Player Matchup

Chaac
Chaac
CrazedX094
Chaac
Level 126
God Stats
2W - 3L
1,499 SR
Queue Stats
120W - 112L
1,521 Elo+
Solo
Hou Yi
Hou Yi
DarkAgentOne
Hou Yi
Level 181
God Stats
3W - 4L
1,535 SR
Queue Stats
357W - 361L
1,498 Elo+
Solo
Eset
Eset
Jayoveraday
Eset
Level 104
God Stats
0W - 3L
1,229 SR
Queue Stats
241W - 188L
1,589 Elo+
Party 1
Medusa
Medusa
Pittsi
Medusa
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,523 Elo+
Solo
Atlas
Atlas
bINgit47
Atlas
Level 149
God Stats
3W - 3L
1,470 SR
Queue Stats
269W - 212L
1,582 Elo+
Party 1
Team Averages
Level 129
1,447 SR
1,543 Elo+

VS

Team Averages
Level 140
1,550 SR
1,484 Elo+
Olorun
Olorun
King_Midas666
Olorun
Level 159
God Stats
3W - 3L
1,423 SR
Queue Stats
331W - 312L
1,542 Elo+
Solo
Tiamat
Tiamat
Lloricles
Tiamat
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,230 Elo+
Party 2
Chaac
Chaac
Tenryu2230
Chaac
Level 159
God Stats
3W - 1L
1,693 SR
Queue Stats
307W - 308L
1,530 Elo+
Party 2
Rama
Rama
Unlimit3d1
Rama
Level 113
God Stats
6W - 2L
1,632 SR
Queue Stats
252W - 231L
1,534 Elo+
Solo
Cernunnos
Cernunnos
ZBlack_PandaZ
Cernunnos
Level 127
God Stats
4W - 3L
1,501 SR
Queue Stats
608W - 627L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 2 / 3
7,424
928
5,035
6,190
4,177
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hou Yi
13
2 / 2 / 5
7,339
917
3,266
4,061
1,654
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
1 / 3 / 4
7,107
888
1,983
4,089
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Pittsi
Medusa
7
0 / 2 / 1
5,665
708
685
3,016
906
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Atlas
bINgit47
Atlas
12
0 / 2 / 5
6,742
843
8,650
6,069
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
7,392
924
2,926
4,459
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tiamat
Lloricles
Tiamat
10
0 / 3 / 5
6,250
781
3,572
5,938
2,653
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
15
2 / 1 / 8
7,841
980
7,244
9,084
7,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
5 / 1 / 4
8,392
1,049
3,914
5,562
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cernunnos
ZBlack_PandaZ
Cernunnos
10
2 / 1 / 5
6,787
848
3,117
3,264
1,181
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
6
Kills
10
11
Deaths
7
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
2
3
2.25
L
Hou Yi
2
2
5
2.25
L
1
3
4
1
W
1
1
4
3
W
Tiamat
Lloricles
Tiamat
0
3
5
0.83
L
Medusa
Pittsi
Medusa
0
2
1
0.25
W
Chaac
2
1
8
6
W
5
1
4
7
W
Cernunnos
ZBlack_PandaZ
Cernunnos
2
1
5
4.5
L
Atlas
bINgit47
Atlas
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,619
Damage
20,773
23,425
Taken
28,307
12,229
Mitigated
15,136
3,981
Healing
13,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
5,035
171
0
1,466
6,190
4,177
238
2,655
3,535
0
13,952
L
Hou Yi
3,266
928
0
377
4,061
1,654
464
1,105
2,956
0
14,967
L
1,983
0
220
242
4,089
1,347
376
64
4,025
14,071
0
W
2,926
1,212
2,249
1,383
4,459
1,685
989
2,063
2,396
14,787
564
W
Tiamat
Lloricles
Tiamat
3,572
317
409
901
5,938
2,653
240
1,962
3,873
7,031
0
L
Medusa
Pittsi
Medusa
685
313
175
688
3,016
906
0
484
2,532
0
3,787
W
Chaac
7,244
178
457
3,092
9,084
7,759
42
3,293
5,604
0
17,825
W
3,914
2,321
1,965
2,027
5,562
1,858
1,280
1,739
3,783
0
14,466
W
Cernunnos
ZBlack_PandaZ
Cernunnos
3,117
727
0
617
3,264
1,181
108
1,119
2,145
0
6,660
L
Atlas
bINgit47
Atlas
8,650
2,322
0
813
6,069
4,145
211
2,145
3,924
11,551
212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,277
Gold Earned
36,662
97
Minions Killed
102
0
Camps Cleared
0
732,805
Distance Traveled
681,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,424
928
24
3
0
168,811
0
L
Hou Yi
7,339
917
16
2
0
148,383
0
L
Eset
7,107
888
39
5
0
148,113
0
W
Olorun
7,392
924
36
5
0
154,350
0
W
Tiamat
6,250
781
18
2
0
147,361
0
L
Medusa
5,665
708
5
1
0
113,247
0
W
Chaac
7,841
980
19
2
0
159,753
0
W
Rama
8,392
1,049
20
3
0
118,142
0
W
Cernunnos
6,787
848
9
1
0
102,314
0
L
Atlas
6,742
843
13
2
0
154,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role