce54
Erlang Shen
6,229
3,548
0
3,144
15,357
8,036
0
1,302
14,013
0
28,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,242
Gold Earned
39,501
544
Minions Killed
406
0
Camps Cleared
0
1,694,614
Distance Traveled
1,536,350
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,592
388
62
4
0
348,284
0
W
Sun Wukong
8,289
488
66
4
0
387,965
2
L
Izanami
9,444
556
166
10
0
289,744
0
W
Medusa
13,198
776
168
10
0
314,486
0
L
Eset
8,562
504
119
7
0
261,840
0
W
Kumbhakarna
8,096
476
23
1
0
331,759
6
W
Cupid
9,780
575
123
7
0
293,655
0
L
Baron Samedi
8,307
489
22
1
0
295,953
0
W
Discordia
11,879
699
164
10
0
366,749
8
L
Erlang Shen
6,596
388
37
2
0
340,529
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role