Player Matchup

Hel
Hel
Edson160800
Hel
Level 104
God Stats
13W - 10L
1,570 SR
Queue Stats
240W - 247L
1,466 Elo+
Party 2
King Arthur
King Arthur
InvokeHumanoids
King Arthur
Level 84
God Stats
2W - 3L
1,755 SR
Queue Stats
60W - 66L
1,413 Elo+
Solo
Olorun
Olorun
Marvinrey2404
Olorun
Level 124
God Stats
5W - 4L
1,537 SR
Queue Stats
314W - 315L
1,419 Elo+
Party 2
Janus
Janus
ReverseVyhbs
Janus
Level 44
God Stats
0W - 2L
1,492 SR
Queue Stats
89W - 119L
1,410 Elo+
Solo
Fenrir
Fenrir
THANOSWJT
Fenrir
Level 103
God Stats
0W - 2L
1,513 SR
Queue Stats
43W - 33L
1,474 Elo+
Solo
Team Averages
Level 92
1,573 SR
1,436 Elo+

VS

Team Averages
Level 82
1,586 SR
1,453 Elo+
Cthulhu
Cthulhu
DigBicRic_
Cthulhu
Level 118
God Stats
5W - 6L
1,399 SR
Queue Stats
94W - 95L
1,437 Elo+
Party 1
Ganesha
Ganesha
Tabvo
Ganesha
Level 46
God Stats
1W - 0L
1,801 SR
Queue Stats
27W - 14L
1,595 Elo+
Solo
Tsukuyomi
Tsukuyomi
iDeliverBread
Tsukuyomi
Level 129
God Stats
3W - 1L
1,806 SR
Queue Stats
86W - 83L
1,447 Elo+
Party 1
Charybdis
Charybdis
itsbritbit13
Charybdis
Level 27
God Stats
4W - 5L
1,442 SR
Queue Stats
58W - 65L
1,390 Elo+
Party 1
Ah Puch
Ah Puch
that_dude_0911
Ah Puch
Level 89
God Stats
11W - 8L
1,483 SR
Queue Stats
47W - 55L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 6
8,224
457
5,979
9,814
7,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
InvokeHumanoids
King Arthur
14
5 / 3 / 5
9,537
530
14,431
14,522
9,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 6 / 4
8,674
482
11,298
15,476
5,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 7 / 0
7,951
442
9,854
10,556
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
THANOSWJT
Fenrir
16
5 / 2 / 2
8,672
482
9,165
16,320
7,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DigBicRic_
Cthulhu
15
4 / 3 / 8
9,867
548
13,725
15,671
12,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Tabvo
Ganesha
14
1 / 3 / 11
9,155
509
8,068
20,446
16,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
iDeliverBread
Tsukuyomi
19
14 / 1 / 1
11,453
636
15,566
14,742
5,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
itsbritbit13
Charybdis
13
0 / 7 / 5
7,464
415
3,506
12,109
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
2 / 3 / 4
9,735
541
7,833
9,443
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
50
17
Kills
21
21
Deaths
17
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DigBicRic_
Cthulhu
4
3
8
2.67
L
1
3
6
1.33
L
King Arthur
InvokeHumanoids
King Arthur
5
3
5
2.5
L
3
6
4
0.83
L
3
7
0
0.43
L
Fenrir
THANOSWJT
Fenrir
5
2
2
3
W
Ganesha
Tabvo
Ganesha
1
3
11
2.17
W
Tsukuyomi
iDeliverBread
Tsukuyomi
14
1
1
14.5
W
Charybdis
itsbritbit13
Charybdis
0
7
5
0.36
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,727
Damage
48,698
66,688
Taken
72,411
33,304
Mitigated
42,334
20,341
Healing
17,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DigBicRic_
Cthulhu
13,725
862
752
491
15,671
12,881
0
5,004
10,667
57,369
635
L
5,979
455
3,331
3,307
9,814
7,528
120
5,431
4,243
28,253
0
L
King Arthur
InvokeHumanoids
King Arthur
14,431
2,825
0
4,528
14,522
9,589
0
7,998
6,496
0
54,556
L
11,298
4,638
955
4,496
15,476
5,788
1,045
5,941
9,469
61,542
1,010
L
9,854
45
0
315
10,556
3,142
51
4,258
5,926
54,537
412
L
Fenrir
THANOSWJT
Fenrir
9,165
1,737
0
3,409
16,320
7,257
0
4,237
11,731
0
73,998
W
Ganesha
Tabvo
Ganesha
8,068
908
0
4,322
20,446
16,773
98
9,563
10,883
30,426
657
W
Tsukuyomi
iDeliverBread
Tsukuyomi
15,566
3,313
0
7,747
14,742
5,672
60
4,364
10,378
0
105,815
W
Charybdis
itsbritbit13
Charybdis
3,506
1,707
0
2,162
12,109
3,886
17
6,571
5,538
0
35,384
W
7,833
58
0
1,701
9,443
3,122
155
2,080
7,363
60,713
351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,058
Gold Earned
47,674
409
Minions Killed
457
0
Camps Cleared
0
1,698,538
Distance Traveled
1,723,962
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,867
548
100
6
0
336,051
2
L
Hel
8,224
457
24
1
0
359,872
5
L
King Arthur
9,537
530
89
5
0
279,390
0
L
Olorun
8,674
482
107
6
0
287,877
1
L
Janus
7,951
442
82
5
0
354,068
0
L
Fenrir
8,672
482
107
6
0
417,331
0
W
Ganesha
9,155
509
8
0
0
362,400
5
W
Tsukuyomi
11,453
636
143
8
0
411,202
3
W
Charybdis
7,464
415
78
4
0
312,399
0
W
Ah Puch
9,735
541
128
7
0
301,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role