Player Matchup

Guan Yu
Guan Yu
BigSacLilPeen
Guan Yu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,508 Elo+
Solo
Agni
Agni
StraightToElla
Agni
Level 83
God Stats
0W - 2L
1,315 SR
Queue Stats
289W - 273L
1,556 Elo+
Solo
Fenrir
Fenrir
Tek_NewFro
Fenrir
Level 157
God Stats
33W - 24L
1,589 SR
Queue Stats
642W - 607L
1,535 Elo+
Party 2
Charybdis
Charybdis
dins_fire_
Charybdis
Level 172
God Stats
3W - 2L
1,398 SR
Queue Stats
255W - 260L
1,492 Elo+
Party 2
Hercules
Hercules
Åntīthesis
Hercules
Level 174
God Stats
11W - 10L
1,486 SR
Queue Stats
158W - 125L
1,508 Elo+
Solo
Team Averages
Level 124
1,458 SR
1,520 Elo+

VS

Team Averages
Level 159
1,600 SR
1,577 Elo+
Olorun
Olorun
GamerDad1976
Olorun
Level 214
God Stats
1W - 0L
1,300 SR
Queue Stats
50W - 46L
1,545 Elo+
Party 3
Ao Kuang
Ao Kuang
Mad Fye
Ao Kuang
Level 106
God Stats
4W - 2L
1,694 SR
Queue Stats
47W - 40L
1,589 Elo+
Party 1
Cabrakan
Cabrakan
PhilipMacrevis
Cabrakan
Level 158
God Stats
2W - 1L
1,682 SR
Queue Stats
76W - 60L
1,599 Elo+
Party 1
Xbalanque
Xbalanque
Rychu Pichu
Xbalanque
Level 195
God Stats
1W - 1L
1,610 SR
Queue Stats
37W - 30L
1,568 Elo+
Party 3
Hun Batz
Hun Batz
Yurpie--
Hun Batz
Level 120
God Stats
8W - 9L
1,713 SR
Queue Stats
54W - 52L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
17
1 / 4 / 3
10,828
516
12,123
21,397
23,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
3 / 6 / 3
10,402
495
15,786
13,811
5,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Tek_NewFro
Fenrir
18
3 / 5 / 2
10,195
485
7,003
19,704
8,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
dins_fire_
Charybdis
17
0 / 3 / 2
10,577
504
5,850
14,728
4,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Åntīthesis
Hercules
16
3 / 1 / 4
10,407
496
10,877
18,930
25,065
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
8 / 1 / 6
12,079
575
22,766
20,127
8,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ao Kuang
Mad Fye
Ao Kuang
17
1 / 3 / 3
10,704
510
9,392
19,187
15,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cabrakan
14
4 / 1 / 9
9,524
454
8,509
17,521
23,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Rychu Pichu
Xbalanque
20
4 / 0 / 5
11,106
529
8,616
14,375
5,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Yurpie--
Hun Batz
20
2 / 5 / 8
11,682
556
15,436
16,474
6,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
10
Kills
19
19
Deaths
10
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
1
4
3
0.63
W
Olorun
8
1
6
11
W
Ao Kuang
Mad Fye
Ao Kuang
1
3
3
0.83
W
Cabrakan
4
1
9
8.5
W
Xbalanque
Rychu Pichu
Xbalanque
4
0
5
6.5
L
3
6
3
0.75
L
Fenrir
Tek_NewFro
Fenrir
3
5
2
0.8
W
Hun Batz
Yurpie--
Hun Batz
2
5
8
1.2
L
Charybdis
dins_fire_
Charybdis
0
3
2
0.33
L
Hercules
Åntīthesis
Hercules
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,639
Damage
64,719
88,570
Taken
87,684
67,390
Mitigated
59,573
23,642
Healing
34,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
12,123
1,064
460
5,975
21,397
23,859
0
8,492
12,043
791
81,158
W
Olorun
22,766
14,277
718
13,082
20,127
8,686
1,749
5,200
14,253
110,987
3,213
W
Ao Kuang
Mad Fye
Ao Kuang
9,392
2,702
0
6,664
19,187
15,273
422
1,812
17,318
74,587
1,932
W
Cabrakan
8,509
866
0
2,833
17,521
23,399
7
4,310
12,707
27,462
0
W
Xbalanque
Rychu Pichu
Xbalanque
8,616
3,472
0
7,550
14,375
5,587
885
2,804
11,365
0
107,680
L
15,786
1,741
0
1,350
13,811
5,791
0
8,018
5,793
70,012
564
L
Fenrir
Tek_NewFro
Fenrir
7,003
1,064
0
7,261
19,704
8,290
0
7,012
12,605
0
76,946
W
Hun Batz
Yurpie--
Hun Batz
15,436
4,052
0
3,393
16,474
6,628
99
2,712
13,700
0
120,719
L
Charybdis
dins_fire_
Charybdis
5,850
1,904
0
3,634
14,728
4,385
637
5,947
8,730
0
89,865
L
Hercules
Åntīthesis
Hercules
10,877
2,318
0
4,962
18,930
25,065
0
9,543
9,336
1,792
39,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,409
Gold Earned
55,095
621
Minions Killed
648
0
Camps Cleared
0
2,084,693
Distance Traveled
2,109,817
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,828
516
132
6
0
391,805
1
W
Olorun
12,079
575
175
8
0
419,557
3
W
Ao Kuang
10,704
510
139
7
0
383,967
7
W
Cabrakan
9,524
454
21
1
0
439,079
3
W
Xbalanque
11,106
529
149
7
0
448,728
6
L
Agni
10,402
495
134
6
0
394,419
0
L
Fenrir
10,195
485
112
5
0
470,570
7
W
Hun Batz
11,682
556
164
8
0
418,486
0
L
Charybdis
10,577
504
179
9
0
378,452
2
L
Hercules
10,407
496
64
3
0
449,447
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role