Player Matchup

Anubis
Anubis
GreeedyLobster
Anubis
Level 122
God Stats
1W - 0L
1,705 SR
Queue Stats
28W - 33L
1,441 Elo+
Solo
Ymir
Ymir
KlNGBDOG
Ymir
Level 91
God Stats
12W - 4L
1,767 SR
Queue Stats
175W - 87L
1,567 Elo+
Party 1
Izanami
Izanami
Psyklopz
Izanami
Level 129
God Stats
26W - 5L
1,750 SR
Queue Stats
149W - 52L
1,680 Elo+
Party 1
Surtr
Surtr
enternalchaos
Surtr
Level 128
God Stats
8W - 2L
1,983 SR
Queue Stats
123W - 61L
1,626 Elo+
Party 1
Scylla
Scylla
furiouspeanut22
Scylla
Level 111
God Stats
19W - 14L
1,642 SR
Queue Stats
165W - 71L
1,634 Elo+
Party 1
Team Averages
Level 116
1,769 SR
1,590 Elo+

VS

Team Averages
Level 71
1,464 SR
1,494 Elo+
Terra
Terra
Foofighter1819
Terra
Level 135
God Stats
2W - 6L
1,477 SR
Queue Stats
47W - 46L
1,463 Elo+
Party 2
Anubis
Anubis
Raptor Ya
Anubis
Level 48
God Stats
16W - 16L
1,521 SR
Queue Stats
142W - 151L
1,432 Elo+
Solo
Thanatos
Thanatos
SuMadre07
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,698 Elo+
Party 2
Ishtar
Ishtar
Zz-Got-Rice-zZ
Ishtar
Level 129
God Stats
0W - 2L
1,311 SR
Queue Stats
15W - 21L
1,364 Elo+
Party 3
Nu Wa
Nu Wa
dragonadita
Nu Wa
Level 13
God Stats
9W - 7L
1,514 SR
Queue Stats
10W - 7L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 5
10,139
1,014
9,237
7,341
2,601
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
15
3 / 2 / 10
9,664
966
8,443
11,176
12,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Psyklopz
Izanami
16
5 / 1 / 6
9,867
987
5,235
6,818
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 0 / 5
8,927
893
7,028
12,581
8,470
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
5 / 2 / 7
10,103
1,010
9,040
6,030
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 5
8,745
875
4,799
13,301
12,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
Raptor Ya
Anubis
15
4 / 2 / 0
9,021
902
9,920
8,572
4,051
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
SuMadre07
Thanatos
15
2 / 4 / 2
9,383
938
6,663
9,795
3,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 5 / 3
8,631
863
5,117
10,228
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 5 / 4
8,253
825
5,408
6,776
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
19
Kills
7
7
Deaths
19
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
W
5
2
5
3.75
W
Ymir
3
2
10
4
W
Izanami
Psyklopz
Izanami
5
1
6
8
L
Anubis
Raptor Ya
Anubis
4
2
0
2
L
Thanatos
SuMadre07
Thanatos
2
4
2
0.75
L
0
5
3
0.3
L
1
5
4
0.6
W
1
0
5
3.5
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,983
Damage
31,907
43,946
Taken
48,672
26,827
Mitigated
26,338
5,366
Healing
13,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,799
298
1,086
4,027
13,301
12,532
0
7,017
6,284
9,606
0
W
9,237
911
0
2,249
7,341
2,601
410
4,581
2,760
40,336
1,379
W
Ymir
8,443
1,697
0
937
11,176
12,091
0
4,949
6,227
15,253
1,217
W
Izanami
Psyklopz
Izanami
5,235
1,820
0
1,276
6,818
2,055
1,872
3,601
3,217
0
33,149
L
Anubis
Raptor Ya
Anubis
9,920
0
0
2,004
8,572
4,051
0
5,445
3,127
30,179
0
L
Thanatos
SuMadre07
Thanatos
6,663
1,412
0
5,569
9,795
3,377
0
4,951
4,844
0
33,431
L
5,117
1,662
0
1,012
10,228
3,873
0
5,739
4,489
0
21,926
L
5,408
1,471
0
0
6,776
2,505
98
3,717
3,059
19,376
0
W
7,028
2,089
0
904
12,581
8,470
19
4,498
8,083
1,055
19,702
W
9,040
1,521
0
0
6,030
1,610
564
2,498
3,532
37,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,700
Gold Earned
44,033
244
Minions Killed
188
0
Camps Cleared
0
1,001,889
Distance Traveled
940,594
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,745
875
8
1
0
212,245
0
W
Anubis
10,139
1,014
68
7
0
193,305
0
W
Ymir
9,664
966
12
1
0
175,696
0
W
Izanami
9,867
987
67
7
0
192,074
0
L
Anubis
9,021
902
47
5
0
188,617
0
L
Thanatos
9,383
938
61
6
0
201,927
0
L
Ishtar
8,631
863
45
5
0
174,601
0
L
Nu Wa
8,253
825
27
3
0
163,204
0
W
Surtr
8,927
893
29
3
0
220,716
2
W
Scylla
10,103
1,010
68
7
0
220,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role