Player Matchup

Charon
Charon
Aegisofathens
Charon
Level 158
God Stats
3W - 3L
1,737 SR
Queue Stats
175W - 152L
1,562 Elo+
Solo
Ix Chel
Ix Chel
Andiie B
Ix Chel
Level 127
God Stats
2W - 0L
1,746 SR
Queue Stats
39W - 34L
1,561 Elo+
Party 1
Serqet
Serqet
Cross x Eye
Serqet
Level 231
God Stats
7W - 3L
1,525 SR
Queue Stats
34W - 24L
1,619 Elo+
Party 1
Charybdis
Charybdis
Robertblue37
Charybdis
Level 172
God Stats
16W - 6L
1,653 SR
Queue Stats
114W - 108L
1,553 Elo+
Party 1
King Arthur
King Arthur
ninjapanda69de1
King Arthur
Level 156
God Stats
1W - 0L
1,306 SR
Queue Stats
18W - 16L
1,545 Elo+
Party 1
Team Averages
Level 169
1,594 SR
1,568 Elo+

VS

Team Averages
Level 146
1,551 SR
1,615 Elo+
Hera
Hera
Arkdesbrocolis
Hera
Level 158
God Stats
12W - 11L
1,593 SR
Queue Stats
442W - 385L
1,586 Elo+
Solo
Jing Wei
Jing Wei
Buttologist-
Jing Wei
Level 170
God Stats
4W - 11L
1,199 SR
Queue Stats
180W - 183L
1,494 Elo+
Solo
Fenrir
Fenrir
CuIturalism
Fenrir
Level 90
God Stats
4W - 1L
1,929 SR
Queue Stats
16W - 7L
1,726 Elo+
Party 2
Bastet
Bastet
SylarBates
Bastet
Level 189
God Stats
17W - 25L
1,533 SR
Queue Stats
118W - 108L
1,584 Elo+
Solo
Athena
Athena
monizzleee
Athena
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
8,690
511
8,893
12,155
11,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ix Chel
Andiie B
Ix Chel
15
1 / 3 / 4
9,027
531
6,853
7,276
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
17
8 / 0 / 5
10,040
591
11,969
12,796
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charybdis
Robertblue37
Charybdis
17
3 / 1 / 6
9,717
572
12,603
9,810
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
ninjapanda69de1
King Arthur
12
1 / 7 / 2
7,982
470
9,456
17,739
15,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 4
9,257
545
11,371
10,420
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
Buttologist-
Jing Wei
15
0 / 1 / 3
8,301
488
4,403
11,355
3,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
15
2 / 2 / 2
8,076
475
6,846
14,600
7,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bastet
SylarBates
Bastet
16
9 / 2 / 1
10,430
614
15,069
17,526
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Athena
monizzleee
Athena
10
0 / 6 / 3
6,238
367
2,751
15,201
11,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
15
Kills
12
12
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
Ix Chel
Andiie B
Ix Chel
1
3
4
1
L
1
4
4
0.75
L
Jing Wei
Buttologist-
Jing Wei
0
1
3
1.5
W
Serqet
8
0
5
10.5
L
Fenrir
2
2
2
1.5
W
Charybdis
Robertblue37
Charybdis
3
1
6
6
L
Bastet
SylarBates
Bastet
9
2
1
4.75
L
Athena
monizzleee
Athena
0
6
3
0.25
W
King Arthur
ninjapanda69de1
King Arthur
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,774
Damage
40,440
59,776
Taken
69,102
37,390
Mitigated
35,523
16,883
Healing
22,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,893
1,710
0
1,975
12,155
11,431
0
4,163
7,895
28,576
0
W
Ix Chel
Andiie B
Ix Chel
6,853
573
606
1,277
7,276
2,351
0
3,575
3,701
63,531
1,019
L
11,371
2,723
290
2,391
10,420
3,226
0
4,217
5,426
85,919
0
L
Jing Wei
Buttologist-
Jing Wei
4,403
3,131
0
4,790
11,355
3,254
0
1,300
9,861
0
67,415
W
Serqet
11,969
1,903
0
6,796
12,796
4,654
0
3,400
9,269
0
70,205
L
Fenrir
6,846
1,862
0
3,840
14,600
7,855
0
4,001
9,987
503
68,471
W
Charybdis
Robertblue37
Charybdis
12,603
6,199
0
5,411
9,810
3,578
403
1,936
7,874
0
100,865
L
Bastet
SylarBates
Bastet
15,069
3,401
0
10,484
17,526
9,575
52
1,928
15,594
0
73,369
L
Athena
monizzleee
Athena
2,751
966
0
828
15,201
11,613
86
4,465
10,183
16,393
0
W
King Arthur
ninjapanda69de1
King Arthur
9,456
510
0
818
17,739
15,376
0
2,481
14,278
592
49,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,456
Gold Earned
42,302
514
Minions Killed
541
0
Camps Cleared
0
1,748,283
Distance Traveled
1,744,895
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,690
511
48
3
0
321,978
0
W
Ix Chel
9,027
531
118
7
0
324,650
6
L
Hera
9,257
545
169
10
0
364,400
3
L
Jing Wei
8,301
488
131
8
0
346,791
0
W
Serqet
10,040
591
109
6
0
464,120
0
L
Fenrir
8,076
475
95
6
0
396,721
3
W
Charybdis
9,717
572
159
9
0
307,932
0
L
Bastet
10,430
614
118
7
0
272,493
0
L
Athena
6,238
367
28
2
0
364,490
3
W
King Arthur
7,982
470
80
5
0
329,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role