Player Matchup

Charybdis
Charybdis
ILady Vixen
Charybdis
Level 115
God Stats
38W - 34L
1,616 SR
Queue Stats
181W - 181L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
TmDr_DeStRoYeR_5
Nu Wa
Level 116
God Stats
12W - 8L
1,678 SR
Queue Stats
152W - 161L
1,522 Elo+
Party 1
King Arthur
King Arthur
tanque21original
King Arthur
Level 125
God Stats
8W - 2L
1,609 SR
Queue Stats
55W - 40L
1,498 Elo+
Party 1
Team Averages
Level 119
1,634 SR
1,503 Elo+

VS

Team Averages
Level 75
1,609 SR
1,443 Elo+
Morgan Le Fay
Morgan Le Fay
DanpaiHimura
Morgan Le Fay
Level 123
God Stats
6W - 5L
1,728 SR
Queue Stats
141W - 135L
1,577 Elo+
Solo
Shiva
Shiva
Lavina Moon
Shiva
Level 30
God Stats
0W - 4L
1,478 SR
Queue Stats
144W - 157L
1,284 Elo+
Solo
Ne Zha
Ne Zha
XxMicr0_WaveXx
Ne Zha
Level 73
God Stats
2W - 4L
1,623 SR
Queue Stats
135W - 140L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ILady Vixen
Charybdis
16
0 / 0 / 3
10,481
749
5,937
7,418
2,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 1 / 1
10,603
757
8,535
6,287
1,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
tanque21original
King Arthur
17
2 / 1 / 1
10,578
756
6,521
12,996
5,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DanpaiHimura
Morgan Le Fay
18
1 / 1 / 1
10,164
726
9,543
8,079
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
1 / 1 / 1
8,591
614
2,693
5,183
2,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
0 / 1 / 2
9,791
699
10,860
14,214
14,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
3
Kills
2
2
Deaths
3
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DanpaiHimura
Morgan Le Fay
1
1
1
1.5
W
Charybdis
ILady Vixen
Charybdis
0
0
3
1.5
L
1
1
1
1.5
W
1
1
1
1.5
L
0
1
2
1
W
King Arthur
tanque21original
King Arthur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,993
Damage
23,096
26,701
Taken
27,476
9,961
Mitigated
19,095
5,483
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DanpaiHimura
Morgan Le Fay
9,543
792
0
1,098
8,079
2,860
0
3,199
4,880
53,848
0
W
Charybdis
ILady Vixen
Charybdis
5,937
1,970
0
1,276
7,418
2,544
1,365
1,694
5,158
0
40,264
L
2,693
269
0
580
5,183
2,066
0
913
4,270
0
11,663
W
8,535
4,380
0
740
6,287
1,889
95
2,692
3,156
39,373
0
L
10,860
556
0
3,872
14,214
14,169
0
4,479
9,670
748
46,592
W
King Arthur
tanque21original
King Arthur
6,521
591
0
3,467
12,996
5,528
0
5,179
6,896
0
33,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,662
Gold Earned
28,546
202
Minions Killed
167
0
Camps Cleared
0
758,085
Distance Traveled
676,867
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,164
726
102
7
0
219,083
0
W
Charybdis
10,481
749
93
7
0
258,985
6
L
Shiva
8,591
614
19
1
0
177,235
0
W
Nu Wa
10,603
757
60
4
0
239,828
1
L
Ne Zha
9,791
699
46
3
0
280,549
0
W
King Arthur
10,578
756
49
4
0
259,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role