Player Matchup

Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BodegaOwner
Ao Kuang
Level 117
God Stats
4W - 3L
1,656 SR
Queue Stats
148W - 133L
1,528 Elo+
Party 1
He Bo
He Bo
Davods
He Bo
Level 159
God Stats
0W - 1L
1,250 SR
Queue Stats
136W - 145L
1,474 Elo+
Solo
Rama
Rama
NobleWolf7
Rama
Level 119
God Stats
3W - 3L
1,663 SR
Queue Stats
320W - 299L
1,553 Elo+
Party 1
Sylvanus
Sylvanus
TwistedKage
Sylvanus
Level 164
God Stats
4W - 4L
1,495 SR
Queue Stats
522W - 533L
1,517 Elo+
Solo
Team Averages
Level 142
1,513 SR
1,514 Elo+

VS

Team Averages
Level 173
1,473 SR
1,538 Elo+
Guan Yu
Guan Yu
Charlypower45
Guan Yu
Level 182
God Stats
3W - 3L
1,469 SR
Queue Stats
309W - 295L
1,544 Elo+
Solo
Khepri
Khepri
ESTEBAN9812
Khepri
Level 157
God Stats
3W - 4L
1,382 SR
Queue Stats
245W - 237L
1,548 Elo+
Solo
Bellona
Bellona
Kujo187
Bellona
Level 222
God Stats
25W - 26L
1,581 SR
Queue Stats
1,525W - 1,540L
1,480 Elo+
Solo
Hou Yi
Hou Yi
Snaсk
Hou Yi
Level 132
God Stats
3W - 1L
1,506 SR
Queue Stats
237W - 203L
1,567 Elo+
Solo
Cerberus
Cerberus
onehits
Cerberus
Level 171
God Stats
3W - 3L
1,428 SR
Queue Stats
438W - 422L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
0 / 6 / 4
7,467
679
7,893
12,866
5,444
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ao Kuang
BodegaOwner
Ao Kuang
15
4 / 2 / 4
8,446
768
5,078
12,965
11,815
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

He Bo
Davods
He Bo
13
1 / 5 / 4
7,533
685
10,072
7,850
3,172
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 4 / 1
7,764
706
6,456
9,142
4,112
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
TwistedKage
Sylvanus
14
1 / 6 / 5
8,577
780
5,736
16,550
16,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
4 / 2 / 15
9,121
829
5,546
14,004
15,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Khepri
16
3 / 1 / 18
10,224
929
8,265
9,709
10,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Kujo187
Bellona
17
8 / 2 / 14
10,113
919
10,770
12,329
13,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hou Yi
Snaсk
Hou Yi
17
5 / 1 / 15
9,810
892
21,220
8,313
4,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
onehits
Cerberus
16
3 / 2 / 19
10,147
922
9,477
15,792
15,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
104
7
Kills
23
23
Deaths
8
18
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
6
4
0.33
L
Ao Kuang
BodegaOwner
Ao Kuang
4
2
4
3
W
Guan Yu
4
2
15
5.75
L
He Bo
Davods
He Bo
1
5
4
0.6
W
Khepri
3
1
18
12
W
Bellona
Kujo187
Bellona
8
2
14
7.5
L
1
4
1
0.38
W
Hou Yi
Snaсk
Hou Yi
5
1
15
12.5
L
Sylvanus
TwistedKage
Sylvanus
1
6
5
0.58
W
Cerberus
onehits
Cerberus
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,235
Damage
55,278
59,373
Taken
60,147
41,204
Mitigated
59,904
16,217
Healing
30,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
7,893
4,866
194
1,599
12,866
5,444
0
4,402
8,464
0
23,874
L
Ao Kuang
BodegaOwner
Ao Kuang
5,078
668
958
2,907
12,965
11,815
0
5,353
7,612
7,063
0
W
Guan Yu
5,546
232
8,735
5,736
14,004
15,576
305
5,091
8,454
1,042
14,344
L
He Bo
Davods
He Bo
10,072
809
553
187
7,850
3,172
0
2,017
5,833
16,909
0
W
Khepri
8,265
321
3,884
2,587
9,709
10,369
516
2,626
6,819
20,012
532
W
Bellona
Kujo187
Bellona
10,770
668
1,631
2,189
12,329
13,816
1,506
5,230
6,784
4,227
12,517
L
6,456
3,915
0
323
9,142
4,112
0
3,262
5,880
0
25,234
W
Hou Yi
Snaсk
Hou Yi
21,220
6,120
40
847
8,313
4,503
3,216
2,159
6,053
0
45,420
L
Sylvanus
TwistedKage
Sylvanus
5,736
785
5,949
3,547
16,550
16,661
0
5,472
11,078
9,793
117
W
Cerberus
onehits
Cerberus
9,477
116
441
4,135
15,792
15,640
913
4,121
11,268
16,973
1,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,787
Gold Earned
49,415
101
Minions Killed
165
0
Camps Cleared
0
1,011,382
Distance Traveled
1,105,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,467
679
30
3
0
168,256
0
L
Ao Kuang
8,446
768
4
0
0
239,911
0
W
Guan Yu
9,121
829
24
2
0
230,843
0
L
He Bo
7,533
685
20
2
0
201,784
0
W
Khepri
10,224
929
25
2
0
205,399
0
W
Bellona
10,113
919
13
1
0
221,579
0
L
Rama
7,764
706
36
3
0
201,567
0
W
Hou Yi
9,810
892
69
6
0
227,458
0
L
Sylvanus
8,577
780
11
1
0
199,864
0
W
Cerberus
10,147
922
34
3
0
220,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role