Player Matchup

Nemesis
Nemesis
Biggrome
Nemesis
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 190L
1,531 Elo+
Party 1
Sobek
Sobek
DevlogStream
Sobek
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,373 Elo+
Solo
Medusa
Medusa
Gratile
Medusa
Level 46
God Stats
22W - 21L
1,676 SR
Queue Stats
139W - 118L
1,536 Elo+
Party 1
Janus
Janus
Sacatera
Janus
Level 88
God Stats
86W - 100L
1,524 SR
Queue Stats
273W - 256L
1,454 Elo+
Solo
Thor
Thor
agente-atrendoso
Thor
Level 63
God Stats
9W - 19L
1,264 SR
Queue Stats
35W - 39L
1,397 Elo+
Solo
Team Averages
Level 102
1,493 SR
1,458 Elo+

VS

Team Averages
Level 90
1,407 SR
1,432 Elo+
Nut
Nut
Audi1221
Nut
Level 96
God Stats
1W - 0L
1,549 SR
Queue Stats
62W - 69L
1,402 Elo+
Solo
The Morrigan
The Morrigan
Fran-Play-2003-
The Morrigan
Level 85
God Stats
15W - 22L
1,410 SR
Queue Stats
123W - 119L
1,445 Elo+
Solo
Anubis
Anubis
Shrimpgang1471
Anubis
Level 107
God Stats
1W - 1L
1,240 SR
Queue Stats
153W - 140L
1,478 Elo+
Solo
Sylvanus
Sylvanus
SilverReaper878
Sylvanus
Level 64
God Stats
1W - 3L
1,239 SR
Queue Stats
79W - 69L
1,435 Elo+
Solo
Fenrir
Fenrir
THELVADAAM25
Fenrir
Level 98
God Stats
66W - 41L
1,600 SR
Queue Stats
631W - 637L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Biggrome
Nemesis
8
0 / 4 / 1
4,710
471
2,549
7,444
1,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 0 / 0
5,576
558
2,280
8,444
5,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Gratile
Medusa
11
1 / 1 / 0
5,611
561
2,806
4,964
1,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
Sacatera
Janus
8
0 / 1 / 0
4,738
474
2,321
2,791
520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 6 / 0
4,258
426
2,094
7,962
3,587
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,154
515
2,578
4,805
1,354
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
Fran-Play-2003-
The Morrigan
11
5 / 1 / 3
7,302
730
5,847
3,832
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 3
6,598
660
3,430
4,372
1,871
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
1 / 0 / 2
5,262
526
2,117
4,884
2,383
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
10
6 / 0 / 1
6,388
639
4,452
7,409
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
12
12
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Nemesis
Biggrome
Nemesis
0
4
1
0.13
L
0
0
0
0
W
The Morrigan
Fran-Play-2003-
The Morrigan
5
1
3
6.5
L
Medusa
Gratile
Medusa
1
1
0
1
L
Janus
Sacatera
Janus
0
1
0
0
W
0
0
3
1.5
W
Sylvanus
1
0
2
2
W
Fenrir
6
0
1
6.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,050
Damage
18,424
31,605
Taken
25,302
12,317
Mitigated
9,175
8,832
Healing
12,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,578
1,254
0
1,900
4,805
1,354
572
622
4,183
0
34,541
L
Nemesis
Biggrome
Nemesis
2,549
1,294
0
3,194
7,444
1,444
0
2,563
4,881
0
26,500
L
2,280
390
0
4,003
8,444
5,281
0
2,159
6,245
23,589
0
W
The Morrigan
Fran-Play-2003-
The Morrigan
5,847
1,164
0
786
3,832
1,342
376
193
3,597
42,540
1,681
L
Medusa
Gratile
Medusa
2,806
1,187
0
1,255
4,964
1,485
0
1,689
3,235
0
46,426
L
Janus
Sacatera
Janus
2,321
64
0
380
2,791
520
0
1,024
1,695
21,125
0
W
3,430
60
0
2,533
4,372
1,871
48
1,830
2,344
40,885
2,780
W
Sylvanus
2,117
516
1,150
2,269
4,884
2,383
218
1,252
3,632
14,189
0
W
Fenrir
4,452
1,301
0
3,988
7,409
2,225
0
647
6,717
0
36,288
L
2,094
525
0
0
7,962
3,587
0
3,209
4,287
0
13,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,893
Gold Earned
30,704
226
Minions Killed
309
0
Camps Cleared
0
967,288
Distance Traveled
962,803
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,154
515
51
5
0
198,939
0
L
Nemesis
4,710
471
51
5
0
213,999
0
L
Sobek
5,576
558
30
3
0
224,725
1
W
The Morrigan
7,302
730
78
8
0
179,306
5
L
Medusa
5,611
561
81
8
0
202,440
1
L
Janus
4,738
474
44
4
0
152,825
1
W
Anubis
6,598
660
79
8
0
167,058
4
W
Sylvanus
5,262
526
38
4
0
180,234
0
W
Fenrir
6,388
639
63
6
0
237,266
0
L
Thor
4,258
426
20
2
0
173,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role