Player Matchup

King Arthur
King Arthur
Fightingpro40
King Arthur
Level 56
God Stats
4W - 3L
1,195 SR
Queue Stats
19W - 21L
1,386 Elo+
Party 1
Hel
Hel
HellBoiDoc
Hel
Level 107
God Stats
1W - 0L
1,818 SR
Queue Stats
86W - 72L
1,473 Elo+
Solo
Agni
Agni
Jackhammer313
Agni
Level 62
God Stats
1W - 0L
1,452 SR
Queue Stats
11W - 20L
1,275 Elo+
Party 1
Thanatos
Thanatos
quintinsonlypans
Thanatos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,205 Elo+
Party 1
Vulcan
Vulcan
quiquexb
Vulcan
Level 147
God Stats
21W - 20L
1,523 SR
Queue Stats
61W - 70L
1,425 Elo+
Solo
Team Averages
Level 79
1,498 SR
1,353 Elo+

VS

Team Averages
Level 67
1,429 SR
1,429 Elo+
Poseidon
Poseidon
BoyBlundy111
Poseidon
Level 48
God Stats
0W - 4L
1,166 SR
Queue Stats
98W - 122L
1,400 Elo+
Party 2
Medusa
Medusa
GodzillaBleach
Medusa
Level 108
God Stats
14W - 10L
1,608 SR
Queue Stats
352W - 402L
1,515 Elo+
Solo
Bacchus
Bacchus
Nopantzdance999
Bacchus
Level 39
God Stats
11W - 13L
1,418 SR
Queue Stats
99W - 126L
1,388 Elo+
Party 2
Bellona
Bellona
RebelAngel13
Bellona
Level 72
God Stats
26W - 23L
1,495 SR
Queue Stats
67W - 67L
1,434 Elo+
Solo
Mercury
Mercury
icloudOg420
Mercury
Level 67
God Stats
137W - 128L
1,460 SR
Queue Stats
170W - 165L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fightingpro40
King Arthur
18
7 / 1 / 17
11,614
1,290
9,727
9,556
7,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
7 / 0 / 16
10,983
1,220
10,843
5,755
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
10 / 1 / 14
11,586
1,287
14,373
5,951
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 12
10,415
1,157
5,667
8,743
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
quiquexb
Vulcan
17
7 / 3 / 20
11,933
1,326
15,402
7,000
2,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Team 1 Tickets

357

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BoyBlundy111
Poseidon
13
0 / 0 / 0
6,668
741
0
0
0
15
4 / 21 / 3
10,720
1,191
16,284
30,784
8,812
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 4
8,908
990
1,677
3,313
2,309
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bellona
RebelAngel13
Bellona
14
0 / 4 / 4
9,119
1,013
2,256
7,731
6,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
icloudOg420
Mercury
16
3 / 6 / 2
10,825
1,203
6,719
17,946
5,238
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
20
33
Kills
7
8
Deaths
33
79
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Poseidon
BoyBlundy111
Poseidon
0
0
0
0
W
King Arthur
Fightingpro40
King Arthur
7
1
17
15.5
L
4
21
3
0.26
W
7
0
16
15
W
10
1
14
17
L
0
2
4
1
L
Bellona
RebelAngel13
Bellona
0
4
4
0.5
L
Mercury
icloudOg420
Mercury
3
6
2
0.67
W
2
3
12
2.67
W
Vulcan
quiquexb
Vulcan
7
3
20
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,012
Damage
26,936
37,005
Taken
59,774
17,292
Mitigated
22,362
17,666
Healing
671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
BoyBlundy111
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Fightingpro40
King Arthur
9,727
1,301
0
1,998
9,556
7,787
0
517
8,934
245
24,503
L
16,284
5,572
0
0
30,784
8,812
0
21,694
8,466
0
46,016
W
10,843
897
6,640
4,192
5,755
1,727
0
176
5,579
21,085
0
W
14,373
1,550
0
220
5,951
1,712
0
318
4,816
26,614
298
L
1,677
116
0
305
3,313
2,309
0
1,603
1,558
5,318
0
L
Bellona
RebelAngel13
Bellona
2,256
776
0
366
7,731
6,003
0
3,932
3,525
0
10,031
L
Mercury
icloudOg420
Mercury
6,719
1,191
0
0
17,946
5,238
0
11,832
5,697
0
16,819
W
5,667
1,255
0
3,819
8,743
3,412
0
133
8,610
0
25,738
W
Vulcan
quiquexb
Vulcan
15,402
1,433
153
644
7,000
2,654
0
533
6,392
36,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,531
Gold Earned
46,240
203
Minions Killed
103
9
Camps Cleared
2
895,553
Distance Traveled
442,114
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,668
741
0
0
0
0
0
W
King Arthur
11,614
1,290
42
5
0
181,698
0
L
Medusa
10,720
1,191
59
7
0
121,907
1
W
Hel
10,983
1,220
35
4
1
193,214
0
W
Agni
11,586
1,287
34
4
0
178,700
0
L
Bacchus
8,908
990
7
1
1
61,285
0
L
Bellona
9,119
1,013
14
2
1
71,352
0
L
Mercury
10,825
1,203
23
3
0
187,570
0
W
Thanatos
10,415
1,157
40
4
6
160,353
0
W
Vulcan
11,933
1,326
52
6
2
181,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role