Player Matchup

Charon
Charon
Diamond V
Diamondking379
Charon
Diamond V
Level 151
God Stats
2W - 4L
1,641 SR
Queue Stats
130W - 124L
1,832 MMR
Solo
Bellona
Bellona
Platinum I
KILLINGxSPREE99
Bellona
Platinum I
Level 122
God Stats
2W - 3L
1,585 SR
Queue Stats
205W - 197L
1,896 MMR
Solo
Ra
Ra
Diamond V
Yasuke95
Ra
Diamond V
Level 159
God Stats
42W - 35L
1,570 SR
Queue Stats
413W - 406L
1,948 MMR
Solo
Danzaburou
Danzaburou
Diamond III
nochildsupport69
Danzaburou
Diamond III
Level 101
God Stats
6W - 6L
1,656 SR
Queue Stats
375W - 366L
1,941 MMR
Solo
Rama
Rama
Diamond IV
smider3yt
Rama
Diamond IV
Level 107
God Stats
2W - 2L
1,627 SR
Queue Stats
216W - 195L
2,084 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,616 SR
1,940 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,537 SR
1,728 MMR
Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Diamond III
 
Yu Huang
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Platinum II
Darth Djuyce
Amaterasu
Platinum II
Level 129
God Stats
31W - 21L
1,634 SR
Queue Stats
1,496W - 1,509L
1,816 MMR
Solo
Serqet
Serqet
Diamond V
ELRØDRI
Serqet
Diamond V
Level 161
God Stats
1W - 0L
1,451 SR
Queue Stats
45W - 28L
1,878 MMR
Solo
Apollo
Apollo
Diamond IV
Petrová
Apollo
Diamond IV
Level 157
God Stats
11W - 7L
1,597 SR
Queue Stats
166W - 148L
1,947 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,883
430
4,467
9,568
6,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 4 / 1
8,549
534
6,645
15,545
12,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 3 / 0
8,353
522
4,662
8,033
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
nochildsupport69
Danzaburou
13
3 / 3 / 3
7,714
482
10,822
11,929
4,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
15
0 / 2 / 0
8,844
553
6,717
9,974
3,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AthenaUllrAgniArachne

VS

Bans
King ArthurNu WaSusanoMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
6 / 1 / 2
10,357
647
14,324
15,828
13,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
 
Yu Huang
15
1 / 3 / 3
8,638
540
5,064
6,880
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
Darth Djuyce
Amaterasu
15
2 / 0 / 7
8,196
512
4,536
13,990
6,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
ELRØDRI
Serqet
16
2 / 2 / 3
8,379
524
5,732
12,942
4,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Petrová
Apollo
17
3 / 1 / 3
9,840
615
7,287
8,960
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
14
14
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
2
7
W
Yu Huang
 
Yu Huang
1
3
3
0.83
W
Amaterasu
Darth Djuyce
Amaterasu
2
0
7
5.5
L
0
2
1
0.25
W
Serqet
ELRØDRI
Serqet
2
2
3
1.75
L
2
4
1
0.63
W
Apollo
Petrová
Apollo
3
1
3
4.5
L
2
3
0
0.67
L
Danzaburou
nochildsupport69
Danzaburou
3
3
3
1.5
L
Rama
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,313
Damage
36,943
55,049
Taken
58,600
29,856
Mitigated
30,609
19,163
Healing
25,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
14,324
2,340
0
6,084
15,828
13,638
0
1,176
13,787
0
77,253
W
Yu Huang
 
Yu Huang
5,064
141
0
955
6,880
2,441
436
1,809
5,071
58,206
0
W
Amaterasu
Darth Djuyce
Amaterasu
4,536
2,239
0
5,908
13,990
6,601
60
2,188
11,763
0
43,987
L
4,467
757
0
2,303
9,568
6,391
0
1,308
7,660
14,556
1,438
W
Serqet
ELRØDRI
Serqet
5,732
721
0
5,910
12,942
4,509
0
2,813
9,937
0
65,418
L
6,645
1,306
0
5,445
15,545
12,839
0
213
14,753
0
57,023
W
Apollo
Petrová
Apollo
7,287
4,913
0
6,262
8,960
3,420
958
547
8,413
0
87,953
L
4,662
38
980
3,020
8,033
2,797
0
1,809
5,542
61,628
2,730
L
Danzaburou
nochildsupport69
Danzaburou
10,822
2,205
0
3,770
11,929
4,309
0
1,179
10,623
0
51,014
L
Rama
6,717
5,949
0
3,645
9,974
3,520
0
0
9,974
0
84,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,343
Gold Earned
45,410
528
Minions Killed
561
0
Camps Cleared
0
1,664,769
Distance Traveled
1,818,221
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,357
647
113
7
0
355,542
1
W
Yu Huang
8,638
540
124
8
0
321,933
2
W
Amaterasu
8,196
512
63
4
0
384,746
5
L
Charon
6,883
430
18
1
0
320,802
6
W
Serqet
8,379
524
105
7
0
425,950
0
L
Bellona
8,549
534
117
7
0
318,204
5
W
Apollo
9,840
615
156
10
0
330,050
2
L
Ra
8,353
522
145
9
0
341,446
3
L
Danzaburou
7,714
482
76
5
0
371,101
0
L
Rama
8,844
553
172
11
0
313,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role