Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BootyLucky
Lancelot
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,534 Elo+
Solo
Yemoja
Yemoja
CryStalniGhT234
Yemoja
Level 176
God Stats
0W - 2L
1,576 SR
Queue Stats
48W - 52L
1,474 Elo+
Solo
Ra
Ra
LORD SNOW1384
Ra
Level 118
God Stats
99W - 93L
1,573 SR
Queue Stats
491W - 550L
1,429 Elo+
Solo
Izanami
Izanami
SlipperedGrub1
Izanami
Level 158
God Stats
2W - 1L
1,609 SR
Queue Stats
59W - 56L
1,513 Elo+
Solo
Team Averages
Level 119
1,551 SR
1,490 Elo+

VS

Team Averages
Level 175
1,557 SR
1,496 Elo+
Guan Yu
Guan Yu
Azai23
Guan Yu
Level 141
God Stats
42W - 61L
1,409 SR
Queue Stats
697W - 706L
1,489 Elo+
Solo
Jing Wei
Jing Wei
Cenatrius
Jing Wei
Level 123
God Stats
1W - 0L
1,897 SR
Queue Stats
26W - 31L
1,453 Elo+
Solo
Anubis
Anubis
NanachiMoonlight
Anubis
Level 251
God Stats
1W - 0L
1,450 SR
Queue Stats
12W - 17L
1,488 Elo+
Party 1
Jormungandr
Jormungandr
redfrog635567
Jormungandr
Level 152
God Stats
2W - 1L
1,445 SR
Queue Stats
12W - 9L
1,519 Elo+
Party 1
Ra
Ra
zachg1026
Ra
Level 210
God Stats
110W - 109L
1,582 SR
Queue Stats
289W - 280L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 2 / 1
6,469
809
3,747
8,441
4,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Lancelot
BootyLucky
Lancelot
13
1 / 4 / 1
7,330
916
4,777
8,417
2,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 1 / 2
6,685
836
6,011
7,421
5,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
2 / 0 / 1
7,645
956
6,385
3,407
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
6,550
819
1,171
3,730
899
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Azai23
Guan Yu
12
1 / 0 / 2
7,014
877
1,287
6,146
4,397
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
Cenatrius
Jing Wei
13
0 / 0 / 4
7,326
916
1,935
3,716
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 2 / 1
7,921
990
7,832
6,812
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
redfrog635567
Jormungandr
13
0 / 1 / 3
7,200
900
7,715
9,088
8,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 0 / 2
7,354
919
6,645
4,012
1,586
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
3
Kills
8
8
Deaths
3
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
2
1
0.25
W
Guan Yu
Azai23
Guan Yu
1
0
2
2
L
Lancelot
BootyLucky
Lancelot
1
4
1
0.38
W
Jing Wei
Cenatrius
Jing Wei
0
0
4
2
L
0
1
2
1
L
2
0
1
2.5
W
4
2
1
2.25
L
0
1
2
1
W
Jormungandr
redfrog635567
Jormungandr
0
1
3
1.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,091
Damage
25,414
31,416
Taken
29,774
14,471
Mitigated
18,556
9,979
Healing
10,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,747
1,157
0
1,174
8,441
4,181
0
5,903
2,188
660
6,298
W
Guan Yu
Azai23
Guan Yu
1,287
91
876
2,352
6,146
4,397
444
2,380
3,766
0
8,562
L
Lancelot
BootyLucky
Lancelot
4,777
740
0
531
8,417
2,701
0
5,361
2,823
0
18,220
W
Jing Wei
Cenatrius
Jing Wei
1,935
1,400
0
622
3,716
1,398
1,057
1,521
2,195
0
16,275
L
6,011
839
942
2,655
7,421
5,307
0
4,710
2,241
15,375
0
L
6,385
188
1,700
1,766
3,407
1,383
0
1,982
1,310
30,833
0
W
7,832
144
56
2,515
6,812
3,170
0
2,659
4,153
25,313
0
L
1,171
385
0
1,211
3,730
899
0
2,424
1,102
0
9,009
W
Jormungandr
redfrog635567
Jormungandr
7,715
2,134
70
638
9,088
8,005
664
3,954
5,134
20,535
382
W
6,645
177
1,341
1,557
4,012
1,586
251
2,479
1,533
19,830
1,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,679
Gold Earned
36,815
153
Minions Killed
175
0
Camps Cleared
0
736,565
Distance Traveled
785,462
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,469
809
6
1
0
131,799
0
W
Guan Yu
7,014
877
11
1
0
181,216
2
L
Lancelot
7,330
916
39
5
0
175,013
0
W
Jing Wei
7,326
916
46
6
0
164,990
0
L
Yemoja
6,685
836
19
2
0
136,201
0
L
Ra
7,645
956
72
9
0
193,541
0
W
Anubis
7,921
990
43
5
0
126,888
0
L
Izanami
6,550
819
17
2
0
100,011
0
W
Jormungandr
7,200
900
45
6
0
144,350
0
W
Ra
7,354
919
30
4
0
168,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role