Player Matchup

Chang'e
Chang'e
Platinum III
 
Chang'e
Platinum III
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver I
IsshinAshina
Da Ji
Silver I
Level 75
God Stats
4W - 2L
1,500 SR
Queue Stats
60W - 38L
1,609 MMR
Party 1
Danzaburou
Danzaburou
Silver III
Kalostin
Danzaburou
Silver III
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 32L
1,488 MMR
Party 1
Ganesha
Ganesha
Gold V
PoisePenguin
Ganesha
Gold V
Level 129
God Stats
1W - 4L
1,365 SR
Queue Stats
32W - 35L
1,550 MMR
Solo
Cerberus
Cerberus
Diamond II
Senpapi20
Cerberus
Diamond II
Level 120
God Stats
121W - 71L
1,744 SR
Queue Stats
527W - 506L
2,218 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,522 SR
1,673 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,558 SR
1,718 MMR
Khepri
Khepri
Bronze III
Guaya22
Khepri
Bronze III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Janus
Janus
Platinum II
LeoNoCaprio
Janus
Platinum II
Level 157
God Stats
1W - 3L
1,461 SR
Queue Stats
88W - 72L
1,935 MMR
Solo
Achilles
Achilles
Gold V
ObeyApeeX
Achilles
Gold V
Level 196
God Stats
3W - 4L
1,532 SR
Queue Stats
63W - 77L
1,547 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
Trooper5150
Hun Batz
Diamond IV
Level 148
God Stats
1W - 1L
1,936 SR
Queue Stats
90W - 53L
2,104 MMR
Solo
Izanami
Izanami
Gold IV
Zackwilly
Izanami
Gold IV
Level 90
God Stats
1W - 8L
1,362 SR
Queue Stats
67W - 70L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
5 / 1 / 6
10,527
619
8,019
9,873
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
7 / 3 / 7
10,286
605
10,977
14,289
5,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Danzaburou
Kalostin
Danzaburou
18
9 / 2 / 6
11,422
672
15,466
10,968
4,511
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ganesha
PoisePenguin
Ganesha
14
0 / 4 / 11
8,231
484
3,705
16,893
12,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cerberus
Senpapi20
Cerberus
17
9 / 4 / 3
11,235
661
19,596
18,514
13,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
The MorriganCthulhuThanatosCharybdisMedusa

VS

Bans
KumbhakarnaRaijinGebAnhurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Guaya22
Khepri
10
1 / 7 / 5
7,282
428
3,930
12,789
10,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 7 / 2
8,639
508
6,604
12,429
3,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ObeyApeeX
Achilles
13
1 / 7 / 5
7,857
462
7,615
15,827
13,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Trooper5150
Hun Batz
16
9 / 2 / 1
9,654
568
16,594
12,465
4,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Izanami
Zackwilly
Izanami
13
1 / 7 / 4
8,145
479
8,388
15,201
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
30
Kills
14
14
Deaths
30
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
6
8
L
Khepri
Guaya22
Khepri
1
7
5
0.5
W
7
3
7
3.5
W
Danzaburou
Kalostin
Danzaburou
9
2
6
6
L
2
7
2
0.43
L
Achilles
ObeyApeeX
Achilles
1
7
5
0.5
W
Ganesha
PoisePenguin
Ganesha
0
4
11
1.38
W
Cerberus
Senpapi20
Cerberus
9
4
3
2.63
L
Hun Batz
Trooper5150
Hun Batz
9
2
1
4.75
L
Izanami
Zackwilly
Izanami
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,763
Damage
43,131
70,537
Taken
68,711
38,711
Mitigated
36,594
29,125
Healing
11,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,019
381
2,431
3,532
9,873
3,428
338
3,041
6,653
73,191
2,061
L
Khepri
Guaya22
Khepri
3,930
386
0
1,519
12,789
10,065
0
4,206
8,417
16,911
0
W
10,977
3,603
0
5,395
14,289
5,218
0
1,168
13,019
0
68,599
W
Danzaburou
Kalostin
Danzaburou
15,466
9,931
0
7,018
10,968
4,511
2,198
1,289
9,597
0
93,978
L
6,604
342
0
1,037
12,429
3,545
0
5,260
7,037
66,899
0
L
Achilles
ObeyApeeX
Achilles
7,615
1,918
0
2,418
15,827
13,807
0
8,303
6,573
0
33,400
W
Ganesha
PoisePenguin
Ganesha
3,705
297
0
3,735
16,893
12,422
1,282
2,804
13,976
23,450
1,283
W
Cerberus
Senpapi20
Cerberus
19,596
1,368
0
7,014
18,514
13,132
0
2,133
15,523
76,779
1,749
L
Hun Batz
Trooper5150
Hun Batz
16,594
5,405
0
2,739
12,465
4,193
0
5,876
6,327
0
76,567
L
Izanami
Zackwilly
Izanami
8,388
5,898
0
3,413
15,201
4,984
832
4,607
10,434
0
59,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,701
Gold Earned
41,577
558
Minions Killed
446
0
Camps Cleared
0
1,812,756
Distance Traveled
1,721,276
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,527
619
139
8
0
392,553
2
L
Khepri
7,282
428
19
1
0
328,323
2
W
Da Ji
10,286
605
98
6
0
398,430
0
W
Danzaburou
11,422
672
157
9
0
340,195
0
L
Janus
8,639
508
142
8
0
337,747
0
L
Achilles
7,857
462
60
4
0
329,275
4
W
Ganesha
8,231
484
3
0
0
352,381
9
W
Cerberus
11,235
661
161
9
0
329,197
2
L
Hun Batz
9,654
568
108
6
0
430,514
0
L
Izanami
8,145
479
117
7
0
295,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role