Player Matchup

Rama
Rama
Gold I
 
Rama
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond II
Vuhrgin
Hun Batz
Diamond II
Level 157
God Stats
2W - 1L
1,544 SR
Queue Stats
71W - 38L
1,765 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Weirsy19
Cu Chulainn
Gold I
Level 189
God Stats
10W - 16L
1,352 SR
Queue Stats
200W - 183L
1,685 MMR
Solo
Susano
Susano
Platinum IV
别哭丶你永远是我的太阳
Susano
Platinum IV
Level 157
God Stats
10W - 4L
1,903 SR
Queue Stats
23W - 12L
1,942 MMR
Party 1
Poseidon
Poseidon
Gold I
我被抓了位移交了怎么跑啊
Poseidon
Gold I
Level 160
God Stats
10W - 6L
1,897 SR
Queue Stats
30W - 24L
1,749 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,639 SR
1,728 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,623 SR
1,759 MMR
King Arthur
King Arthur
Diamond V
Atila99
King Arthur
Diamond V
Level 176
God Stats
5W - 5L
1,853 SR
Queue Stats
129W - 120L
1,886 MMR
Solo
Hachiman
Hachiman
Gold IV
BlυrDog
Hachiman
Gold IV
Level 160
God Stats
0W - 1L
1,285 SR
Queue Stats
14W - 6L
1,693 MMR
Solo
Cthulhu
Cthulhu
Gold III
DaAlphaGamer
Cthulhu
Gold III
Level 154
God Stats
2W - 1L
1,881 SR
Queue Stats
18W - 16L
1,782 MMR
Solo
Janus
Janus
Platinum I
ElGojo
Janus
Platinum I
Level 155
God Stats
1W - 2L
1,556 SR
Queue Stats
26W - 25L
1,782 MMR
Solo
Bakasura
Bakasura
Gold II
gijoe
Bakasura
Gold II
Level 154
God Stats
10W - 11L
1,542 SR
Queue Stats
27W - 27L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
6 / 0 / 2
8,875
683
5,411
6,098
2,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
Vuhrgin
Hun Batz
13
2 / 2 / 8
7,103
546
8,989
8,424
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Weirsy19
Cu Chulainn
14
1 / 2 / 2
8,442
649
10,487
14,647
11,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

13
6 / 3 / 5
7,619
586
8,605
10,629
3,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 2 / 7
7,702
592
7,406
7,384
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
JormungandrKumbhakarnaAthena

VS

Bans
CabrakanAwilixCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Atila99
King Arthur
13
2 / 2 / 0
6,862
528
7,443
15,350
11,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
BlυrDog
Hachiman
12
1 / 4 / 0
6,458
497
4,450
6,128
1,440
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DaAlphaGamer
Cthulhu
10
0 / 5 / 1
6,288
484
2,775
12,166
8,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Janus
ElGojo
Janus
13
4 / 4 / 1
7,458
574
6,766
9,835
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
gijoe
Bakasura
12
2 / 3 / 4
6,703
516
4,500
10,763
3,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
18
Kills
9
9
Deaths
18
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
2
7
L
King Arthur
Atila99
King Arthur
2
2
0
1
L
Hachiman
BlυrDog
Hachiman
1
4
0
0.25
L
Cthulhu
DaAlphaGamer
Cthulhu
0
5
1
0.1
L
Janus
ElGojo
Janus
4
4
1
1.13
W
Hun Batz
Vuhrgin
Hun Batz
2
2
8
3
W
Cu Chulainn
Weirsy19
Cu Chulainn
1
2
2
1
L
Bakasura
gijoe
Bakasura
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,898
Damage
25,934
47,182
Taken
54,242
21,247
Mitigated
28,490
13,483
Healing
13,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,411
3,380
0
3,993
6,098
2,188
463
855
5,203
0
76,953
L
King Arthur
Atila99
King Arthur
7,443
899
0
4,233
15,350
11,715
0
0
15,350
0
48,929
L
Hachiman
BlυrDog
Hachiman
4,450
2,761
0
1,954
6,128
1,440
0
570
5,558
0
37,612
L
Cthulhu
DaAlphaGamer
Cthulhu
2,775
269
0
2,038
12,166
8,775
0
2,071
10,095
25,651
383
L
Janus
ElGojo
Janus
6,766
49
0
2,510
9,835
2,819
0
2,675
7,160
42,757
0
W
Hun Batz
Vuhrgin
Hun Batz
8,989
2,768
0
2,544
8,424
2,652
0
2,232
6,010
0
50,335
W
Cu Chulainn
Weirsy19
Cu Chulainn
10,487
2,091
0
2,795
14,647
11,098
0
349
14,160
0
71,096
L
Bakasura
gijoe
Bakasura
4,500
2,746
0
3,260
10,763
3,741
0
2,210
8,553
0
30,344
W
8,605
2,109
0
1,336
10,629
3,657
0
3,811
6,222
0
51,303
W
7,406
1,885
0
2,815
7,384
1,652
167
1,551
5,066
61,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,741
Gold Earned
33,769
557
Minions Killed
350
0
Camps Cleared
0
1,322,249
Distance Traveled
1,354,993
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,875
683
147
11
0
261,570
0
L
King Arthur
6,862
528
72
6
0
262,724
7
L
Hachiman
6,458
497
85
7
0
259,676
0
L
Cthulhu
6,288
484
36
3
0
261,131
0
L
Janus
7,458
574
89
7
0
274,099
7
W
Hun Batz
7,103
546
87
7
0
275,766
0
W
Cu Chulainn
8,442
649
137
11
0
237,094
2
L
Bakasura
6,703
516
68
5
0
297,363
0
W
Susano
7,619
586
70
5
0
277,755
0
W
Poseidon
7,702
592
116
9
0
270,064
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role