Player Matchup

Ymir
Ymir
Silver II
ElectroScorpion
Ymir
Silver II
Level 140
God Stats
2W - 3L
1,571 SR
Queue Stats
164W - 202L
1,040 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
ZBow-
Danzaburou
Bronze IV
Level 127
God Stats
0W - 4L
1,233 SR
Queue Stats
1W - 6L
1,242 MMR
Party 1
Nu Wa
Nu Wa
Bronze IV
wolfenn_tv
Nu Wa
Bronze IV
Level 89
God Stats
0W - 4L
1,511 SR
Queue Stats
1W - 6L
1,242 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,438 SR
1,174 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 95
1,483 SR
1,306 MMR
Tsukuyomi
Tsukuyomi
Bronze III
Nebsies
Tsukuyomi
Bronze III
Level 95
God Stats
1W - 0L
1,303 SR
Queue Stats
2W - 0L
1,591 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze III
Yaet x Mac
Zhong Kui
Bronze III
Level 85
God Stats
2W - 0L
1,699 SR
Queue Stats
2W - 0L
1,515 MMR
Party 2
Arachne
Arachne
Silver IV
marshy_ticker69
Arachne
Silver IV
Level 104
God Stats
73W - 74L
1,448 SR
Queue Stats
283W - 411L
812 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 3
11,540
769
7,714
21,339
17,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Danzaburou
ZBow-
Danzaburou
14
3 / 10 / 0
10,502
700
7,409
16,537
3,940
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
16
0 / 6 / 2
10,075
672
10,674
11,374
2,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ChaacBaron SamediCthulhuHeraVulcan

VS

Bans
KuzenboGebCerberusKhepriXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Nebsies
Tsukuyomi
20
5 / 2 / 15
12,955
864
14,126
14,687
10,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Yaet x Mac
Zhong Kui
20
13 / 0 / 8
14,769
985
21,807
12,121
11,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
5 / 3 / 11
12,689
846
8,292
14,157
6,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
4
Kills
23
23
Deaths
5
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Tsukuyomi
Nebsies
Tsukuyomi
5
2
15
6.25
W
Zhong Kui
Yaet x Mac
Zhong Kui
13
0
8
17
L
Danzaburou
ZBow-
Danzaburou
3
10
0
0.3
W
5
3
11
3.5
L
Nu Wa
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,797
Damage
44,225
49,250
Taken
40,965
24,519
Mitigated
29,159
4,632
Healing
16,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,714
1,437
0
2,133
21,339
17,895
0
7,560
13,749
44,192
1,526
W
Tsukuyomi
Nebsies
Tsukuyomi
14,126
3,368
319
4,435
14,687
10,935
125
6,935
7,752
457
58,182
W
Zhong Kui
Yaet x Mac
Zhong Kui
21,807
2,163
0
8,416
12,121
11,456
3,334
6,145
5,976
91,702
2,039
L
Danzaburou
ZBow-
Danzaburou
7,409
2,060
0
2,026
16,537
3,940
0
8,623
7,875
0
19,255
W
8,292
7,706
0
2,934
14,157
6,768
464
4,812
9,345
0
36,274
L
Nu Wa
10,674
4,508
358
115
11,374
2,684
49
5,732
5,601
39,272
613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,117
Gold Earned
40,413
158
Minions Killed
256
0
Camps Cleared
0
639,082
Distance Traveled
862,880
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,540
769
70
5
0
240,561
6
W
Tsukuyomi
12,955
864
64
4
0
307,537
4
W
Zhong Kui
14,769
985
144
10
0
297,800
0
L
Danzaburou
10,502
700
26
2
0
195,740
0
W
Arachne
12,689
846
48
3
0
257,543
12
L
Nu Wa
10,075
672
62
4
0
202,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role