Player Matchup

Ares
Ares
 
Ares
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Lord_Alarcon02
Osiris
Level 54
God Stats
0W - 1L
1,749 SR
Queue Stats
95W - 90L
1,503 Elo+
Solo
Danzaburou
Danzaburou
iNoob1241
Danzaburou
Level 27
God Stats
8W - 15L
1,530 SR
Queue Stats
29W - 46L
1,342 Elo+
Party 3
Agni
Agni
imabel2kill
Agni
Level 154
God Stats
0W - 2L
1,255 SR
Queue Stats
13W - 14L
1,454 Elo+
Party 1
Team Averages
Level 61
1,507 SR
1,460 Elo+

VS

Team Averages
Level 92
1,485 SR
1,416 Elo+
King Arthur
King Arthur
 
King Arthur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CLEM_DAD420
Baron Samedi
Level 108
God Stats
20W - 18L
1,570 SR
Queue Stats
381W - 319L
1,506 Elo+
Solo
Pele
Pele
TDO Drago
Pele
Level 121
God Stats
1W - 1L
1,318 SR
Queue Stats
10W - 13L
1,426 Elo+
Party 2
Bacchus
Bacchus
TDO Kasier
Bacchus
Level 102
God Stats
3W - 1L
1,718 SR
Queue Stats
8W - 14L
1,370 Elo+
Party 2
Skadi
Skadi
TDO Origin
Skadi
Level 62
God Stats
1W - 1L
1,318 SR
Queue Stats
1W - 1L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 2 / 1
4,693
521
2,423
6,641
4,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
 
Fenrir
7
0 / 3 / 1
4,182
465
1,857
6,183
2,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 5 / 0
3,775
419
1,889
6,250
3,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
iNoob1241
Danzaburou
5
0 / 2 / 1
3,725
414
986
2,605
638
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 2 / 0
5,383
598
2,467
4,116
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
8 / 0 / 0
6,688
743
5,488
6,022
4,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
CLEM_DAD420
Baron Samedi
10
1 / 1 / 1
5,584
620
1,493
3,944
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pele
10
1 / 1 / 1
5,164
574
1,422
5,838
1,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
TDO Kasier
Bacchus
9
2 / 1 / 4
5,168
574
2,843
6,792
3,432
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
9
2 / 1 / 4
5,410
601
3,580
3,201
845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
14
14
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
1
0.75
L
Fenrir
 
Fenrir
0
3
1
0.17
W
King Arthur
 
King Arthur
8
0
0
8
W
Baron Samedi
CLEM_DAD420
Baron Samedi
1
1
1
1.5
L
0
5
0
0
W
Pele
1
1
1
1.5
W
Bacchus
TDO Kasier
Bacchus
2
1
4
4
W
Skadi
2
1
4
4
L
Danzaburou
iNoob1241
Danzaburou
0
2
1
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,622
Damage
14,826
25,795
Taken
25,797
11,416
Mitigated
12,034
4,835
Healing
6,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,423
233
0
1,805
6,641
4,281
0
1,934
4,707
12,650
0
L
Fenrir
 
Fenrir
1,857
535
0
615
6,183
2,157
0
800
5,383
0
22,002
W
King Arthur
 
King Arthur
5,488
806
0
1,189
6,022
4,559
33
208
5,521
0
35,898
W
Baron Samedi
CLEM_DAD420
Baron Samedi
1,493
66
41
1,540
3,944
1,261
0
1,504
2,440
32,001
1,075
L
1,889
770
0
1,176
6,250
3,167
0
0
6,250
0
12,060
W
Pele
1,422
530
0
830
5,838
1,937
0
990
4,848
0
41,738
W
Bacchus
TDO Kasier
Bacchus
2,843
249
0
1,742
6,792
3,432
210
1,501
5,291
16,612
205
W
Skadi
3,580
1,915
0
1,578
3,201
845
639
714
2,487
0
28,224
L
Danzaburou
iNoob1241
Danzaburou
986
470
0
739
2,605
638
0
310
2,295
0
12,364
L
2,467
92
0
500
4,116
1,173
0
1,291
2,825
28,507
461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,758
Gold Earned
28,014
150
Minions Killed
297
0
Camps Cleared
0
747,650
Distance Traveled
907,890
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,693
521
11
1
0
162,941
4
L
Fenrir
4,182
465
40
4
0
208,795
0
W
King Arthur
6,688
743
68
8
0
169,691
3
W
Baron Samedi
5,584
620
72
8
0
169,189
0
L
Osiris
3,775
419
21
2
0
116,492
0
W
Pele
5,164
574
76
8
0
215,189
1
W
Bacchus
5,168
574
27
3
0
182,067
2
W
Skadi
5,410
601
54
6
0
171,754
1
L
Danzaburou
3,725
414
25
3
0
91,941
0
L
Agni
5,383
598
53
6
0
167,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role