Player Matchup

Cerberus
Cerberus
Gold IV
ARGUELLO90
Cerberus
Gold IV
Level 93
God Stats
2W - 3L
1,216 SR
Queue Stats
72W - 79L
1,460 MMR
Solo
Chiron
Chiron
Gold IV
RavioIi_Man
Chiron
Gold IV
Level 127
God Stats
3W - 1L
1,737 SR
Queue Stats
33W - 39L
1,438 MMR
Party 1
Ares
Ares
Gold III
SkuIIyKid
Ares
Gold III
Level 127
God Stats
5W - 4L
1,557 SR
Queue Stats
56W - 59L
1,496 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
teeos
Kukulkan
Gold IV
Level 182
God Stats
1W - 1L
1,323 SR
Queue Stats
60W - 64L
1,507 MMR
Solo
Bakasura
Bakasura
Bronze III
Âkáme
Bakasura
Bronze III
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,467 SR
1,480 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,600 SR
1,495 MMR
Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold V
 
Thanatos
Gold V
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold IV
BubbaGump246
Xbalanque
Gold IV
Level 116
God Stats
105W - 67L
1,663 SR
Queue Stats
158W - 169L
1,499 MMR
Solo
Hera
Hera
Gold II
Goldteamroolz
Hera
Gold II
Level 147
God Stats
37W - 32L
1,603 SR
Queue Stats
343W - 350L
1,497 MMR
Solo
Ganesha
Ganesha
Gold IV
SirKempers55783
Ganesha
Gold IV
Level 158
God Stats
4W - 4L
1,736 SR
Queue Stats
192W - 196L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ARGUELLO90
Cerberus
6
0 / 2 / 0
3,654
731
653
4,061
1,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
6
0 / 0 / 1
3,247
649
1,793
2,154
466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
6
1 / 0 / 0
3,655
731
1,227
2,549
1,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
teeos
Kukulkan
7
0 / 0 / 1
3,703
741
1,081
477
111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bakasura
Âkáme
Bakasura
6
2 / 0 / 0
3,761
752
2,257
3,511
823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
ArtemisAgniMauiBastetCthulhu

VS

Bans
JormungandrBake KujiraAthenaAo KuangLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
7
2 / 0 / 0
3,946
789
2,441
2,213
454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
 
Thanatos
6
0 / 0 / 0
3,103
621
821
4,111
917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
BubbaGump246
Xbalanque
6
0 / 1 / 0
3,351
670
2,625
3,297
805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 0
3,517
703
930
2,734
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
1,001
200
0
0
0

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
2
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
0
0
2
L
Thanatos
 
Thanatos
0
0
0
0
W
Cerberus
ARGUELLO90
Cerberus
0
2
0
0
L
Xbalanque
BubbaGump246
Xbalanque
0
1
0
0
L
0
2
0
0
W
Chiron
0
0
1
0.5
L
0
0
0
0
W
Ares
1
0
0
1
W
Kukulkan
teeos
Kukulkan
0
0
1
0.5
W
Bakasura
Âkáme
Bakasura
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,011
Damage
6,817
12,752
Taken
12,355
4,792
Mitigated
2,775
5,608
Healing
6,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,441
228
0
496
2,213
454
0
653
1,560
14,889
891
L
Thanatos
 
Thanatos
821
344
0
3,784
4,111
917
0
439
3,590
0
11,907
W
Cerberus
ARGUELLO90
Cerberus
653
0
0
1,640
4,061
1,814
0
2,023
1,678
17,682
0
L
Xbalanque
BubbaGump246
Xbalanque
2,625
592
0
1,300
3,297
805
0
890
2,407
0
18,517
L
930
232
0
454
2,734
599
0
763
1,689
16,931
0
W
Chiron
1,793
807
98
749
2,154
466
0
0
2,154
0
16,875
L
0
0
0
0
0
0
0
0
0
0
0
W
Ares
1,227
157
0
1,234
2,549
1,578
0
0
2,549
7,859
0
W
Kukulkan
teeos
Kukulkan
1,081
0
0
174
477
111
0
148
319
14,070
0
W
Bakasura
Âkáme
Bakasura
2,257
1,531
0
1,713
3,511
823
0
696
2,739
0
13,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,020
Gold Earned
14,918
160
Minions Killed
146
0
Camps Cleared
0
519,285
Distance Traveled
421,940
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,946
789
43
9
0
95,174
0
L
Thanatos
3,103
621
30
6
0
122,451
0
W
Cerberus
3,654
731
42
8
0
82,582
0
L
Xbalanque
3,351
670
25
5
0
101,567
0
L
Hera
3,517
703
48
10
0
102,748
0
W
Chiron
3,247
649
27
5
0
106,460
0
L
Ganesha
1,001
200
0
0
0
0
0
W
Ares
3,655
731
18
4
0
113,353
3
W
Kukulkan
3,703
741
38
8
0
89,656
0
W
Bakasura
3,761
752
35
7
0
127,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role