Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Battlehardt
Cu Chulainn
Level 242
God Stats
9W - 7L
1,603 SR
Queue Stats
422W - 401L
1,576 Elo+
Party 2
Ra
Ra
MGKPUSESPLSH
Ra
Level 264
God Stats
13W - 13L
1,523 SR
Queue Stats
481W - 460L
1,572 Elo+
Party 2
Cerberus
Cerberus
VSILVERKINGV
Cerberus
Level 155
God Stats
2W - 4L
1,558 SR
Queue Stats
127W - 131L
1,500 Elo+
Party 3
Anhur
Anhur
iTryKing12
Anhur
Level 139
God Stats
48W - 61L
1,457 SR
Queue Stats
656W - 650L
1,526 Elo+
Party 3
Team Averages
Level 191
1,528 SR
1,535 Elo+

VS

Team Averages
Level 138
1,551 SR
1,467 Elo+
Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DisPolar
Nu Wa
Level 194
God Stats
5W - 2L
1,658 SR
Queue Stats
119W - 104L
1,550 Elo+
Solo
King Arthur
King Arthur
ToxicNurseMain
King Arthur
Level 123
God Stats
4W - 5L
1,412 SR
Queue Stats
317W - 271L
1,479 Elo+
Solo
Skadi
Skadi
goopii
Skadi
Level 121
God Stats
4W - 1L
1,682 SR
Queue Stats
22W - 24L
1,421 Elo+
Party 1
Apollo
Apollo
kushbaggg
Apollo
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 34L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 3 / 0
5,189
519
3,918
8,637
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Battlehardt
Cu Chulainn
7
1 / 2 / 0
4,760
476
3,751
6,896
2,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
0 / 2 / 0
4,687
469
1,764
3,382
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
VSILVERKINGV
Cerberus
9
0 / 1 / 2
5,051
505
3,104
9,218
3,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
9
1 / 1 / 1
4,671
467
2,014
6,028
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 0 / 2
5,782
578
3,911
5,444
3,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
DisPolar
Nu Wa
11
2 / 0 / 2
6,605
661
4,120
4,073
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ToxicNurseMain
King Arthur
12
2 / 1 / 1
6,725
673
5,395
8,037
5,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
goopii
Skadi
9
0 / 2 / 3
5,079
508
5,106
5,703
1,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Apollo
kushbaggg
Apollo
11
4 / 1 / 3
6,218
622
4,179
4,118
1,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
9
9
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
0
0.67
W
Achilles
 
Achilles
1
0
2
2
L
Cu Chulainn
Battlehardt
Cu Chulainn
1
2
0
0.5
W
Nu Wa
DisPolar
Nu Wa
2
0
2
3
L
0
2
0
0
W
King Arthur
ToxicNurseMain
King Arthur
2
1
1
2.5
L
Cerberus
VSILVERKINGV
Cerberus
0
1
2
1
W
Skadi
goopii
Skadi
0
2
3
0.75
L
Anhur
1
1
1
1.5
W
Apollo
kushbaggg
Apollo
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,551
Damage
22,711
34,161
Taken
27,375
11,692
Mitigated
13,170
13,923
Healing
6,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,918
924
0
3,420
8,637
3,027
0
872
7,695
0
35,666
W
Achilles
 
Achilles
3,911
687
0
1,836
5,444
3,748
262
1,110
4,334
0
23,423
L
Cu Chulainn
Battlehardt
Cu Chulainn
3,751
953
0
1,909
6,896
2,179
0
231
6,620
701
21,185
W
Nu Wa
DisPolar
Nu Wa
4,120
1,024
0
1,026
4,073
1,010
781
1,402
2,469
42,860
323
L
1,764
170
190
1,176
3,382
957
0
2,043
1,097
22,121
452
W
King Arthur
ToxicNurseMain
King Arthur
5,395
941
0
1,730
8,037
5,542
0
291
7,746
1,169
43,512
L
Cerberus
VSILVERKINGV
Cerberus
3,104
117
1,482
3,198
9,218
3,901
0
271
8,861
23,350
0
W
Skadi
goopii
Skadi
5,106
1,894
0
995
5,703
1,300
317
1,623
4,080
0
33,789
L
Anhur
2,014
977
0
2,548
6,028
1,628
0
206
5,742
0
25,053
W
Apollo
kushbaggg
Apollo
4,179
2,384
0
725
4,118
1,570
806
464
3,640
0
36,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,358
Gold Earned
30,409
281
Minions Killed
329
0
Camps Cleared
0
838,055
Distance Traveled
969,586
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,189
519
67
7
0
220,291
0
W
Achilles
5,782
578
27
3
0
199,237
2
L
Cu Chulainn
4,760
476
39
4
0
122,492
0
W
Nu Wa
6,605
661
83
8
0
185,907
2
L
Ra
4,687
469
50
5
0
118,438
0
W
King Arthur
6,725
673
87
9
0
200,357
0
L
Cerberus
5,051
505
66
7
0
190,447
2
W
Skadi
5,079
508
63
6
0
172,521
0
L
Anhur
4,671
467
59
6
0
186,387
2
W
Apollo
6,218
622
69
7
0
211,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role