Player Matchup

Hun Batz
Hun Batz
ABigBeanBag
Hun Batz
Level 236
God Stats
0W - 2L
1,222 SR
Queue Stats
95W - 69L
1,589 Elo+
Party 1
Yemoja
Yemoja
FrostedCake420
Yemoja
Level 115
God Stats
5W - 11L
1,255 SR
Queue Stats
740W - 720L
1,550 Elo+
Solo
Bacchus
Bacchus
SIRIUSKS
Bacchus
Level 148
God Stats
2W - 4L
1,570 SR
Queue Stats
179W - 181L
1,461 Elo+
Solo
Nu Wa
Nu Wa
SIicedKumquat
Nu Wa
Level 165
God Stats
0W - 1L
1,614 SR
Queue Stats
11W - 11L
1,508 Elo+
Party 1
Apollo
Apollo
Yoshikira
Apollo
Level 183
God Stats
0W - 1L
1,509 SR
Queue Stats
11W - 16L
1,466 Elo+
Party 1
Team Averages
Level 169
1,434 SR
1,515 Elo+

VS

Team Averages
Level 144
1,405 SR
1,512 Elo+
Atlas
Atlas
Aclwood
Atlas
Level 127
God Stats
1W - 1L
1,254 SR
Queue Stats
99W - 103L
1,550 Elo+
Party 2
Yemoja
Yemoja
CharlesOR
Yemoja
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 45L
1,460 Elo+
Solo
Sol
Sol
MÍR0
Sol
Level 128
God Stats
2W - 1L
1,403 SR
Queue Stats
181W - 164L
1,554 Elo+
Solo
Zeus
Zeus
PuTTyy
Zeus
Level 153
God Stats
5W - 6L
1,363 SR
Queue Stats
323W - 339L
1,504 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
in2dust
Ah Muzen Cab
Level 146
God Stats
5W - 6L
1,503 SR
Queue Stats
668W - 691L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ABigBeanBag
Hun Batz
15
2 / 5 / 5
8,519
710
11,605
10,071
3,909
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 5 / 5
9,477
790
8,204
15,571
10,023
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
SIRIUSKS
Bacchus
8
0 / 3 / 0
6,653
554
818
5,397
4,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
2 / 4 / 5
9,279
773
13,236
9,944
4,371
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Yoshikira
Apollo
15
4 / 6 / 2
8,782
732
6,085
12,510
4,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Aclwood
Atlas
17
4 / 3 / 13
11,054
921
7,587
16,369
11,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
CharlesOR
Yemoja
17
1 / 2 / 15
10,550
879
6,685
13,611
15,250
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
MÍR0
Sol
16
8 / 3 / 3
10,356
863
9,275
10,343
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Zeus
PuTTyy
Zeus
18
9 / 2 / 9
11,392
949
15,073
7,673
3,374
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
in2dust
Ah Muzen Cab
17
1 / 2 / 16
10,059
838
12,230
9,071
3,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
79
11
Kills
23
23
Deaths
12
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ABigBeanBag
Hun Batz
2
5
5
0.9
W
Atlas
Aclwood
Atlas
4
3
13
3.5
W
Yemoja
CharlesOR
Yemoja
1
2
15
4.25
L
3
5
5
1.1
W
Sol
MÍR0
Sol
8
3
3
3.17
W
Zeus
PuTTyy
Zeus
9
2
9
6.75
L
Bacchus
SIRIUSKS
Bacchus
0
3
0
0
L
2
4
5
1.13
L
Apollo
Yoshikira
Apollo
4
6
2
0.83
W
Ah Muzen Cab
in2dust
Ah Muzen Cab
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,948
Damage
50,850
53,493
Taken
57,067
27,663
Mitigated
37,898
13,336
Healing
22,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ABigBeanBag
Hun Batz
11,605
1,193
234
1,275
10,071
3,909
0
6,499
3,471
0
23,992
W
Atlas
Aclwood
Atlas
7,587
2,561
3,925
3,228
16,369
11,691
823
6,042
10,327
15,173
0
W
Yemoja
CharlesOR
Yemoja
6,685
845
7,669
2,234
13,611
15,250
724
3,400
10,211
16,888
3,042
L
8,204
466
3,435
4,004
15,571
10,023
0
12,689
2,536
17,107
155
W
Sol
MÍR0
Sol
9,275
1,961
83
2,369
10,343
4,204
1,771
4,081
6,262
27,007
866
W
Zeus
PuTTyy
Zeus
15,073
1,476
858
451
7,673
3,374
508
3,781
3,892
39,006
0
L
Bacchus
SIRIUSKS
Bacchus
818
41
146
494
5,397
4,496
0
3,733
1,588
1,515
0
L
13,236
2,356
69
1,373
9,944
4,371
0
6,812
3,028
38,943
0
L
Apollo
Yoshikira
Apollo
6,085
3,923
0
2,306
12,510
4,864
0
7,719
4,673
0
11,896
W
Ah Muzen Cab
in2dust
Ah Muzen Cab
12,230
1,339
774
810
9,071
3,379
3,228
4,880
4,191
0
31,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,710
Gold Earned
53,411
145
Minions Killed
177
0
Camps Cleared
0
861,143
Distance Traveled
1,096,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,519
710
35
3
0
206,485
0
W
Atlas
11,054
921
8
1
0
194,730
0
W
Yemoja
10,550
879
12
1
0
221,969
0
L
Yemoja
9,477
790
36
3
0
184,130
0
W
Sol
10,356
863
54
5
0
219,514
0
W
Zeus
11,392
949
56
5
0
255,656
0
L
Bacchus
6,653
554
7
1
0
74,574
0
L
Nu Wa
9,279
773
51
4
0
191,318
0
L
Apollo
8,782
732
16
1
0
204,636
0
W
Ah Muzen Cab
10,059
838
47
4
0
204,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role