Player Matchup

Jormungandr
Jormungandr
DEMONICOVALORD
Jormungandr
Level 124
God Stats
24W - 18L
1,445 SR
Queue Stats
46W - 33L
1,436 Elo+
Party 2
Charybdis
Charybdis
SenseFlight
Charybdis
Level 121
God Stats
2W - 2L
1,197 SR
Queue Stats
4W - 3L
1,381 Elo+
Party 1
Baron Samedi
Baron Samedi
TheLuisito123
Baron Samedi
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,360 Elo+
Party 1
Chang'e
Chang'e
shdwbanned
Chang'e
Level 67
God Stats
13W - 12L
1,577 SR
Queue Stats
62W - 60L
1,404 Elo+
Party 2
Gilgamesh
Gilgamesh
xNaturalTalentsx
Gilgamesh
Level 146
God Stats
9W - 11L
1,446 SR
Queue Stats
92W - 82L
1,444 Elo+
Party 2
Team Averages
Level 115
1,433 SR
1,405 Elo+

VS

Team Averages
Level 136
1,478 SR
1,477 Elo+
Anubis
Anubis
 
Anubis
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
G4YM3RL33
Nu Wa
Level 87
God Stats
52W - 51L
1,498 SR
Queue Stats
116W - 140L
1,439 Elo+
Solo
Cthulhu
Cthulhu
Supagudg
Cthulhu
Level 148
God Stats
2W - 2L
1,446 SR
Queue Stats
244W - 238L
1,471 Elo+
Solo
Anhur
Anhur
angel2287
Anhur
Level 148
God Stats
1W - 1L
1,432 SR
Queue Stats
226W - 236L
1,482 Elo+
Solo
Pele
Pele
estevanq2
Pele
Level 127
God Stats
23W - 18L
1,516 SR
Queue Stats
123W - 109L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DEMONICOVALORD
Jormungandr
12
3 / 0 / 5
7,528
579
8,101
9,837
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
SenseFlight
Charybdis
14
5 / 0 / 3
7,966
613
6,917
9,572
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
TheLuisito123
Baron Samedi
11
2 / 1 / 2
7,071
544
3,241
9,026
5,796
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
shdwbanned
Chang'e
10
0 / 2 / 2
6,395
492
944
5,050
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
12
6 / 1 / 1
7,506
577
8,664
10,499
5,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 5 / 1
5,303
408
4,766
9,765
4,006
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
G4YM3RL33
Nu Wa
10
1 / 5 / 0
6,092
469
7,366
10,237
2,314
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
Supagudg
Cthulhu
1
0 / 0 / 0
2,790
215
0
0
0
Anhur
angel2287
Anhur
11
0 / 7 / 1
6,137
472
4,826
10,477
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
12
3 / 0 / 0
6,686
514
5,408
10,765
3,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
16
Kills
4
4
Deaths
17
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
1
0.1
W
Jormungandr
DEMONICOVALORD
Jormungandr
3
0
5
5.5
L
Nu Wa
G4YM3RL33
Nu Wa
1
5
0
0.2
W
Charybdis
SenseFlight
Charybdis
5
0
3
6.5
L
Cthulhu
Supagudg
Cthulhu
0
0
0
0
W
Baron Samedi
TheLuisito123
Baron Samedi
2
1
2
3
L
Anhur
angel2287
Anhur
0
7
1
0.07
L
Pele
3
0
0
3
W
Chang'e
shdwbanned
Chang'e
0
2
2
0.5
W
Gilgamesh
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,867
Damage
22,366
43,984
Taken
41,244
19,019
Mitigated
12,875
15,862
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,766
374
0
1,795
9,765
4,006
0
5,563
4,202
19,891
915
W
Jormungandr
DEMONICOVALORD
Jormungandr
8,101
1,480
0
3,383
9,837
4,157
253
6,551
3,286
43,414
1,805
L
Nu Wa
G4YM3RL33
Nu Wa
7,366
1,561
35
3,554
10,237
2,314
78
2,583
7,654
34,430
725
W
Charybdis
SenseFlight
Charybdis
6,917
2,966
0
3,606
9,572
2,687
1,820
524
9,048
0
57,678
L
Cthulhu
Supagudg
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
TheLuisito123
Baron Samedi
3,241
301
633
3,544
9,026
5,796
775
1,527
7,499
29,495
0
L
Anhur
angel2287
Anhur
4,826
2,083
0
2,281
10,477
2,691
0
1,457
9,020
0
35,770
L
Pele
5,408
1,535
0
2,435
10,765
3,864
605
2,571
8,194
0
49,834
W
Chang'e
shdwbanned
Chang'e
944
167
40
1,411
5,050
1,276
1,024
719
4,331
23,506
1,774
W
Gilgamesh
8,664
2,597
0
3,245
10,499
5,103
48
2,415
8,084
0
46,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,466
Gold Earned
27,008
326
Minions Killed
237
0
Camps Cleared
0
1,166,532
Distance Traveled
936,239
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,303
408
28
2
0
214,487
0
W
Jormungandr
7,528
579
71
5
0
233,203
0
L
Nu Wa
6,092
469
43
3
0
214,966
6
W
Charybdis
7,966
613
97
7
0
234,088
0
L
Cthulhu
2,790
215
0
0
0
0
0
W
Baron Samedi
7,071
544
40
3
0
220,926
0
L
Anhur
6,137
472
63
5
0
222,436
0
L
Pele
6,686
514
103
8
0
284,350
0
W
Chang'e
6,395
492
40
3
0
197,600
3
W
Gilgamesh
7,506
577
78
6
0
280,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role