Player Matchup

Danzaburou
Danzaburou
CriticalIcee
Danzaburou
Level 128
God Stats
3W - 0L
1,754 SR
Queue Stats
25W - 17L
1,532 Elo+
Solo
Cerberus
Cerberus
CuIturalism
Cerberus
Level 90
God Stats
3W - 1L
1,723 SR
Queue Stats
16W - 7L
1,687 Elo+
Party 1
Baron Samedi
Baron Samedi
Rio8519
Baron Samedi
Level 151
God Stats
29W - 28L
1,503 SR
Queue Stats
534W - 529L
1,496 Elo+
Solo
Artemis
Artemis
extnndo
Artemis
Level 118
God Stats
11W - 6L
1,632 SR
Queue Stats
230W - 202L
1,530 Elo+
Solo
Hun Batz
Hun Batz
monizzleee
Hun Batz
Level 125
God Stats
2W - 0L
1,371 SR
Queue Stats
8W - 4L
1,622 Elo+
Party 1
Team Averages
Level 122
1,597 SR
1,573 Elo+

VS

Team Averages
Level 125
1,546 SR
1,526 Elo+
Jormungandr
Jormungandr
SarcasticEmu
Jormungandr
Level 155
God Stats
0W - 3L
1,716 SR
Queue Stats
153W - 137L
1,491 Elo+
Solo
Nike
Nike
alexisnunezn22
Nike
Level 68
God Stats
125W - 94L
1,584 SR
Queue Stats
322W - 293L
1,535 Elo+
Solo
Ishtar
Ishtar
elfirulais24235
Ishtar
Level 134
God Stats
3W - 3L
1,407 SR
Queue Stats
218W - 193L
1,523 Elo+
Solo
Janus
Janus
iPushDisabIeKids
Janus
Level 156
God Stats
59W - 47L
1,541 SR
Queue Stats
257W - 258L
1,521 Elo+
Solo
Ao Kuang
Ao Kuang
pepoposso94
Ao Kuang
Level 112
God Stats
13W - 15L
1,484 SR
Queue Stats
372W - 368L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CriticalIcee
Danzaburou
14
2 / 2 / 4
8,052
503
9,371
9,310
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
CuIturalism
Cerberus
14
4 / 0 / 5
8,739
546
7,478
13,980
12,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Rio8519
Baron Samedi
15
4 / 4 / 6
8,665
542
8,714
7,374
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Artemis
extnndo
Artemis
16
8 / 1 / 7
10,371
648
16,657
14,242
7,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hun Batz
monizzleee
Hun Batz
14
2 / 3 / 6
8,194
512
6,664
14,058
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SarcasticEmu
Jormungandr
14
0 / 5 / 2
8,480
530
8,073
16,011
10,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
1 / 2 / 2
8,101
506
8,642
15,896
14,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 1 / 1
8,181
511
6,340
8,392
3,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 5 / 1
9,019
564
4,637
9,394
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
pepoposso94
Ao Kuang
14
5 / 7 / 3
8,419
526
9,344
18,349
6,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
20
Kills
10
10
Deaths
20
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CriticalIcee
Danzaburou
2
2
4
2
W
Cerberus
CuIturalism
Cerberus
4
0
5
6.5
W
Baron Samedi
Rio8519
Baron Samedi
4
4
6
1.75
L
Jormungandr
SarcasticEmu
Jormungandr
0
5
2
0.2
L
1
2
2
1
L
0
1
1
0.5
W
Artemis
extnndo
Artemis
8
1
7
11.5
L
4
5
1
0.9
W
Hun Batz
monizzleee
Hun Batz
2
3
6
1.67
L
Ao Kuang
pepoposso94
Ao Kuang
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,884
Damage
37,036
58,964
Taken
68,042
32,268
Mitigated
36,945
20,970
Healing
16,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CriticalIcee
Danzaburou
9,371
3,668
0
4,541
9,310
3,294
1,014
2,362
6,948
0
56,407
W
Cerberus
CuIturalism
Cerberus
7,478
514
0
5,147
13,980
12,018
0
2,036
11,944
32,256
0
W
Baron Samedi
Rio8519
Baron Samedi
8,714
349
730
1,650
7,374
3,582
0
3,642
3,567
35,522
1,537
L
Jormungandr
SarcasticEmu
Jormungandr
8,073
2,403
0
2,418
16,011
10,436
0
1,930
14,033
60,003
2,048
L
8,642
233
0
2,954
15,896
14,140
0
6,170
9,562
0
38,895
L
6,340
3,679
0
3,709
8,392
3,056
0
1,751
6,635
0
78,640
W
Artemis
extnndo
Artemis
16,657
7,672
0
6,386
14,242
7,965
1,092
7,819
6,343
0
82,463
L
4,637
520
0
1,580
9,394
3,063
0
2,371
6,681
60,528
802
W
Hun Batz
monizzleee
Hun Batz
6,664
2,111
0
2,516
14,058
5,409
0
5,398
8,551
0
67,468
L
Ao Kuang
pepoposso94
Ao Kuang
9,344
2,894
0
5,591
18,349
6,250
0
2,864
15,247
46,703
4,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,021
Gold Earned
42,200
441
Minions Killed
489
0
Camps Cleared
0
1,596,346
Distance Traveled
1,526,213
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,052
503
103
6
0
299,554
2
W
Cerberus
8,739
546
52
3
0
348,292
4
W
Baron Samedi
8,665
542
69
4
0
297,819
0
L
Jormungandr
8,480
530
118
7
0
282,820
0
L
Nike
8,101
506
49
3
0
322,638
8
L
Ishtar
8,181
511
132
8
0
309,414
2
W
Artemis
10,371
648
127
8
0
278,142
5
L
Janus
9,019
564
119
7
0
310,454
6
W
Hun Batz
8,194
512
90
6
0
372,539
1
L
Ao Kuang
8,419
526
71
4
0
300,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role