Player Matchup

Gilgamesh
Gilgamesh
Diamond I
Cοco
Gilgamesh
Diamond I
Level 149
God Stats
22W - 3L
2,029 SR
Queue Stats
84W - 16L
2,231 MMR
Party 1
Kumbhakarna
Kumbhakarna
Grandmaster
Mefistö
Kumbhakarna
Grandmaster
Level 199
God Stats
8W - 0L
2,037 SR
Queue Stats
127W - 3L
2,870 MMR
Party 1
Sol
Sol
Grandmaster
whaaaaaaaaaat
Sol
Grandmaster
Level 156
God Stats
6W - 0L
2,067 SR
Queue Stats
107W - 0L
3,128 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 168
2,044 SR
2,743 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,582 SR
1,691 MMR
Rama
Rama
Silver I
BLVCKxGHOST
Rama
Silver I
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,494 MMR
Solo
Fenrir
Fenrir
Gold I
NASTY JUICES
Fenrir
Gold I
Level 157
God Stats
8W - 13L
1,701 SR
Queue Stats
53W - 84L
1,708 MMR
Solo
Scylla
Scylla
Platinum II
Romance12B
Scylla
Platinum II
Level 138
God Stats
41W - 77L
1,545 SR
Queue Stats
788W - 988L
1,872 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cοco
Gilgamesh
14
8 / 2 / 0
9,387
939
9,259
11,208
6,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kumbhakarna
Mefistö
Kumbhakarna
16
1 / 0 / 11
9,001
900
6,017
12,294
11,201
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 0 / 7
9,564
956
8,889
10,117
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
SerqetAchillesKuzenboCthulhuXing Tian

VS

Bans
Ne ZhaCerberusThothAresPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,242
724
3,804
8,770
2,506
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
13
2 / 6 / 0
8,081
808
4,550
9,849
2,925
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Romance12B
Scylla
14
0 / 2 / 2
7,595
760
9,471
8,652
2,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
12
Kills
2
2
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Gilgamesh
Cοco
Gilgamesh
8
2
0
4
W
Kumbhakarna
Mefistö
Kumbhakarna
1
0
11
6.5
L
Fenrir
2
6
0
0.33
L
Scylla
Romance12B
Scylla
0
2
2
0.5
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,165
Damage
17,825
33,619
Taken
27,271
20,718
Mitigated
7,862
12,651
Healing
1,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,804
3,385
0
0
8,770
2,506
0
3,523
5,030
0
12,111
W
Gilgamesh
Cοco
Gilgamesh
9,259
2,294
0
3,468
11,208
6,175
136
1,738
9,276
0
35,015
W
Kumbhakarna
Mefistö
Kumbhakarna
6,017
618
0
3,647
12,294
11,201
283
2,558
9,442
17,138
2,044
L
Fenrir
4,550
807
0
636
9,849
2,925
0
5,308
4,285
0
13,988
L
Scylla
Romance12B
Scylla
9,471
647
0
582
8,652
2,431
0
4,743
3,706
38,981
0
W
8,889
4,164
0
5,536
10,117
3,342
2,973
4,361
5,338
42,281
3,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,952
Gold Earned
22,918
150
Minions Killed
106
0
Camps Cleared
0
607,823
Distance Traveled
533,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,242
724
21
2
0
165,165
0
W
Gilgamesh
9,387
939
37
4
0
195,436
0
W
Kumbhakarna
9,001
900
24
2
0
210,662
0
L
Fenrir
8,081
808
26
3
0
185,773
0
L
Scylla
7,595
760
59
6
0
182,295
0
W
Sol
9,564
956
89
9
0
201,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role