Player Matchup

Merlin
Merlin
 
Merlin
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Kabdcos
Khepri
Level 159
God Stats
3W - 1L
1,682 SR
Queue Stats
293W - 293L
1,440 Elo+
Party 2
Arachne
Arachne
banana69420
Arachne
Level 30
God Stats
0W - 1L
1,273 SR
Queue Stats
2W - 10L
1,500 Elo+
Solo
Team Averages
Level 126
1,491 SR
1,488 Elo+

VS

Team Averages
Level 74
1,567 SR
1,404 Elo+
Danzaburou
Danzaburou
CriticalIcee
Danzaburou
Level 128
God Stats
3W - 0L
1,644 SR
Queue Stats
25W - 17L
1,504 Elo+
Solo
Terra
Terra
Gaptainkinyuu
Terra
Level 28
God Stats
6W - 2L
1,500 SR
Queue Stats
16W - 32L
1,385 Elo+
Party 1
Gilgamesh
Gilgamesh
Khrowbar
Gilgamesh
Level 60
God Stats
6W - 12L
1,571 SR
Queue Stats
16W - 46L
1,318 Elo+
Party 1
Pele
Pele
Skyysta
Pele
Level 86
God Stats
5W - 2L
1,749 SR
Queue Stats
57W - 72L
1,486 Elo+
Party 1
Janus
Janus
acevibez
Janus
Level 68
God Stats
3W - 13L
1,371 SR
Queue Stats
68W - 114L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 1
6,457
646
2,144
2,322
567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
 
Hercules
9
2 / 4 / 0
5,473
547
5,330
7,082
6,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
 
Izanami
8
2 / 3 / 2
4,941
494
4,879
7,308
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Kabdcos
Khepri
8
0 / 4 / 3
5,024
502
2,636
8,203
5,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
banana69420
Arachne
8
2 / 3 / 1
5,389
539
2,649
7,496
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CriticalIcee
Danzaburou
10
3 / 1 / 4
6,198
620
8,427
5,807
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 2 / 2
4,933
493
2,897
7,499
4,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Khrowbar
Gilgamesh
9
3 / 1 / 3
5,715
572
4,352
8,558
5,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
Skyysta
Pele
11
4 / 1 / 0
5,840
584
3,251
6,988
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
acevibez
Janus
11
3 / 1 / 3
6,251
625
2,968
4,298
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
14
15
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
L
Hercules
 
Hercules
2
4
0
0.5
L
Izanami
 
Izanami
2
3
2
1
W
Danzaburou
CriticalIcee
Danzaburou
3
1
4
5
W
1
2
2
1
L
Khepri
Kabdcos
Khepri
0
4
3
0.38
W
Gilgamesh
Khrowbar
Gilgamesh
3
1
3
4.5
W
Pele
Skyysta
Pele
4
1
0
4
W
Janus
acevibez
Janus
3
1
3
4.5
L
Arachne
banana69420
Arachne
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,638
Damage
21,895
32,411
Taken
33,150
17,330
Mitigated
16,020
7,301
Healing
11,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,144
0
0
354
2,322
567
322
1,006
1,191
44,417
0
L
Hercules
 
Hercules
5,330
1,932
0
1,904
7,082
6,167
0
491
6,130
0
26,258
L
Izanami
 
Izanami
4,879
2,987
27
1,222
7,308
2,091
0
986
6,283
0
17,608
W
Danzaburou
CriticalIcee
Danzaburou
8,427
4,196
0
2,762
5,807
1,830
564
1,442
4,328
0
36,256
W
2,897
355
407
2,712
7,499
4,524
0
886
6,613
13,365
0
L
Khepri
Kabdcos
Khepri
2,636
471
0
2,091
8,203
5,969
0
1,902
6,180
18,520
0
W
Gilgamesh
Khrowbar
Gilgamesh
4,352
1,419
0
2,289
8,558
5,731
0
25
8,198
0
20,273
W
Pele
Skyysta
Pele
3,251
627
0
1,502
6,988
2,686
0
628
6,360
0
42,945
W
Janus
acevibez
Janus
2,968
251
0
1,950
4,298
1,249
43
1,799
2,460
35,449
940
L
Arachne
banana69420
Arachne
2,649
2,332
0
1,703
7,496
2,536
24
1,181
6,239
0
22,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,284
Gold Earned
28,937
247
Minions Killed
252
0
Camps Cleared
0
1,006,431
Distance Traveled
1,045,210
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,457
646
100
10
0
182,860
2
L
Hercules
5,473
547
46
5
0
208,039
1
L
Izanami
4,941
494
41
4
0
188,799
2
W
Danzaburou
6,198
620
55
6
0
179,956
0
W
Terra
4,933
493
12
1
0
211,657
2
L
Khepri
5,024
502
18
2
0
203,495
1
W
Gilgamesh
5,715
572
33
3
0
195,758
0
W
Pele
5,840
584
75
8
0
249,977
0
W
Janus
6,251
625
77
8
0
207,862
0
L
Arachne
5,389
539
42
4
0
223,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role