Player Matchup

Danzaburou
Danzaburou
Haun7ed
Danzaburou
Level 128
God Stats
8W - 5L
1,769 SR
Queue Stats
109W - 112L
1,496 Elo+
Party 1
Osiris
Osiris
MittensTheBoss
Osiris
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 129L
1,492 Elo+
Party 1
Hera
Hera
TannerCheese953
Hera
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 32L
1,444 Elo+
Solo
Team Averages
Level 134
1,590 SR
1,477 Elo+

VS

Team Averages
Level 134
1,568 SR
1,415 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
arrozconhuevoo
Hou Yi
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,249 Elo+
Solo
Bacchus
Bacchus
blairb17
Bacchus
Level 157
God Stats
12W - 6L
1,704 SR
Queue Stats
225W - 202L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Haun7ed
Danzaburou
12
3 / 4 / 0
7,746
968
6,523
7,965
2,484
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 5 / 2
6,275
784
3,246
7,705
7,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
0 / 2 / 1
6,159
770
2,332
2,937
918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 1 / 9
7,230
904
5,650
4,986
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 1 / 2
8,938
1,117
7,240
5,678
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
blairb17
Bacchus
12
2 / 1 / 6
7,465
933
3,203
6,875
6,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
11
11
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
9
4.5
L
Danzaburou
Haun7ed
Danzaburou
3
4
0
0.75
L
0
5
2
0.2
L
0
2
1
0.25
W
9
1
2
10
W
Bacchus
blairb17
Bacchus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,101
Damage
16,093
18,607
Taken
17,539
10,417
Mitigated
9,532
2,556
Healing
6,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,650
2,970
0
1,367
4,986
1,410
122
676
4,071
22,778
299
L
Danzaburou
Haun7ed
Danzaburou
6,523
3,265
0
1,526
7,965
2,484
0
3,739
4,009
0
26,500
L
3,246
644
0
610
7,705
7,015
0
3,200
4,338
0
11,362
L
2,332
368
0
420
2,937
918
0
1,319
1,546
13,505
0
W
7,240
2,833
0
1,733
5,678
1,914
862
844
4,548
0
27,828
W
Bacchus
blairb17
Bacchus
3,203
48
283
2,826
6,875
6,208
275
473
6,107
15,330
1,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,180
Gold Earned
23,633
94
Minions Killed
108
0
Camps Cleared
0
381,367
Distance Traveled
472,784
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,230
904
38
5
0
155,965
2
L
Danzaburou
7,746
968
38
5
0
133,200
0
L
Osiris
6,275
784
22
3
0
142,797
0
L
Hera
6,159
770
34
4
0
105,370
2
W
Hou Yi
8,938
1,117
46
6
0
155,771
0
W
Bacchus
7,465
933
24
3
0
161,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role