Player Matchup

Thanatos
Thanatos
AbidingCoast543
Thanatos
Level 67
God Stats
10W - 25L
1,281 SR
Queue Stats
150W - 232L
1,351 Elo+
Party 1
Sol
Sol
M1ghtyMonkey205
Sol
Level 66
God Stats
1W - 1L
1,766 SR
Queue Stats
66W - 90L
1,403 Elo+
Party 1
Ix Chel
Ix Chel
M1ghtyNT1ny
Ix Chel
Level 65
God Stats
18W - 33L
1,516 SR
Queue Stats
113W - 182L
1,368 Elo+
Party 1
Horus
Horus
Nearlyideal
Horus
Level 81
God Stats
8W - 2L
1,805 SR
Queue Stats
236W - 279L
1,436 Elo+
Party 1
Tyr
Tyr
cantaim73
Tyr
Level 77
God Stats
34W - 34L
1,556 SR
Queue Stats
245W - 322L
1,401 Elo+
Party 1
Team Averages
Level 71
1,585 SR
1,392 Elo+

VS

Team Averages
Level 117
1,441 SR
1,465 Elo+
Eset
Eset
Anjonu
Eset
Level 188
God Stats
7W - 8L
1,313 SR
Queue Stats
145W - 139L
1,464 Elo+
Solo
Hachiman
Hachiman
Geirsteinn
Hachiman
Level 48
God Stats
0W - 3L
1,225 SR
Queue Stats
107W - 102L
1,410 Elo+
Solo
Fenrir
Fenrir
TejanoMano
Fenrir
Level 110
God Stats
8W - 11L
1,452 SR
Queue Stats
19W - 28L
1,403 Elo+
Party 2
Surtr
Surtr
Tzusukii
Surtr
Level 113
God Stats
96W - 59L
1,654 SR
Queue Stats
1,075W - 1,007L
1,514 Elo+
Solo
Ymir
Ymir
nate9999
Ymir
Level 128
God Stats
3W - 3L
1,562 SR
Queue Stats
52W - 54L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
5 / 1 / 1
5,784
723
2,783
6,669
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 4
5,042
630
2,857
2,892
659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ix Chel
M1ghtyNT1ny
Ix Chel
9
1 / 0 / 2
5,063
633
1,514
1,269
344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 1
4,684
586
2,251
5,627
3,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 2
5,366
671
4,087
6,282
2,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Anjonu
Eset
6
0 / 1 / 1
4,059
507
1,156
2,001
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
Geirsteinn
Hachiman
6
0 / 1 / 0
3,785
473
1,069
2,101
471
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fenrir
TejanoMano
Fenrir
9
1 / 1 / 0
4,765
596
2,084
4,373
1,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Surtr
Tzusukii
Surtr
8
0 / 3 / 0
4,856
607
4,020
8,222
2,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ymir
7
0 / 2 / 0
3,988
499
559
5,531
2,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
8
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
5
1
1
5.5
L
Eset
Anjonu
Eset
0
1
1
0.5
L
Hachiman
Geirsteinn
Hachiman
0
1
0
0
W
0
0
4
2
W
Ix Chel
M1ghtyNT1ny
Ix Chel
1
0
2
2
W
1
0
1
1.5
L
Fenrir
TejanoMano
Fenrir
1
1
0
1
L
Surtr
Tzusukii
Surtr
0
3
0
0
W
1
0
2
2
L
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,492
Damage
8,888
22,739
Taken
22,228
8,837
Mitigated
7,989
14,218
Healing
5,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
2,783
326
0
7,025
6,669
2,026
0
997
5,672
0
27,973
L
Eset
Anjonu
Eset
1,156
82
79
748
2,001
650
0
548
1,443
15,470
0
L
Hachiman
Geirsteinn
Hachiman
1,069
710
0
582
2,101
471
0
772
1,286
0
12,729
W
2,857
1,507
0
1,825
2,892
659
882
155
2,737
29,194
2,562
W
Ix Chel
M1ghtyNT1ny
Ix Chel
1,514
102
388
760
1,269
344
201
0
1,269
25,558
0
W
2,251
764
243
1,557
5,627
3,109
130
563
5,064
0
17,493
L
Fenrir
TejanoMano
Fenrir
2,084
629
0
1,115
4,373
1,610
0
491
3,771
0
26,967
L
Surtr
Tzusukii
Surtr
4,020
1,379
0
2,149
8,222
2,996
0
0
8,222
974
26,727
W
4,087
108
0
2,420
6,282
2,699
0
259
6,023
0
28,588
L
Ymir
559
0
0
1,041
5,531
2,262
0
2,433
2,977
13,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,939
Gold Earned
21,453
257
Minions Killed
200
0
Camps Cleared
0
851,188
Distance Traveled
745,328
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,784
723
59
7
0
200,254
0
L
Eset
4,059
507
38
5
0
85,428
0
L
Hachiman
3,785
473
22
3
0
123,320
0
W
Sol
5,042
630
50
6
0
146,596
2
W
Ix Chel
5,063
633
45
6
0
163,742
3
W
Horus
4,684
586
43
5
0
165,816
0
L
Fenrir
4,765
596
57
7
0
211,148
0
L
Surtr
4,856
607
55
7
0
152,296
0
W
Tyr
5,366
671
60
8
0
174,780
2
L
Ymir
3,988
499
28
4
0
173,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role