Player Matchup

Janus
Janus
 
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Gre33dy
King Arthur
Level 146
God Stats
5W - 10L
1,493 SR
Queue Stats
112W - 124L
1,445 Elo+
Party 2
Xbalanque
Xbalanque
GusM570_
Xbalanque
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 186L
1,590 Elo+
Solo
Kali
Kali
MrMateo04
Kali
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 42L
1,570 Elo+
Solo
Team Averages
Level 124
1,499 SR
1,521 Elo+

VS

Team Averages
Level 101
1,513 SR
1,522 Elo+
Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
AsianEatsRice
Cernunnos
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 47L
1,560 Elo+
Party 1
Zhong Kui
Zhong Kui
PS_techsupport
Zhong Kui
Level 38
God Stats
4W - 2L
1,532 SR
Queue Stats
116W - 125L
1,520 Elo+
Party 3
Ymir
Ymir
YOLOBILLY24
Ymir
Level 140
God Stats
18W - 14L
1,531 SR
Queue Stats
339W - 368L
1,472 Elo+
Solo
Bacchus
Bacchus
austinator39
Bacchus
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 29L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 4 / 2
5,328
533
5,080
5,581
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
 
Ymir
9
0 / 0 / 0
4,912
491
1,930
8,286
4,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Gre33dy
King Arthur
10
0 / 2 / 0
5,425
543
3,395
8,570
4,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
GusM570_
Xbalanque
10
0 / 0 / 1
5,383
538
3,040
3,958
1,201
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
12
3 / 1 / 0
6,167
617
2,502
9,529
3,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
1 / 0 / 1
6,517
652
6,140
7,782
6,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cernunnos
AsianEatsRice
Cernunnos
11
0 / 1 / 0
5,785
579
2,999
4,581
1,538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
PS_techsupport
Zhong Kui
10
2 / 2 / 2
5,780
578
4,873
7,745
4,110
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 0 / 1
6,109
611
3,847
4,881
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
austinator39
Bacchus
10
1 / 0 / 2
5,898
590
3,213
7,175
5,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
7
7
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
2
0.25
L
Ymir
 
Ymir
0
0
0
0
W
Lancelot
 
Lancelot
1
0
1
1.5
W
Cernunnos
AsianEatsRice
Cernunnos
0
1
0
0
L
King Arthur
Gre33dy
King Arthur
0
2
0
0
L
Xbalanque
GusM570_
Xbalanque
0
0
1
0.5
L
Kali
3
1
0
3
W
Zhong Kui
PS_techsupport
Zhong Kui
2
2
2
1.5
W
3
0
1
3.5
W
Bacchus
austinator39
Bacchus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,947
Damage
21,072
35,924
Taken
32,164
15,027
Mitigated
19,733
12,729
Healing
12,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,080
705
0
1,327
5,581
1,747
0
4,888
693
30,492
0
L
Ymir
 
Ymir
1,930
332
0
1,610
8,286
4,210
0
4,020
4,266
17,181
519
W
Lancelot
 
Lancelot
6,140
592
0
3,211
7,782
6,207
0
0
7,782
0
48,138
W
Cernunnos
AsianEatsRice
Cernunnos
2,999
1,989
0
2,078
4,581
1,538
0
461
4,120
0
42,901
L
King Arthur
Gre33dy
King Arthur
3,395
171
0
2,110
8,570
4,832
0
421
8,149
0
35,305
L
Xbalanque
GusM570_
Xbalanque
3,040
1,037
0
2,042
3,958
1,201
0
435
3,523
0
37,270
L
Kali
2,502
1,188
0
5,640
9,529
3,037
0
2,272
7,257
0
50,765
W
Zhong Kui
PS_techsupport
Zhong Kui
4,873
952
0
4,107
7,745
4,110
0
3,513
3,804
33,765
1,287
W
3,847
1,143
0
250
4,881
2,220
0
226
4,597
42,952
0
W
Bacchus
austinator39
Bacchus
3,213
512
37
3,165
7,175
5,658
0
1,975
5,060
22,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,215
Gold Earned
30,089
310
Minions Killed
323
0
Camps Cleared
0
1,017,159
Distance Traveled
968,828
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,328
533
53
5
0
189,032
8
L
Ymir
4,912
491
39
4
0
179,830
2
W
Lancelot
6,517
652
91
9
0
206,560
0
W
Cernunnos
5,785
579
85
9
0
185,352
3
L
King Arthur
5,425
543
61
6
0
222,042
1
L
Xbalanque
5,383
538
70
7
0
188,091
0
L
Kali
6,167
617
87
9
0
238,164
0
W
Zhong Kui
5,780
578
62
6
0
173,518
0
W
Ymir
6,109
611
72
7
0
232,595
0
W
Bacchus
5,898
590
13
1
0
170,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role