Player Matchup

Kukulkan
Kukulkan
Falloutboyz670
Kukulkan
Level 116
God Stats
2W - 1L
1,550 SR
Queue Stats
26W - 23L
1,546 Elo+
Party 1
Ares
Ares
Jaemira
Ares
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,605 Elo+
Party 1
Skadi
Skadi
Supreme Gum
Skadi
Level 66
God Stats
32W - 11L
1,757 SR
Queue Stats
134W - 115L
1,623 Elo+
Solo
Bellona
Bellona
Suvaxia
Bellona
Level 117
God Stats
2W - 2L
1,515 SR
Queue Stats
378W - 365L
1,548 Elo+
Party 1
Arachne
Arachne
ninjaofwaffles
Arachne
Level 129
God Stats
7W - 0L
1,195 SR
Queue Stats
31W - 26L
1,574 Elo+
Solo
Team Averages
Level 115
1,503 SR
1,579 Elo+

VS

Team Averages
Level 127
1,567 SR
1,501 Elo+
Olorun
Olorun
 
Olorun
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
 
Lancelot
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FunDaTopGun
Bellona
Level 78
God Stats
10W - 9L
1,482 SR
Queue Stats
123W - 145L
1,402 Elo+
Solo
Maui
Maui
MrNothington
Maui
Level 124
God Stats
1W - 1L
1,778 SR
Queue Stats
47W - 39L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
lolmanlolman
Nu Wa
Level 110
God Stats
24W - 22L
1,574 SR
Queue Stats
448W - 412L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
2 / 0 / 2
5,988
599
3,376
4,635
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ares
Jaemira
Ares
9
0 / 1 / 3
5,537
554
2,236
6,213
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 0 / 0
5,609
561
3,446
3,445
1,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bellona
Suvaxia
Bellona
11
6 / 0 / 4
7,347
735
9,804
10,426
7,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
2 / 0 / 2
5,371
537
2,184
7,485
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
0 / 1 / 0
5,591
559
2,477
4,121
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
 
Lancelot
9
1 / 2 / 0
5,021
502
2,861
8,589
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
FunDaTopGun
Bellona
9
0 / 4 / 0
4,901
490
2,647
8,328
4,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

8
0 / 2 / 1
4,881
488
2,157
8,118
5,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 2 / 1
5,768
577
6,360
4,355
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
1
1
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
1
0
0
L
Lancelot
 
Lancelot
1
2
0
0.5
W
Kukulkan
2
0
2
3
L
Bellona
FunDaTopGun
Bellona
0
4
0
0
W
Ares
Jaemira
Ares
0
1
3
1.5
L
0
2
1
0.25
W
1
0
0
1
W
Bellona
Suvaxia
Bellona
6
0
4
8
L
0
2
1
0.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,046
Damage
16,502
32,204
Taken
33,511
15,217
Mitigated
15,927
14,729
Healing
7,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,477
1,533
240
1,753
4,121
1,293
0
560
3,561
42,644
5,233
L
Lancelot
 
Lancelot
2,861
513
0
1,413
8,589
3,448
0
1,362
7,125
0
42,652
W
Kukulkan
3,376
249
0
1,754
4,635
1,446
0
2,704
1,701
36,299
1,060
L
Bellona
FunDaTopGun
Bellona
2,647
543
0
1,640
8,328
4,592
0
50
8,278
0
26,448
W
Ares
Jaemira
Ares
2,236
94
109
2,227
6,213
3,347
0
3,338
2,768
15,378
957
L
2,157
461
0
1,460
8,118
5,278
0
2,147
5,887
12,277
0
W
3,446
701
0
720
3,445
1,144
0
1,673
1,702
0
45,683
W
Bellona
Suvaxia
Bellona
9,804
3,341
0
5,488
10,426
7,161
0
1,131
9,154
471
44,684
L
6,360
1,797
0
1,267
4,355
1,316
0
1,327
2,854
40,639
450
W
2,184
1,483
0
4,431
7,485
2,119
0
1,285
6,008
0
37,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,852
Gold Earned
26,162
308
Minions Killed
327
0
Camps Cleared
0
1,050,246
Distance Traveled
985,676
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,591
559
91
9
0
169,525
0
L
Lancelot
5,021
502
83
8
0
245,671
0
W
Kukulkan
5,988
599
83
8
0
196,307
0
L
Bellona
4,901
490
37
4
0
182,896
0
W
Ares
5,537
554
33
3
0
198,545
2
L
Maui
4,881
488
24
2
0
200,460
4
W
Skadi
5,609
561
66
7
0
187,239
2
W
Bellona
7,347
735
68
7
0
232,701
0
L
Nu Wa
5,768
577
92
9
0
187,124
0
W
Arachne
5,371
537
58
6
0
235,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role