Player Matchup

Medusa
Medusa
A_Golden_Octopus
Medusa
Level 37
God Stats
1W - 1L
1,701 SR
Queue Stats
6W - 2L
1,662 Elo+
Solo
Discordia
Discordia
Figure40
Discordia
Level 68
God Stats
6W - 3L
1,276 SR
Queue Stats
40W - 47L
1,305 Elo+
Solo
Bastet
Bastet
notatthetabl3
Bastet
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 150L
1,529 Elo+
Solo
Team Averages
Level 73
1,492 SR
1,499 Elo+

VS

Team Averages
Level 87
1,536 SR
1,521 Elo+
Raijin
Raijin
DJ_MASTER_76
Raijin
Level 86
God Stats
8W - 6L
1,610 SR
Queue Stats
118W - 112L
1,545 Elo+
Party 1
Cupid
Cupid
Zilous6419
Cupid
Level 47
God Stats
2W - 0L
1,469 SR
Queue Stats
64W - 52L
1,579 Elo+
Party 1
Cthulhu
Cthulhu
liithh
Cthulhu
Level 127
God Stats
17W - 3L
1,530 SR
Queue Stats
156W - 151L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
7,964
613
1,644
2,469
714
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Figure40
Discordia
19
5 / 3 / 2
11,674
898
11,685
8,012
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 2 / 4
10,029
771
8,033
8,810
2,132
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
6 / 3 / 1
11,727
902
7,756
7,053
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cupid
16
0 / 3 / 6
10,396
800
2,017
9,746
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
liithh
Cthulhu
18
1 / 1 / 4
10,319
794
5,924
9,049
8,719
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
7
Kills
7
7
Deaths
7
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Raijin
6
3
1
2.17
L
Discordia
Figure40
Discordia
5
3
2
2
W
Cupid
0
3
6
1
W
Cthulhu
liithh
Cthulhu
1
1
4
3
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,362
Damage
15,697
19,291
Taken
25,848
5,086
Mitigated
14,251
2,187
Healing
6,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,644
500
0
0
2,469
714
0
1,577
761
0
7,368
W
Raijin
7,756
437
0
989
7,053
2,282
480
3,162
3,525
35,995
556
L
Discordia
Figure40
Discordia
11,685
342
0
890
8,012
2,240
0
5,660
1,971
49,294
1,198
W
Cupid
2,017
889
1,157
3,216
9,746
3,250
1,683
4,706
4,453
0
36,067
W
Cthulhu
liithh
Cthulhu
5,924
51
54
1,084
9,049
8,719
203
2,333
6,352
24,033
0
L
8,033
1,439
0
1,297
8,810
2,132
0
5,568
2,908
0
25,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,667
Gold Earned
32,442
147
Minions Killed
188
0
Camps Cleared
0
616,737
Distance Traveled
677,798
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,964
613
14
1
0
87,273
0
W
Raijin
11,727
902
76
6
0
208,337
0
L
Discordia
11,674
898
99
8
0
244,260
3
W
Cupid
10,396
800
72
6
0
228,101
0
W
Cthulhu
10,319
794
40
3
0
241,360
0
L
Bastet
10,029
771
34
3
0
285,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role