Player Matchup

Cernunnos
Cernunnos
Giaranna
Cernunnos
Level 126
God Stats
0W - 1L
1,398 SR
Queue Stats
8W - 5L
1,629 Elo+
Party 1
King Arthur
King Arthur
SkillsVaried
King Arthur
Level 153
God Stats
1W - 1L
1,523 SR
Queue Stats
8W - 5L
1,629 Elo+
Party 1
Cliodhna
Cliodhna
shotomı
Cliodhna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,576 Elo+
Party 2
Ymir
Ymir
ηαte
Ymir
Level 144
God Stats
4W - 6L
1,657 SR
Queue Stats
198W - 158L
1,633 Elo+
Party 2
Ra
Ra
υzıı
Ra
Level 233
God Stats
26W - 17L
1,717 SR
Queue Stats
180W - 164L
1,620 Elo+
Party 2
Team Averages
Level 157
1,559 SR
1,617 Elo+

VS

Team Averages
Level 137
1,658 SR
1,557 Elo+
Anubis
Anubis
CheckLeft
Anubis
Level 81
God Stats
14W - 9L
1,726 SR
Queue Stats
211W - 185L
1,496 Elo+
Solo
Hou Yi
Hou Yi
F1ickshott
Hou Yi
Level 129
God Stats
36W - 28L
1,696 SR
Queue Stats
205W - 180L
1,559 Elo+
Solo
Hercules
Hercules
TheGirthWyrm
Hercules
Level 158
God Stats
33W - 24L
1,647 SR
Queue Stats
446W - 418L
1,592 Elo+
Solo
Chaac
Chaac
lazyexe
Chaac
Level 158
God Stats
16W - 15L
1,568 SR
Queue Stats
683W - 588L
1,581 Elo+
Solo
Ravana
Ravana
xxtwenkiexx
Ravana
Level 158
God Stats
81W - 58L
1,653 SR
Queue Stats
301W - 262L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Giaranna
Cernunnos
9
1 / 3 / 3
5,035
504
5,985
7,275
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
SkillsVaried
King Arthur
8
0 / 4 / 0
4,435
444
3,477
8,073
4,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cliodhna
shotomı
Cliodhna
9
1 / 2 / 3
5,269
527
3,171
8,465
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
ηαte
Ymir
9
3 / 3 / 2
5,791
579
3,204
10,909
5,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 0 / 1
7,044
704
2,228
2,261
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CheckLeft
Anubis
12
1 / 1 / 1
5,830
583
1,314
2,611
1,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hou Yi
F1ickshott
Hou Yi
11
4 / 2 / 3
6,015
602
7,639
7,150
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
TheGirthWyrm
Hercules
8
1 / 3 / 3
5,466
547
5,425
8,632
5,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
lazyexe
Chaac
12
4 / 0 / 3
7,000
700
6,461
8,479
5,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
10
2 / 0 / 4
5,448
545
3,424
2,329
839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
6
Kills
12
12
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
CheckLeft
Anubis
1
1
1
1.5
W
Hou Yi
F1ickshott
Hou Yi
4
2
3
2.75
L
Cernunnos
Giaranna
Cernunnos
1
3
3
0.83
L
King Arthur
SkillsVaried
King Arthur
0
4
0
0
W
Hercules
TheGirthWyrm
Hercules
1
3
3
0.83
W
Chaac
lazyexe
Chaac
4
0
3
5.5
L
Cliodhna
shotomı
Cliodhna
1
2
3
1.25
W
Ravana
2
0
4
4
L
Ymir
ηαte
Ymir
3
3
2
1.33
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,065
Damage
24,263
36,983
Taken
29,201
14,721
Mitigated
15,661
12,023
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CheckLeft
Anubis
1,314
135
0
1,133
2,611
1,031
0
504
2,021
42,881
0
W
Hou Yi
F1ickshott
Hou Yi
7,639
2,883
0
2,468
7,150
2,163
0
1,048
6,102
0
38,395
L
Cernunnos
Giaranna
Cernunnos
5,985
3,653
0
2,407
7,275
2,133
0
0
7,275
0
27,305
L
King Arthur
SkillsVaried
King Arthur
3,477
781
0
1,034
8,073
4,379
0
0
8,073
0
16,339
W
Hercules
TheGirthWyrm
Hercules
5,425
1,475
0
2,724
8,632
5,809
0
3,204
5,356
0
19,345
W
Chaac
lazyexe
Chaac
6,461
1,253
0
4,360
8,479
5,819
130
0
8,479
0
49,811
L
Cliodhna
shotomı
Cliodhna
3,171
762
0
3,752
8,465
2,207
0
309
8,156
0
30,283
W
Ravana
3,424
953
0
899
2,329
839
201
438
1,811
0
31,950
L
Ymir
ηαte
Ymir
3,204
890
0
2,894
10,909
5,206
0
559
10,350
21,774
0
L
2,228
421
602
1,334
2,261
796
150
446
1,815
53,241
223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,574
Gold Earned
29,759
280
Minions Killed
330
0
Camps Cleared
0
954,521
Distance Traveled
1,028,726
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,830
583
90
9
0
196,233
0
W
Hou Yi
6,015
602
69
7
0
191,205
0
L
Cernunnos
5,035
504
45
5
0
178,889
0
L
King Arthur
4,435
444
27
3
0
147,712
2
W
Hercules
5,466
547
27
3
0
198,400
3
W
Chaac
7,000
700
87
9
0
198,981
0
L
Cliodhna
5,269
527
62
6
0
229,483
1
W
Ravana
5,448
545
57
6
0
243,907
0
L
Ymir
5,791
579
36
4
0
192,680
2
L
Ra
7,044
704
110
11
0
205,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role