Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
BlueFoxRed
Chernobog
Level 120
God Stats
1W - 1L
1,304 SR
Queue Stats
58W - 48L
1,605 Elo+
Party 1
Nemesis
Nemesis
Snapdaxx
Nemesis
Level 156
God Stats
2W - 5L
1,414 SR
Queue Stats
99W - 93L
1,552 Elo+
Party 1
Bellona
Bellona
SwerveMooffuan
Bellona
Level 157
God Stats
1W - 4L
1,101 SR
Queue Stats
235W - 197L
1,571 Elo+
Solo
Anubis
Anubis
bwpaco
Anubis
Level 129
God Stats
6W - 4L
1,587 SR
Queue Stats
143W - 143L
1,504 Elo+
Party 1
Team Averages
Level 139
1,381 SR
1,546 Elo+

VS

Team Averages
Level 148
1,615 SR
1,527 Elo+
Sun Wukong
Sun Wukong
MARIO9565
Sun Wukong
Level 154
God Stats
1W - 2L
1,571 SR
Queue Stats
100W - 80L
1,519 Elo+
Party 2
King Arthur
King Arthur
SABSU
King Arthur
Level 122
God Stats
0W - 2L
1,735 SR
Queue Stats
66W - 69L
1,519 Elo+
Solo
Tyr
Tyr
The1TrickHerc
Tyr
Level 109
God Stats
1W - 2L
1,443 SR
Queue Stats
139W - 180L
1,503 Elo+
Solo
Nox
Nox
TokerHendrix
Nox
Level 156
God Stats
3W - 3L
1,526 SR
Queue Stats
242W - 251L
1,528 Elo+
Party 2
Tiamat
Tiamat
UncleFable
Tiamat
Level 198
God Stats
0W - 1L
1,799 SR
Queue Stats
65W - 63L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 1 / 13
7,399
1,233
3,129
4,812
4,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chernobog
BlueFoxRed
Chernobog
12
4 / 1 / 6
7,107
1,185
5,326
3,582
1,016
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nemesis
Snapdaxx
Nemesis
14
6 / 0 / 10
7,753
1,292
6,925
5,492
2,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 11
6,372
1,062
5,069
6,833
5,821
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
bwpaco
Anubis
11
3 / 2 / 7
6,856
1,143
3,137
3,785
1,768
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MARIO9565
Sun Wukong
6
0 / 2 / 4
4,799
800
1,251
3,626
3,015
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
SABSU
King Arthur
10
1 / 5 / 3
5,604
934
1,753
6,468
2,403
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 2 / 0
6,025
1,004
3,755
6,099
5,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 5
5,910
985
1,254
5,096
2,354
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiamat
UncleFable
Tiamat
9
2 / 3 / 3
5,609
935
8,501
4,421
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
16
Kills
6
6
Deaths
16
47
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
13
9.5
W
Chernobog
BlueFoxRed
Chernobog
4
1
6
7
L
Sun Wukong
MARIO9565
Sun Wukong
0
2
4
1
L
King Arthur
SABSU
King Arthur
1
5
3
0.5
W
Nemesis
Snapdaxx
Nemesis
6
0
10
11
W
0
2
11
2.75
L
3
2
0
1.5
L
0
4
5
0.63
L
Tiamat
UncleFable
Tiamat
2
3
3
1.17
W
Anubis
bwpaco
Anubis
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,586
Damage
16,514
24,504
Taken
25,710
16,328
Mitigated
15,807
9,725
Healing
3,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,129
205
46
1,122
4,812
4,969
623
1,628
2,995
4,553
544
W
Chernobog
BlueFoxRed
Chernobog
5,326
3,658
298
957
3,582
1,016
1,166
2,057
1,239
0
16,347
L
Sun Wukong
MARIO9565
Sun Wukong
1,251
246
278
582
3,626
3,015
0
790
2,694
0
1,676
L
King Arthur
SABSU
King Arthur
1,753
0
182
320
6,468
2,403
0
2,358
3,899
213
6,776
W
Nemesis
Snapdaxx
Nemesis
6,925
2,657
909
2,296
5,492
2,754
1,222
1,237
4,077
0
9,411
W
5,069
270
705
2,172
6,833
5,821
209
2,325
4,268
2,422
8,310
L
3,755
301
0
1,510
6,099
5,392
0
1,326
4,498
0
5,889
L
1,254
0
26
245
5,096
2,354
0
1,617
3,188
9,310
0
L
Tiamat
UncleFable
Tiamat
8,501
113
0
374
4,421
2,643
0
1,271
2,975
11,299
0
W
Anubis
bwpaco
Anubis
3,137
211
90
1,130
3,785
1,768
460
1,662
1,957
12,942
370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,487
Gold Earned
27,947
80
Minions Killed
45
0
Camps Cleared
0
645,378
Distance Traveled
458,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,399
1,233
8
1
0
133,613
0
W
Chernobog
7,107
1,185
26
4
0
127,692
0
L
Sun Wukong
4,799
800
0
0
0
46,332
0
L
King Arthur
5,604
934
5
1
0
121,475
0
W
Nemesis
7,753
1,292
10
2
0
143,505
0
W
Bellona
6,372
1,062
13
2
0
130,940
0
L
Tyr
6,025
1,004
13
2
0
110,183
0
L
Nox
5,910
985
21
4
0
89,868
0
L
Tiamat
5,609
935
6
1
0
90,841
0
W
Anubis
6,856
1,143
23
4
0
109,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role