Player Matchup

Medusa
Medusa
Azure564
Medusa
Level 69
God Stats
29W - 17L
1,633 SR
Queue Stats
292W - 304L
1,432 Elo+
Solo
Anubis
Anubis
ExpParadise
Anubis
Level 126
God Stats
2W - 2L
1,216 SR
Queue Stats
139W - 135L
1,487 Elo+
Party 1
Bellona
Bellona
Grandoth1
Bellona
Level 69
God Stats
2W - 0L
1,692 SR
Queue Stats
8W - 5L
1,210 Elo+
Party 1
Xbalanque
Xbalanque
Zipptiez
Xbalanque
Level 54
God Stats
6W - 12L
1,175 SR
Queue Stats
39W - 47L
1,480 Elo+
Party 1
Arachne
Arachne
įßackştaß
Arachne
Level 144
God Stats
2W - 5L
1,252 SR
Queue Stats
103W - 98L
1,504 Elo+
Party 1
Team Averages
Level 92
1,394 SR
1,422 Elo+

VS

Team Averages
Level 105
1,462 SR
1,317 Elo+
Danzaburou
Danzaburou
Amish Jesus2201
Danzaburou
Level 98
God Stats
4W - 7L
1,483 SR
Queue Stats
81W - 89L
1,258 Elo+
Party 2
Anubis
Anubis
BSLITE
Anubis
Level 96
God Stats
4W - 5L
1,543 SR
Queue Stats
267W - 253L
1,463 Elo+
Solo
Aphrodite
Aphrodite
Iceyblue08
Aphrodite
Level 125
God Stats
0W - 1L
1,322 SR
Queue Stats
0W - 5L
1,157 Elo+
Solo
Apollo
Apollo
PABLO1424567866
Apollo
Level 147
God Stats
13W - 9L
1,526 SR
Queue Stats
167W - 160L
1,522 Elo+
Solo
Arachne
Arachne
Skwisgaar152
Arachne
Level 61
God Stats
0W - 1L
1,435 SR
Queue Stats
3W - 14L
1,186 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Azure564
Medusa
16
4 / 3 / 4
10,676
562
10,250
12,040
3,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
19
12 / 1 / 1
12,316
648
17,692
11,191
4,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Grandoth1
Bellona
15
1 / 2 / 3
9,284
489
7,189
16,558
12,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Xbalanque
Zipptiez
Xbalanque
15
1 / 1 / 2
9,416
496
4,780
6,045
2,078
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arachne
19
6 / 2 / 1
11,362
598
9,036
14,611
5,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Amish Jesus2201
Danzaburou
15
1 / 4 / 0
9,124
480
5,553
11,024
3,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
BSLITE
Anubis
16
5 / 6 / 0
10,082
531
16,165
17,579
7,948
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Iceyblue08
Aphrodite
14
0 / 3 / 3
8,262
435
2,578
9,291
3,174
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

14
1 / 5 / 2
8,711
458
7,375
15,875
5,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Skwisgaar152
Arachne
12
0 / 6 / 1
7,194
379
3,392
19,244
5,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
24
Kills
7
9
Deaths
24
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Amish Jesus2201
Danzaburou
1
4
0
0.25
W
Medusa
Azure564
Medusa
4
3
4
2
L
Anubis
BSLITE
Anubis
5
6
0
0.83
W
Anubis
12
1
1
12.5
W
Bellona
Grandoth1
Bellona
1
2
3
1.25
L
Aphrodite
Iceyblue08
Aphrodite
0
3
3
0.5
L
1
5
2
0.4
L
Arachne
Skwisgaar152
Arachne
0
6
1
0.08
W
Xbalanque
Zipptiez
Xbalanque
1
1
2
2
W
Arachne
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,947
Damage
35,063
60,445
Taken
73,013
28,896
Mitigated
25,745
19,460
Healing
23,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Amish Jesus2201
Danzaburou
5,553
1,022
96
1,954
11,024
3,121
0
4,763
6,261
0
72,234
W
Medusa
Azure564
Medusa
10,250
3,079
0
2,962
12,040
3,975
1,474
3,309
8,731
0
77,132
L
Anubis
BSLITE
Anubis
16,165
703
0
5,372
17,579
7,948
0
4,160
13,419
72,080
3,141
W
Anubis
17,692
262
0
7,503
11,191
4,714
0
2,561
8,630
102,852
855
W
Bellona
Grandoth1
Bellona
7,189
1,484
0
1,806
16,558
12,629
198
8,810
7,748
0
36,751
L
Aphrodite
Iceyblue08
Aphrodite
2,578
203
4,387
4,713
9,291
3,174
0
1,940
7,351
46,216
0
L
7,375
4,879
0
990
15,875
5,552
0
1,085
14,790
0
63,948
L
Arachne
Skwisgaar152
Arachne
3,392
2,904
0
5,697
19,244
5,950
0
5,700
13,544
0
43,847
W
Xbalanque
Zipptiez
Xbalanque
4,780
3,319
89
548
6,045
2,078
1,191
51
5,994
0
42,740
W
Arachne
9,036
6,856
0
6,552
14,611
5,500
1,550
3,993
10,618
0
102,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,054
Gold Earned
43,373
582
Minions Killed
494
0
Camps Cleared
0
1,893,773
Distance Traveled
1,686,705
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,124
480
115
6
0
332,604
0
W
Medusa
10,676
562
117
6
0
338,543
0
L
Anubis
10,082
531
127
7
0
277,794
0
W
Anubis
12,316
648
163
9
0
385,899
2
W
Bellona
9,284
489
68
4
0
381,706
1
L
Aphrodite
8,262
435
83
4
0
385,201
0
L
Apollo
8,711
458
100
5
0
363,223
4
L
Arachne
7,194
379
69
4
0
327,883
0
W
Xbalanque
9,416
496
80
4
0
372,276
0
W
Arachne
11,362
598
154
8
0
415,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role