Player Matchup

Arachne
Arachne
Bronze III
MR_-WHITE-LIGHT-
Arachne
Bronze III
Level 129
God Stats
8W - 7L
1,279 SR
Queue Stats
16W - 15L
1,428 MMR
Party 1
Athena
Athena
Gold V
UniUniv3rse
Athena
Gold V
Level 125
God Stats
2W - 1L
1,885 SR
Queue Stats
40W - 44L
1,363 MMR
Party 2
Agni
Agni
Silver IV
e718275
Agni
Silver IV
Level 147
God Stats
9W - 13L
1,873 SR
Queue Stats
73W - 76L
1,224 MMR
Party 1
Chaac
Chaac
Platinum V
qrafiti
Chaac
Platinum V
Level 142
God Stats
4W - 3L
2,023 SR
Queue Stats
225W - 211L
1,630 MMR
Party 2
Neith
Neith
Silver III
xGHOSTxKINGx880
Neith
Silver III
Level 109
God Stats
6W - 6L
1,624 SR
Queue Stats
11W - 16L
1,503 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,737 SR
1,430 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,547 SR
1,432 MMR
Thor
Thor
Gold IV
 
Thor
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold V
Gr8RiverL10N
Mulan
Gold V
Level 154
God Stats
97W - 104L
1,517 SR
Queue Stats
412W - 432L
1,329 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
ItsBaddest
Zhong Kui
Gold V
Level 157
God Stats
72W - 54L
1,630 SR
Queue Stats
533W - 558L
1,486 MMR
Party 3
Charybdis
Charybdis
Gold I
SkadiDsntKno271
Charybdis
Gold I
Level 114
God Stats
58W - 53L
1,622 SR
Queue Stats
290W - 291L
1,645 MMR
Party 3
Kuzenbo
Kuzenbo
Silver I
Wackinitgood
Kuzenbo
Silver I
Level 109
God Stats
18W - 16L
1,466 SR
Queue Stats
299W - 307L
1,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 1 / 2
6,054
673
5,325
5,391
1,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Athena
3
0 / 0 / 2
3,836
426
654
2,088
1,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
e718275
Agni
11
4 / 1 / 2
6,181
687
5,375
3,912
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
qrafiti
Chaac
12
3 / 1 / 0
6,679
742
5,362
8,523
7,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 1 / 3
4,546
505
3,619
3,560
926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
RamaSurtrCthulhuDa Ji

VS

Bans
Ix ChelCabrakanCu ChulainnKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 1 / 3
5,672
630
2,325
5,553
2,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 3 / 0
5,747
639
5,298
8,745
7,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Zhong Kui
ItsBaddest
Zhong Kui
9
1 / 5 / 1
4,946
550
1,088
6,937
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
SkadiDsntKno271
Charybdis
10
1 / 2 / 1
5,570
619
2,967
3,938
978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
Wackinitgood
Kuzenbo
7
0 / 2 / 0
4,726
525
2,683
7,658
4,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
4
4
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
1
3
2.5
W
1
3
0
0.33
W
Zhong Kui
ItsBaddest
Zhong Kui
1
5
1
0.3
L
6
1
2
7
W
Charybdis
SkadiDsntKno271
Charybdis
1
2
1
0.75
L
Athena
0
0
2
1
W
Kuzenbo
Wackinitgood
Kuzenbo
0
2
0
0
L
Agni
e718275
Agni
4
1
2
5
L
Chaac
qrafiti
Chaac
3
1
0
3
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,335
Damage
14,361
23,474
Taken
32,831
11,801
Mitigated
18,603
8,888
Healing
6,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,325
134
0
1,083
5,553
2,049
0
480
5,023
0
35,293
W
5,298
1,428
0
1,934
8,745
7,063
0
75
8,670
0
40,191
W
Zhong Kui
ItsBaddest
Zhong Kui
1,088
71
0
1,012
6,937
3,700
0
3,582
2,889
26,557
636
L
5,325
3,548
0
2,529
5,391
1,691
0
1,183
4,208
0
28,051
W
Charybdis
SkadiDsntKno271
Charybdis
2,967
1,743
0
1,249
3,938
978
0
231
3,707
0
39,649
L
Athena
654
163
0
1,300
2,088
1,027
0
678
1,410
3,417
0
W
Kuzenbo
Wackinitgood
Kuzenbo
2,683
1,180
0
1,438
7,658
4,813
0
1,133
6,438
15,249
0
L
Agni
e718275
Agni
5,375
239
0
1,000
3,912
1,131
0
1,239
2,673
41,235
0
L
Chaac
qrafiti
Chaac
5,362
2,355
0
3,419
8,523
7,026
0
0
8,523
149
44,809
L
3,619
830
0
640
3,560
926
0
645
2,915
0
20,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,296
Gold Earned
26,661
270
Minions Killed
305
0
Camps Cleared
0
841,205
Distance Traveled
931,897
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,672
630
71
8
0
204,400
0
W
Mulan
5,747
639
82
9
0
166,669
2
W
Zhong Kui
4,946
550
48
5
0
168,872
2
L
Arachne
6,054
673
54
6
0
205,372
0
W
Charybdis
5,570
619
80
9
0
194,464
4
L
Athena
3,836
426
4
0
0
66,553
0
W
Kuzenbo
4,726
525
24
3
0
197,492
5
L
Agni
6,181
687
78
9
0
222,298
2
L
Chaac
6,679
742
92
10
0
201,496
0
L
Neith
4,546
505
42
5
0
145,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role