Player Matchup

Achilles
Achilles
AGONIZED441
Achilles
Level 128
God Stats
9W - 14L
1,344 SR
Queue Stats
725W - 713L
1,493 Elo+
Solo
Bacchus
Bacchus
Aymanone
Bacchus
Level 85
God Stats
34W - 29L
1,559 SR
Queue Stats
298W - 276L
1,457 Elo+
Solo
Ravana
Ravana
P0l1o
Ravana
Level 157
God Stats
58W - 38L
1,711 SR
Queue Stats
320W - 297L
1,555 Elo+
Solo
Hera
Hera
cWoz
Hera
Level 203
God Stats
2W - 0L
1,532 SR
Queue Stats
92W - 68L
1,577 Elo+
Solo
Chiron
Chiron
xHarlokex
Chiron
Level 86
God Stats
2W - 1L
1,745 SR
Queue Stats
68W - 62L
1,541 Elo+
Solo
Team Averages
Level 132
1,578 SR
1,525 Elo+

VS

Team Averages
Level 116
1,519 SR
1,506 Elo+
Ah Muzen Cab
Ah Muzen Cab
Infernous99
Ah Muzen Cab
Level 159
God Stats
16W - 11L
1,612 SR
Queue Stats
86W - 86L
1,494 Elo+
Solo
Arachne
Arachne
KaanO46
Arachne
Level 66
God Stats
6W - 6L
1,601 SR
Queue Stats
203W - 205L
1,503 Elo+
Solo
Nu Wa
Nu Wa
MRHUNGRYRAY
Nu Wa
Level 104
God Stats
22W - 21L
1,595 SR
Queue Stats
81W - 89L
1,505 Elo+
Solo
Fafnir
Fafnir
Red6Dragen9
Fafnir
Level 124
God Stats
4W - 6L
1,523 SR
Queue Stats
352W - 337L
1,520 Elo+
Solo
Vamana
Vamana
Yetiicoco
Vamana
Level 126
God Stats
1W - 2L
1,264 SR
Queue Stats
495W - 471L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AGONIZED441
Achilles
4
0 / 0 / 0
6,510
326
0
94
27
Bacchus
Aymanone
Bacchus
14
1 / 3 / 3
9,881
494
5,600
14,283
12,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ravana
P0l1o
Ravana
20
9 / 0 / 2
14,690
735
18,794
8,752
10,719
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Hera
cWoz
Hera
20
9 / 1 / 3
14,197
710
19,995
10,719
4,380
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
xHarlokex
Chiron
15
0 / 9 / 2
9,657
483
7,922
18,294
5,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Infernous99
Ah Muzen Cab
16
9 / 5 / 3
10,619
531
13,460
16,935
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
KaanO46
Arachne
18
3 / 7 / 1
10,093
505
5,901
21,427
7,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 0
6,880
344
595
2,892
567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fafnir
16
1 / 1 / 9
11,370
569
8,440
17,189
23,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vamana
Yetiicoco
Vamana
16
0 / 4 / 1
9,448
472
4,021
18,443
20,114
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
19
Kills
13
13
Deaths
19
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
AGONIZED441
Achilles
0
0
0
0
W
Bacchus
Aymanone
Bacchus
1
3
3
0.83
L
Ah Muzen Cab
Infernous99
Ah Muzen Cab
9
5
3
2.1
L
Arachne
KaanO46
Arachne
3
7
1
0.5
L
0
2
0
0
W
Ravana
P0l1o
Ravana
9
0
2
10
L
Fafnir
1
1
9
5.5
L
Vamana
Yetiicoco
Vamana
0
4
1
0.13
W
Hera
cWoz
Hera
9
1
3
10.5
W
Chiron
xHarlokex
Chiron
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,311
Damage
32,417
52,142
Taken
76,886
33,025
Mitigated
56,843
14,424
Healing
24,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AGONIZED441
Achilles
0
0
0
0
94
27
0
94
0
0
0
W
Bacchus
Aymanone
Bacchus
5,600
1,049
0
4,706
14,283
12,173
0
1,832
12,451
31,876
552
L
Ah Muzen Cab
Infernous99
Ah Muzen Cab
13,460
6,463
0
5,302
16,935
4,917
2,336
8,285
8,544
0
92,278
L
Arachne
KaanO46
Arachne
5,901
3,376
0
10,288
21,427
7,276
0
7,921
13,076
0
83,523
L
595
109
0
750
2,892
567
0
1,293
1,501
20,880
0
W
Ravana
P0l1o
Ravana
18,794
7,644
0
3,410
8,752
10,719
1,850
126
8,626
180
113,045
L
Fafnir
8,440
2,309
0
4,371
17,189
23,969
489
6,234
10,691
45,138
3,451
L
Vamana
Yetiicoco
Vamana
4,021
2,180
0
3,608
18,443
20,114
114
952
16,488
0
63,520
W
Hera
cWoz
Hera
19,995
4,907
0
1,018
10,719
4,380
3,187
1,776
8,943
154,488
1,935
W
Chiron
xHarlokex
Chiron
7,922
2,623
778
4,512
18,294
5,726
589
4,539
13,755
0
71,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,935
Gold Earned
48,410
661
Minions Killed
521
0
Camps Cleared
0
1,586,501
Distance Traveled
1,632,222
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,510
326
0
0
0
0
0
W
Bacchus
9,881
494
54
3
0
394,521
9
L
Ah Muzen Cab
10,619
531
169
8
0
355,737
0
L
Arachne
10,093
505
129
6
0
438,284
0
L
Nu Wa
6,880
344
45
2
0
109,835
0
W
Ravana
14,690
735
202
10
0
405,516
2
L
Fafnir
11,370
569
58
3
0
392,268
1
L
Vamana
9,448
472
120
6
0
336,098
2
W
Hera
14,197
710
276
14
0
410,599
0
W
Chiron
9,657
483
129
6
0
375,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role