Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
KarimEduardo115
Medusa
Level 104
God Stats
17W - 7L
1,777 SR
Queue Stats
72W - 47L
1,622 Elo+
Party 2
Ravana
Ravana
RinTohsaka13
Ravana
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 80L
1,626 Elo+
Party 2
Sun Wukong
Sun Wukong
kaled1216
Sun Wukong
Level 212
God Stats
6W - 7L
1,805 SR
Queue Stats
203W - 156L
1,646 Elo+
Party 2
Team Averages
Level 166
1,616 SR
1,579 Elo+

VS

Team Averages
Level 185
1,631 SR
1,566 Elo+
Achilles
Achilles
FaouziaFawn
Achilles
Level 119
God Stats
4W - 8L
1,607 SR
Queue Stats
84W - 101L
1,512 Elo+
Party 1
Anhur
Anhur
Kudaketa
Anhur
Level 116
God Stats
7W - 6L
1,598 SR
Queue Stats
213W - 161L
1,665 Elo+
Party 3
Ravana
Ravana
Quackmandan
Ravana
Level 203
God Stats
2W - 3L
1,518 SR
Queue Stats
141W - 143L
1,562 Elo+
Party 1
Vulcan
Vulcan
StDk
Vulcan
Level 235
God Stats
9W - 9L
1,581 SR
Queue Stats
163W - 173L
1,555 Elo+
Party 3
Yemoja
Yemoja
xWaffi
Yemoja
Level 253
God Stats
3W - 1L
1,851 SR
Queue Stats
170W - 170L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 0 / 2
5,619
624
2,736
6,321
3,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
 
Ah Puch
8
1 / 1 / 0
4,831
537
1,257
1,770
321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
2 / 0 / 0
5,351
595
3,333
3,159
949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
10
3 / 2 / 1
5,711
635
4,220
6,485
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
kaled1216
Sun Wukong
10
1 / 5 / 3
5,943
660
4,166
8,494
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FaouziaFawn
Achilles
10
7 / 3 / 0
6,064
674
8,334
11,062
7,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Kudaketa
Anhur
2
0 / 1 / 0
3,239
360
0
859
188
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
10
1 / 2 / 3
5,167
574
3,728
4,660
1,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
StDk
Vulcan
10
0 / 2 / 1
5,526
614
2,159
3,666
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
xWaffi
Yemoja
8
0 / 1 / 0
4,483
498
900
4,633
1,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
9
Kills
8
8
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
2
3
W
Ah Puch
 
Ah Puch
1
1
0
1
L
Achilles
FaouziaFawn
Achilles
7
3
0
2.33
W
2
0
0
2
L
Anhur
Kudaketa
Anhur
0
1
0
0
L
Ravana
1
2
3
1.25
W
Ravana
3
2
1
1.75
L
Vulcan
StDk
Vulcan
0
2
1
0.25
W
Sun Wukong
kaled1216
Sun Wukong
1
5
3
0.5
L
Yemoja
xWaffi
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,712
Damage
15,121
26,229
Taken
24,880
10,681
Mitigated
12,319
6,933
Healing
5,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,736
434
220
1,685
6,321
3,206
0
1,378
4,887
24,001
0
W
Ah Puch
 
Ah Puch
1,257
141
0
455
1,770
321
0
315
1,417
19,309
330
L
Achilles
FaouziaFawn
Achilles
8,334
2,346
0
2,342
11,062
7,447
0
792
10,270
1,419
28,563
W
3,333
856
0
331
3,159
949
900
758
2,401
0
36,522
L
Anhur
Kudaketa
Anhur
0
0
0
4
859
188
0
426
433
0
1,067
L
Ravana
3,728
741
0
595
4,660
1,584
0
605
4,055
0
35,980
W
Ravana
4,220
1,262
0
2,350
6,485
2,402
0
507
5,891
0
36,007
L
Vulcan
StDk
Vulcan
2,159
64
0
500
3,666
1,180
0
1,371
2,295
34,194
739
W
Sun Wukong
kaled1216
Sun Wukong
4,166
288
0
1,892
8,494
3,803
0
524
7,970
0
38,350
L
Yemoja
xWaffi
Yemoja
900
33
244
1,483
4,633
1,920
0
799
3,834
17,566
679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,455
Gold Earned
24,479
278
Minions Killed
205
0
Camps Cleared
0
854,094
Distance Traveled
752,880
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,619
624
32
4
0
204,980
0
W
Ah Puch
4,831
537
46
5
0
89,781
0
L
Achilles
6,064
674
38
4
0
198,400
0
W
Medusa
5,351
595
61
7
0
166,626
0
L
Anhur
3,239
360
6
1
0
19,587
0
L
Ravana
5,167
574
49
5
0
215,018
0
W
Ravana
5,711
635
72
8
0
217,405
0
L
Vulcan
5,526
614
85
9
0
167,385
0
W
Sun Wukong
5,943
660
67
7
0
175,302
2
L
Yemoja
4,483
498
27
3
0
152,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role