Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
HaZe96
Kukulkan
Level 139
God Stats
19W - 10L
1,584 SR
Queue Stats
553W - 548L
1,564 Elo+
Solo
Bakasura
Bakasura
MuddledMedal499
Bakasura
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 35L
1,475 Elo+
Solo
Loki
Loki
Thor20
Loki
Level 103
God Stats
30W - 16L
1,686 SR
Queue Stats
59W - 53L
1,526 Elo+
Solo
Izanami
Izanami
imsnowman_z
Izanami
Level 68
God Stats
15W - 16L
1,540 SR
Queue Stats
163W - 170L
1,533 Elo+
Party 1
Team Averages
Level 100
1,562 SR
1,520 Elo+

VS

Team Averages
Level 135
1,520 SR
1,498 Elo+
Fenrir
Fenrir
 
Fenrir
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
HotGirlFishy
Ares
Level 146
God Stats
6W - 3L
1,460 SR
Queue Stats
231W - 223L
1,496 Elo+
Solo
Artemis
Artemis
Kiro0711
Artemis
Level 85
God Stats
2W - 4L
1,506 SR
Queue Stats
70W - 58L
1,558 Elo+
Solo
Baron Samedi
Baron Samedi
LightShooter
Baron Samedi
Level 123
God Stats
11W - 13L
1,576 SR
Queue Stats
182W - 192L
1,438 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
weyrdket
Morgan Le Fay
Level 159
God Stats
15W - 9L
1,558 SR
Queue Stats
345W - 355L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
2 / 2 / 6
8,346
596
6,478
15,397
16,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Kukulkan
HaZe96
Kukulkan
14
1 / 4 / 2
8,005
572
4,084
7,702
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
15
5 / 2 / 3
8,728
623
9,790
13,051
5,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
Thor20
Loki
16
10 / 1 / 1
10,296
735
10,268
8,454
3,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
imsnowman_z
Izanami
11
3 / 4 / 2
7,483
535
7,177
9,778
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 3 / 4
8,254
590
5,450
11,303
4,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 3
7,477
534
7,905
13,923
11,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
Kiro0711
Artemis
13
4 / 4 / 2
7,366
526
10,063
10,241
3,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
LightShooter
Baron Samedi
11
0 / 8 / 0
6,465
462
3,444
12,044
5,134
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
weyrdket
Morgan Le Fay
15
4 / 2 / 1
8,684
620
6,813
5,897
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
21
Kills
13
13
Deaths
21
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
2
6
2.5
L
Fenrir
 
Fenrir
3
3
4
1.67
W
Kukulkan
HaZe96
Kukulkan
1
4
2
0.5
L
2
4
3
0.88
L
Artemis
Kiro0711
Artemis
4
4
2
1.25
L
Baron Samedi
LightShooter
Baron Samedi
0
8
0
0
W
Bakasura
5
2
3
3.25
W
Loki
Thor20
Loki
10
1
1
10.5
W
Izanami
imsnowman_z
Izanami
3
4
2
1
L
Morgan Le Fay
weyrdket
Morgan Le Fay
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,797
Damage
33,675
54,382
Taken
53,408
30,813
Mitigated
26,536
13,933
Healing
11,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,478
1,655
0
4,931
15,397
16,640
7
5,414
9,983
18,156
1,947
L
Fenrir
 
Fenrir
5,450
1,387
0
1,830
11,303
4,687
0
1,989
8,794
0
61,359
W
Kukulkan
HaZe96
Kukulkan
4,084
414
0
585
7,702
2,395
40
3,127
4,575
54,123
1,304
L
7,905
545
0
2,870
13,923
11,061
0
2,412
11,054
27,875
0
L
Artemis
Kiro0711
Artemis
10,063
4,260
0
3,721
10,241
3,612
0
3,608
6,450
0
47,771
L
Baron Samedi
LightShooter
Baron Samedi
3,444
418
0
2,439
12,044
5,134
0
559
11,485
35,856
137
W
Bakasura
9,790
7,336
0
3,909
13,051
5,707
100
3,093
9,958
0
50,211
W
Loki
Thor20
Loki
10,268
2,869
0
1,779
8,454
3,035
207
4,009
4,445
0
77,196
W
Izanami
imsnowman_z
Izanami
7,177
4,876
0
2,729
9,778
3,036
0
2,720
7,058
0
53,269
L
Morgan Le Fay
weyrdket
Morgan Le Fay
6,813
464
0
1,046
5,897
2,042
0
1,457
3,981
71,168
1,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,858
Gold Earned
38,246
451
Minions Killed
423
0
Camps Cleared
0
1,396,550
Distance Traveled
1,385,703
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,346
596
25
2
0
273,597
6
L
Fenrir
8,254
590
97
7
0
348,795
0
W
Kukulkan
8,005
572
111
8
0
290,462
0
L
Ares
7,477
534
37
3
0
275,203
0
L
Artemis
7,366
526
81
6
0
236,624
2
L
Baron Samedi
6,465
462
67
5
0
218,086
5
W
Bakasura
8,728
623
100
7
0
322,152
0
W
Loki
10,296
735
126
9
0
269,059
2
W
Izanami
7,483
535
89
6
0
241,280
0
L
Morgan Le Fay
8,684
620
141
10
0
306,995
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role