Player Matchup

Cu Chulainn
Cu Chulainn
ISLAND THE
Cu Chulainn
Level 201
God Stats
48W - 47L
1,527 SR
Queue Stats
290W - 264L
1,546 Elo+
Solo
Cthulhu
Cthulhu
K1Lomano
Cthulhu
Level 107
God Stats
8W - 7L
1,318 SR
Queue Stats
215W - 201L
1,470 Elo+
Solo
Zeus
Zeus
bigbosssnowman
Zeus
Level 128
God Stats
4W - 0L
1,490 SR
Queue Stats
68W - 82L
1,398 Elo+
Party 1
Ravana
Ravana
phoenix3r3
Ravana
Level 138
God Stats
46W - 25L
1,633 SR
Queue Stats
227W - 174L
1,550 Elo+
Solo
Anhur
Anhur
xDreamxYT
Anhur
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 37L
1,386 Elo+
Party 1
Team Averages
Level 134
1,494 SR
1,470 Elo+

VS

Team Averages
Level 107
1,529 SR
1,491 Elo+
Chernobog
Chernobog
 
Chernobog
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CaptDacius
Neith
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Yu Huang
Yu Huang
SlR TYR
Yu Huang
Level 86
God Stats
13W - 9L
1,586 SR
Queue Stats
342W - 348L
1,449 Elo+
Solo
Cerberus
Cerberus
XxnartutxX
Cerberus
Level 139
God Stats
9W - 7L
1,557 SR
Queue Stats
195W - 181L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ISLAND THE
Cu Chulainn
17
5 / 3 / 4
10,061
592
9,450
19,364
6,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
K1Lomano
Cthulhu
15
3 / 2 / 8
9,257
545
8,743
11,108
6,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 6 / 0
8,939
526
4,861
7,224
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
phoenix3r3
Ravana
18
6 / 4 / 3
11,608
683
13,706
11,892
7,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
xDreamxYT
Anhur
16
4 / 1 / 1
9,508
559
4,490
7,176
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
3 / 5 / 6
9,315
548
8,088
13,840
4,123
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
 
Nike
12
2 / 2 / 0
7,232
425
4,246
9,658
7,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
11
0 / 7 / 0
7,108
418
1,665
8,638
1,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yu Huang
SlR TYR
Yu Huang
17
7 / 4 / 5
10,406
612
10,761
12,294
4,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cerberus
XxnartutxX
Cerberus
15
4 / 2 / 2
9,110
536
6,616
14,844
13,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
20
Kills
16
16
Deaths
20
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
3
5
6
1.2
L
Nike
 
Nike
2
2
0
1
L
Neith
0
7
0
0
W
Cu Chulainn
ISLAND THE
Cu Chulainn
5
3
4
2.33
W
Cthulhu
K1Lomano
Cthulhu
3
2
8
3.5
L
Yu Huang
SlR TYR
Yu Huang
7
4
5
2.38
L
Cerberus
XxnartutxX
Cerberus
4
2
2
2.5
W
2
6
0
0.33
W
Ravana
phoenix3r3
Ravana
6
4
3
1.88
W
Anhur
xDreamxYT
Anhur
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,250
Damage
31,376
56,764
Taken
59,274
24,973
Mitigated
30,214
17,820
Healing
13,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
8,088
5,494
0
3,328
13,840
4,123
0
3,612
10,059
0
58,549
L
Nike
 
Nike
4,246
274
0
2,313
9,658
7,366
6
2,431
7,227
0
38,844
L
Neith
1,665
378
0
415
8,638
1,462
489
2,113
6,496
0
30,661
W
Cu Chulainn
ISLAND THE
Cu Chulainn
9,450
2,074
0
7,280
19,364
6,858
0
4,940
14,124
0
87,567
W
Cthulhu
K1Lomano
Cthulhu
8,743
169
245
2,141
11,108
6,959
58
2,203
8,724
51,070
6,066
L
Yu Huang
SlR TYR
Yu Huang
10,761
632
0
1,613
12,294
4,196
863
4,614
7,632
73,841
0
L
Cerberus
XxnartutxX
Cerberus
6,616
273
0
5,837
14,844
13,067
399
812
12,982
45,613
0
W
4,861
260
0
0
7,224
1,707
634
2,981
3,891
62,450
0
W
Ravana
phoenix3r3
Ravana
13,706
3,272
0
4,569
11,892
7,242
51
5,404
5,805
0
89,355
W
Anhur
xDreamxYT
Anhur
4,490
2,310
0
3,585
7,176
2,207
680
1,034
6,102
0
69,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,373
Gold Earned
43,171
581
Minions Killed
458
0
Camps Cleared
0
1,599,215
Distance Traveled
1,589,291
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,315
548
88
5
0
384,514
0
L
Nike
7,232
425
69
4
0
260,443
2
L
Neith
7,108
418
56
3
0
282,328
0
W
Cu Chulainn
10,061
592
120
7
0
357,920
3
W
Cthulhu
9,257
545
95
6
0
352,705
2
L
Yu Huang
10,406
612
143
8
0
329,819
0
L
Cerberus
9,110
536
102
6
0
332,187
0
W
Zeus
8,939
526
110
6
0
274,711
6
W
Ravana
11,608
683
145
9
0
309,068
3
W
Anhur
9,508
559
111
7
0
304,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role