Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Abbe2hip
Morgan Le Fay
Level 72
God Stats
2W - 1L
1,489 SR
Queue Stats
72W - 55L
1,491 Elo+
Solo
Sol
Sol
FrodoDabbins871
Sol
Level 155
God Stats
3W - 3L
1,508 SR
Queue Stats
344W - 345L
1,390 Elo+
Solo
Mulan
Mulan
JumpSlam
Mulan
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 31L
1,468 Elo+
Solo
Kali
Kali
Melibelli
Kali
Level 214
God Stats
1W - 1L
1,246 SR
Queue Stats
341W - 377L
1,486 Elo+
Solo
Team Averages
Level 125
1,449 SR
1,467 Elo+

VS

Team Averages
Level 125
1,446 SR
1,424 Elo+
Osiris
Osiris
Captain_June2016
Osiris
Level 125
God Stats
0W - 2L
1,271 SR
Queue Stats
353W - 383L
1,409 Elo+
Solo
King Arthur
King Arthur
KEALOHA678
King Arthur
Level 157
God Stats
1W - 1L
1,550 SR
Queue Stats
182W - 177L
1,384 Elo+
Solo
Scylla
Scylla
ShaggyT1208
Scylla
Level 146
God Stats
2W - 3L
1,409 SR
Queue Stats
70W - 76L
1,468 Elo+
Party 1
Chang'e
Chang'e
TheScallywag355
Chang'e
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 115L
1,490 Elo+
Solo
Atlas
Atlas
ZadePontid
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 2 / 12
10,491
807
8,289
12,845
4,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Morgan Le Fay
Abbe2hip
Morgan Le Fay
17
3 / 1 / 11
10,309
793
11,283
10,508
4,211
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
3 / 1 / 8
11,078
852
13,630
12,271
4,649
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
JumpSlam
Mulan
16
6 / 5 / 7
10,186
784
7,598
16,844
14,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
17
3 / 3 / 10
10,339
795
10,206
15,394
6,708
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,240
249
0
0
0
King Arthur
KEALOHA678
King Arthur
16
0 / 8 / 8
8,478
652
4,976
17,055
16,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
16
5 / 4 / 2
9,093
699
13,031
10,082
3,612
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 2
8,445
650
8,667
12,275
5,159
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Atlas
18
2 / 3 / 4
9,486
730
14,998
17,700
18,909
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
18
Kills
9
12
Deaths
19
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
2
12
4.5
W
Morgan Le Fay
Abbe2hip
Morgan Le Fay
3
1
11
8.5
L
0
0
0
0
W
3
1
8
7
W
Mulan
JumpSlam
Mulan
6
5
7
1.9
L
King Arthur
KEALOHA678
King Arthur
0
8
8
0.5
W
Kali
3
3
10
2.67
L
Scylla
5
4
2
1.5
L
2
4
2
0.75
L
Atlas
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,006
Damage
41,672
67,862
Taken
57,112
34,786
Mitigated
44,626
37,892
Healing
16,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,289
271
11,823
7,636
12,845
4,786
711
6,074
6,771
19,785
0
W
Morgan Le Fay
Abbe2hip
Morgan Le Fay
11,283
1,044
1,542
2,780
10,508
4,211
1,412
6,469
4,039
25,349
0
L
0
0
0
0
0
0
0
0
0
0
0
W
13,630
1,697
1,101
3,204
12,271
4,649
2,640
8,657
3,614
35,795
3,950
W
Mulan
JumpSlam
Mulan
7,598
868
702
2,492
16,844
14,432
896
6,538
10,306
0
13,139
L
King Arthur
KEALOHA678
King Arthur
4,976
363
656
579
17,055
16,946
0
9,191
7,864
0
16,003
W
Kali
10,206
2,546
959
5,653
15,394
6,708
995
7,974
7,420
0
25,715
L
Scylla
13,031
436
856
1,485
10,082
3,612
0
6,726
3,356
29,606
0
L
8,667
451
4,522
4,187
12,275
5,159
0
6,182
6,093
17,228
0
L
Atlas
14,998
4,418
919
3,772
17,700
18,909
0
9,839
7,861
30,525
984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,403
Gold Earned
38,742
151
Minions Killed
104
0
Camps Cleared
0
1,266,416
Distance Traveled
910,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,491
807
14
1
0
280,929
0
W
Morgan Le Fay
10,309
793
33
3
0
275,590
0
L
Osiris
3,240
249
0
0
0
0
0
W
Sol
11,078
852
61
5
0
252,840
0
W
Mulan
10,186
784
18
1
0
214,641
0
L
King Arthur
8,478
652
28
2
0
169,049
0
W
Kali
10,339
795
25
2
0
242,416
0
L
Scylla
9,093
699
44
3
0
240,894
0
L
Chang'e
8,445
650
11
1
0
245,947
0
L
Atlas
9,486
730
21
2
0
254,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role