Player Matchup

Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BDE Breezuss
Medusa
Level 146
God Stats
10W - 11L
1,547 SR
Queue Stats
234W - 281L
1,447 Elo+
Party 1
Discordia
Discordia
Hound X TY
Discordia
Level 134
God Stats
3W - 9L
1,407 SR
Queue Stats
403W - 450L
1,449 Elo+
Party 1
Ares
Ares
PHIAZEN TTV
Ares
Level 49
God Stats
33W - 49L
1,402 SR
Queue Stats
138W - 175L
1,370 Elo+
Party 1
Serqet
Serqet
ThePride65th
Serqet
Level 146
God Stats
26W - 22L
1,673 SR
Queue Stats
105W - 89L
1,600 Elo+
Party 1
Team Averages
Level 126
1,506 SR
1,473 Elo+

VS

Team Averages
Level 93
1,468 SR
1,542 Elo+
Sol
Sol
CHRIStark04 629
Sol
Level 76
God Stats
9W - 5L
1,590 SR
Queue Stats
258W - 251L
1,459 Elo+
Solo
Cthulhu
Cthulhu
GenuineSlime
Cthulhu
Level 159
God Stats
29W - 15L
1,674 SR
Queue Stats
655W - 604L
1,513 Elo+
Solo
Artio
Artio
HugeLog
Artio
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 110L
1,521 Elo+
Solo
Janus
Janus
haddixismydad
Janus
Level 63
God Stats
1W - 2L
1,176 SR
Queue Stats
50W - 38L
1,635 Elo+
Solo
Mulan
Mulan
iamdom24
Mulan
Level 67
God Stats
3W - 5L
1,402 SR
Queue Stats
302W - 288L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 2 / 1
6,793
679
8,779
11,434
8,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
9
1 / 4 / 2
5,092
509
4,482
6,810
1,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Hound X TY
Discordia
10
0 / 2 / 5
5,571
557
4,731
4,633
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 3 / 1
5,435
544
4,316
7,102
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
11
5 / 4 / 2
6,551
655
5,055
9,486
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,422
542
2,596
5,852
1,483
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
GenuineSlime
Cthulhu
11
4 / 1 / 5
6,482
648
6,984
8,071
4,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artio
HugeLog
Artio
10
1 / 3 / 0
5,560
556
6,685
13,440
11,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 2 / 7
6,902
690
5,430
5,592
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
iamdom24
Mulan
12
6 / 2 / 6
6,941
694
3,881
8,690
3,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
10
Kills
15
15
Deaths
10
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
2
1
1.25
L
Medusa
1
4
2
0.5
W
1
2
2
1
W
Cthulhu
GenuineSlime
Cthulhu
4
1
5
6.5
L
Discordia
Hound X TY
Discordia
0
2
5
1.25
W
Artio
HugeLog
Artio
1
3
0
0.33
L
2
3
1
0.83
L
Serqet
5
4
2
1.5
W
3
2
7
3.25
W
Mulan
iamdom24
Mulan
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,363
Damage
25,576
39,465
Taken
41,645
18,741
Mitigated
21,910
8,222
Healing
15,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,779
1,976
0
4,286
11,434
8,712
0
6,727
4,667
0
51,103
L
Medusa
4,482
1,340
0
1,125
6,810
1,974
0
4,567
2,203
0
34,420
W
2,596
954
0
2,666
5,852
1,483
1,102
1,453
4,130
29,892
0
W
Cthulhu
GenuineSlime
Cthulhu
6,984
405
283
2,658
8,071
4,162
0
2,272
5,347
35,275
2,121
L
Discordia
Hound X TY
Discordia
4,731
202
0
337
4,633
1,257
0
2,593
1,861
28,342
0
W
Artio
HugeLog
Artio
6,685
1,181
0
4,860
13,440
11,517
0
0
13,407
35,908
0
L
4,316
45
0
1,500
7,102
3,554
0
4,989
2,061
13,505
401
L
Serqet
5,055
1,162
0
974
9,486
3,244
0
2,249
7,061
0
36,144
W
5,430
278
0
625
5,592
1,608
0
2,331
2,865
40,818
0
W
Mulan
iamdom24
Mulan
3,881
773
0
4,133
8,690
3,140
0
1,589
6,652
0
43,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,442
Gold Earned
31,307
284
Minions Killed
317
0
Camps Cleared
0
1,077,144
Distance Traveled
1,095,352
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,793
679
100
10
0
190,669
0
L
Medusa
5,092
509
36
4
0
206,172
0
W
Sol
5,422
542
56
6
0
183,072
3
W
Cthulhu
6,482
648
58
6
0
212,677
4
L
Discordia
5,571
557
49
5
0
201,608
0
W
Artio
5,560
556
52
5
0
221,110
0
L
Ares
5,435
544
39
4
0
208,069
0
L
Serqet
6,551
655
60
6
0
270,626
0
W
Janus
6,902
690
76
8
0
238,126
1
W
Mulan
6,941
694
75
8
0
240,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role