Player Matchup

Fenrir
Fenrir
JO4KO
Fenrir
Level 186
God Stats
3W - 4L
1,536 SR
Queue Stats
268W - 239L
1,501 Elo+
Party 2
Anubis
Anubis
NoneNarrow
Anubis
Level 163
God Stats
13W - 9L
1,748 SR
Queue Stats
411W - 338L
1,591 Elo+
Party 2
Olorun
Olorun
TheWichux
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 133L
1,478 Elo+
Party 2
Ne Zha
Ne Zha
almanaquezumbi
Ne Zha
Level 175
God Stats
13W - 9L
1,653 SR
Queue Stats
395W - 314L
1,480 Elo+
Solo
Hercules
Hercules
joyeriasL
Hercules
Level 158
God Stats
16W - 21L
1,509 SR
Queue Stats
388W - 422L
1,480 Elo+
Party 2
Team Averages
Level 162
1,589 SR
1,506 Elo+

VS

Team Averages
Level 139
1,484 SR
1,501 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ZH1RO
Da Ji
Level 83
God Stats
9W - 12L
1,330 SR
Queue Stats
174W - 187L
1,479 Elo+
Party 1
Ne Zha
Ne Zha
iZenko
Ne Zha
Level 209
God Stats
35W - 26L
1,591 SR
Queue Stats
552W - 557L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JO4KO
Fenrir
11
3 / 3 / 2
6,370
579
5,119
9,517
3,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
NoneNarrow
Anubis
9
0 / 6 / 1
5,341
486
2,333
8,200
2,721
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Olorun
TheWichux
Olorun
8
1 / 6 / 0
5,490
499
2,722
7,720
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 6 / 1
4,487
408
2,105
7,327
4,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
joyeriasL
Hercules
10
1 / 2 / 0
5,411
492
3,421
10,391
8,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
8 / 1 / 2
7,819
711
4,098
5,570
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
 
King Arthur
12
1 / 1 / 3
7,206
655
6,978
8,169
4,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
 
Sol
12
4 / 1 / 8
7,065
642
8,351
7,802
2,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
ZH1RO
Da Ji
11
6 / 1 / 8
7,330
666
5,437
7,612
6,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
iZenko
Ne Zha
14
4 / 1 / 6
7,612
692
5,983
7,658
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
5
Kills
23
23
Deaths
5
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
1
2
9
W
King Arthur
 
King Arthur
1
1
3
2.5
W
Sol
 
Sol
4
1
8
8
L
Fenrir
JO4KO
Fenrir
3
3
2
1.33
L
Anubis
NoneNarrow
Anubis
0
6
1
0.08
L
Olorun
TheWichux
Olorun
1
6
0
0.17
W
Da Ji
ZH1RO
Da Ji
6
1
8
10
L
0
6
1
0.08
W
Ne Zha
iZenko
Ne Zha
4
1
6
7
L
Hercules
joyeriasL
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,700
Damage
30,847
43,155
Taken
36,811
21,428
Mitigated
18,897
11,427
Healing
12,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,098
491
299
1,435
5,570
2,915
652
1,795
3,742
38,337
605
W
King Arthur
 
King Arthur
6,978
818
0
2,293
8,169
4,948
0
0
7,768
0
45,796
W
Sol
 
Sol
8,351
3,821
0
4,578
7,802
2,038
4,981
926
6,876
42,654
6,425
L
Fenrir
JO4KO
Fenrir
5,119
1,026
0
1,401
9,517
3,700
0
3,477
5,856
0
35,813
L
Anubis
NoneNarrow
Anubis
2,333
98
0
1,809
8,200
2,721
0
1,997
6,083
32,077
0
L
Olorun
TheWichux
Olorun
2,722
783
60
1,697
7,720
2,278
0
3,088
4,632
24,043
3,885
W
Da Ji
ZH1RO
Da Ji
5,437
729
0
1,506
7,612
6,006
0
1,864
5,748
0
16,540
L
2,105
430
0
1,087
7,327
4,080
0
2,664
4,593
0
11,765
W
Ne Zha
iZenko
Ne Zha
5,983
1,565
0
2,128
7,658
2,990
0
354
7,304
0
71,592
L
Hercules
joyeriasL
Hercules
3,421
560
0
5,373
10,391
8,649
0
340
9,999
0
28,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,099
Gold Earned
37,032
256
Minions Killed
389
0
Camps Cleared
0
1,028,798
Distance Traveled
1,174,986
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,819
711
84
8
0
225,208
0
W
King Arthur
7,206
655
80
7
0
229,410
0
W
Sol
7,065
642
84
8
0
196,098
2
L
Fenrir
6,370
579
67
6
0
254,302
2
L
Anubis
5,341
486
69
6
0
215,813
0
L
Olorun
5,490
499
59
5
0
186,987
0
W
Da Ji
7,330
666
28
3
0
247,718
2
L
Ne Zha
4,487
408
15
1
0
149,114
0
W
Ne Zha
7,612
692
113
10
0
276,552
0
L
Hercules
5,411
492
46
4
0
222,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role