Player Matchup

Medusa
Medusa
Itsalexsss7
Medusa
Level 77
God Stats
3W - 2L
1,524 SR
Queue Stats
48W - 58L
1,488 Elo+
Party 1
Ra
Ra
N0v4_Aguila271
Ra
Level 128
God Stats
7W - 6L
1,757 SR
Queue Stats
43W - 49L
1,527 Elo+
Party 1
Thor
Thor
jcmatador1000
Thor
Level 117
God Stats
1W - 3L
1,510 SR
Queue Stats
32W - 39L
1,489 Elo+
Party 1
Team Averages
Level 107
1,597 SR
1,501 Elo+

VS

Team Averages
Level 128
1,520 SR
1,534 Elo+
Neith
Neith
AkiBearBelle
Neith
Level 162
God Stats
8W - 10L
1,487 SR
Queue Stats
113W - 100L
1,544 Elo+
Solo
Nu Wa
Nu Wa
Aquinopcio4356
Nu Wa
Level 64
God Stats
1W - 1L
1,583 SR
Queue Stats
6W - 5L
1,584 Elo+
Solo
Geb
Geb
Lnmsxxhedead
Geb
Level 158
God Stats
6W - 10L
1,488 SR
Queue Stats
766W - 851L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 1 / 4
8,301
830
2,752
5,040
1,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 0 / 4
10,304
1,030
7,179
6,075
2,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 3 / 3
9,817
982
7,412
9,792
4,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,587
859
3,531
11,382
3,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

6
0 / 0 / 0
6,196
620
0
199
36
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 5 / 1
7,527
753
5,229
10,466
8,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
3
4
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
0
0
0
0
W
Medusa
1
1
4
3
L
0
5
1
0.1
W
3
0
4
5
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,343
Damage
8,760
20,907
Taken
22,047
8,611
Mitigated
11,690
5,346
Healing
1,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,531
545
0
1,089
11,382
3,342
0
3,152
7,983
0
25,566
L
0
0
0
0
199
36
0
12
187
1,494
31
W
Medusa
2,752
1,082
0
255
5,040
1,913
1,374
1,181
3,859
0
11,850
L
5,229
122
0
434
10,466
8,312
0
3,804
6,565
21,104
1,067
W
7,179
750
1,038
3,117
6,075
2,605
1,246
1,861
4,214
54,415
0
W
7,412
1,434
0
936
9,792
4,093
710
1,896
7,896
0
38,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,422
Gold Earned
22,310
164
Minions Killed
75
0
Camps Cleared
0
551,635
Distance Traveled
337,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,587
859
44
4
0
153,773
0
L
Nu Wa
6,196
620
4
0
0
13,971
0
W
Medusa
8,301
830
19
2
0
123,395
0
L
Geb
7,527
753
27
3
0
169,303
0
W
Ra
10,304
1,030
88
9
0
224,607
0
W
Thor
9,817
982
57
6
0
203,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role